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-rw-r--r--include/SFML/Graphics/Texture.hpp14
1 files changed, 13 insertions, 1 deletions
diff --git a/include/SFML/Graphics/Texture.hpp b/include/SFML/Graphics/Texture.hpp
index a68b076..421861e 100644
--- a/include/SFML/Graphics/Texture.hpp
+++ b/include/SFML/Graphics/Texture.hpp
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
+// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -421,6 +421,18 @@ public:
Texture& operator =(const Texture& right);
////////////////////////////////////////////////////////////
+ /// \brief Get the underlying OpenGL handle of the texture.
+ ///
+ /// You shouldn't need to use this function, unless you have
+ /// very specific stuff to implement that SFML doesn't support,
+ /// or implement a temporary workaround until a bug is fixed.
+ ///
+ /// \return OpenGL handle of the texture or 0 if not yet created
+ ///
+ ////////////////////////////////////////////////////////////
+ unsigned int getNativeHandle() const;
+
+ ////////////////////////////////////////////////////////////
/// \brief Bind a texture for rendering
///
/// This function is not part of the graphics API, it mustn't be