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-rw-r--r--include/SFML/Network/UdpSocket.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/SFML/Network/UdpSocket.hpp b/include/SFML/Network/UdpSocket.hpp
index 268edd0..f00c257 100644
--- a/include/SFML/Network/UdpSocket.hpp
+++ b/include/SFML/Network/UdpSocket.hpp
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
+// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -207,7 +207,7 @@ private:
/// stream of data (TCP). Therefore, one call to send will always
/// match one call to receive (if the datagram is not lost),
/// with the same data that was sent.
-///
+///
/// The UDP protocol is lightweight but unreliable. Unreliable
/// means that datagrams may be duplicated, be lost or
/// arrive reordered. However, if a datagram arrives, its