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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_THREADUNIX_HPP
+#define SFML_THREADUNIX_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/System/NonCopyable.hpp>
+#include <pthread.h>
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+/// Thread defines a thread.
+/// There is two ways to use Thread :
+/// - Inherit from it and override the Run() virtual function
+/// - Construct a sfThread instance and pass it a function
+/// pointer to call
+////////////////////////////////////////////////////////////
+class SFML_API Thread : NonCopyable
+{
+public :
+
+ typedef void (*FuncType)(void*);
+
+ ////////////////////////////////////////////////////////////
+ /// Construct the thread from a function pointer
+ ///
+ /// \param Function : Entry point of the thread
+ /// \param UserData : Data to pass to the thread function (NULL by default)
+ ///
+ ////////////////////////////////////////////////////////////
+ Thread(FuncType Function, void* UserData = NULL);
+
+ ////////////////////////////////////////////////////////////
+ /// Virtual destructor
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual ~Thread();
+
+ ////////////////////////////////////////////////////////////
+ /// Create and run the thread
+ ///
+ ////////////////////////////////////////////////////////////
+ void Launch();
+
+ ////////////////////////////////////////////////////////////
+ /// Wait until the thread finishes
+ ///
+ ////////////////////////////////////////////////////////////
+ void Wait();
+
+ ////////////////////////////////////////////////////////////
+ /// Terminate the thread
+ /// Terminating a thread with this function is not safe,
+ /// you should rather try to make the thread function
+ /// terminate by itself
+ ///
+ ////////////////////////////////////////////////////////////
+ void Terminate();
+
+protected :
+
+ ////////////////////////////////////////////////////////////
+ /// Default constructor
+ ///
+ ////////////////////////////////////////////////////////////
+ Thread();
+
+private :
+
+ ////////////////////////////////////////////////////////////
+ /// Function called as the thread entry point
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual void Run();
+
+ ////////////////////////////////////////////////////////////
+ /// Actual thread entry point, dispatches to instances
+ ///
+ /// \param UserData : Data to pass to the thread function
+ ///
+ /// \return Error code
+ ///
+ ////////////////////////////////////////////////////////////
+ static void* ThreadFunc(void* UserData);
+
+ ////////////////////////////////////////////////////////////
+ // Member data
+ ////////////////////////////////////////////////////////////
+ pthread_t myThread; ///< Unix thread instance
+ bool myIsActive; ///< Thread state (active or inactive)
+ FuncType myFunction; ///< Function to call as the thread entry point
+ void* myUserData; ///< Data to pass to the thread function
+};
+
+} // namespace sf
+
+
+#endif // SFML_THREADUNIX_HPP