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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_SOCKETHELPERWIN32_HPP
+#define SFML_SOCKETHELPERWIN32_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <winsock2.h>
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+/// This class defines helper functions to do all the
+/// non-portable socket stuff. This class is meant for internal
+/// use only
+////////////////////////////////////////////////////////////
+class SFML_API SocketHelper
+{
+public :
+
+ ////////////////////////////////////////////////////////////
+ // Define some socket types
+ ////////////////////////////////////////////////////////////
+ typedef SOCKET SocketType;
+ typedef int LengthType;
+
+ ////////////////////////////////////////////////////////////
+ /// Return the value of the invalid socket
+ ///
+ /// \return Unique value of the invalid socket
+ ///
+ ////////////////////////////////////////////////////////////
+ static SocketType InvalidSocket();
+
+ ////////////////////////////////////////////////////////////
+ /// Close / destroy a socket
+ ///
+ /// \param Socket : Socket to close
+ ///
+ /// \return True on success
+ ///
+ ////////////////////////////////////////////////////////////
+ static bool Close(SocketType Socket);
+
+ ////////////////////////////////////////////////////////////
+ /// Set a socket as blocking or non-blocking
+ ///
+ /// \param Socket : Socket to modify
+ /// \param Block : New blocking state of the socket
+ ///
+ ////////////////////////////////////////////////////////////
+ static void SetBlocking(SocketType Socket, bool Block);
+
+ ////////////////////////////////////////////////////////////
+ /// Get the last socket error status
+ ///
+ /// \return Status corresponding to the last socket error
+ ///
+ ////////////////////////////////////////////////////////////
+ static Socket::Status GetErrorStatus();
+};
+
+} // namespace sf
+
+
+#endif // SFML_SOCKETHELPERWIN32_HPP