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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_CURSOR_HPP
+#define SFML_CURSOR_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Window/Export.hpp>
+#include <SFML/System/NonCopyable.hpp>
+#include <SFML/System/Vector2.hpp>
+
+namespace sf
+{
+namespace priv
+{
+ class CursorImpl;
+}
+
+////////////////////////////////////////////////////////////
+/// \brief Cursor defines the appearance of a system cursor
+///
+////////////////////////////////////////////////////////////
+class SFML_WINDOW_API Cursor : NonCopyable
+{
+public:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Enumeration of the native system cursor types
+ ///
+ /// Refer to the following table to determine which cursor
+ /// is available on which platform.
+ ///
+ /// Type | Linux | Mac OS X | Windows |
+ /// ------------------------------------|:-----:|:--------:|:--------:|
+ /// sf::Cursor::Arrow | yes | yes | yes |
+ /// sf::Cursor::ArrowWait | no | no | yes |
+ /// sf::Cursor::Wait | yes | no | yes |
+ /// sf::Cursor::Text | yes | yes | yes |
+ /// sf::Cursor::Hand | yes | yes | yes |
+ /// sf::Cursor::SizeHorizontal | yes | yes | yes |
+ /// sf::Cursor::SizeVertical | yes | yes | yes |
+ /// sf::Cursor::SizeTopLeftBottomRight | no | no | yes |
+ /// sf::Cursor::SizeBottomLeftTopRight | no | no | yes |
+ /// sf::Cursor::SizeAll | yes | no | yes |
+ /// sf::Cursor::Cross | yes | yes | yes |
+ /// sf::Cursor::Help | yes | no | yes |
+ /// sf::Cursor::NotAllowed | yes | yes | yes |
+ ///
+ ////////////////////////////////////////////////////////////
+ enum Type
+ {
+ Arrow, ///< Arrow cursor (default)
+ ArrowWait, ///< Busy arrow cursor
+ Wait, ///< Busy cursor
+ Text, ///< I-beam, cursor when hovering over a field allowing text entry
+ Hand, ///< Pointing hand cursor
+ SizeHorizontal, ///< Horizontal double arrow cursor
+ SizeVertical, ///< Vertical double arrow cursor
+ SizeTopLeftBottomRight, ///< Double arrow cursor going from top-left to bottom-right
+ SizeBottomLeftTopRight, ///< Double arrow cursor going from bottom-left to top-right
+ SizeAll, ///< Combination of SizeHorizontal and SizeVertical
+ Cross, ///< Crosshair cursor
+ Help, ///< Help cursor
+ NotAllowed ///< Action not allowed cursor
+ };
+
+public:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Default constructor
+ ///
+ /// This constructor doesn't actually create the cursor;
+ /// initially the new instance is invalid and must not be
+ /// used until either loadFromPixels() or loadFromSystem()
+ /// is called and successfully created a cursor.
+ ///
+ ////////////////////////////////////////////////////////////
+ Cursor();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Destructor
+ ///
+ /// This destructor releases the system resources
+ /// associated with this cursor, if any.
+ ///
+ ////////////////////////////////////////////////////////////
+ ~Cursor();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Create a cursor with the provided image
+ ///
+ /// \a pixels must be an array of \a width by \a height pixels
+ /// in 32-bit RGBA format. If not, this will cause undefined behavior.
+ ///
+ /// If \a pixels is null or either \a width or \a height are 0,
+ /// the current cursor is left unchanged and the function will
+ /// return false.
+ ///
+ /// In addition to specifying the pixel data, you can also
+ /// specify the location of the hotspot of the cursor. The
+ /// hotspot is the pixel coordinate within the cursor image
+ /// which will be located exactly where the mouse pointer
+ /// position is. Any mouse actions that are performed will
+ /// return the window/screen location of the hotspot.
+ ///
+ /// \warning On Unix, the pixels are mapped into a monochrome
+ /// bitmap: pixels with an alpha channel to 0 are
+ /// transparent, black if the RGB channel are close
+ /// to zero, and white otherwise.
+ ///
+ /// \param pixels Array of pixels of the image
+ /// \param size Width and height of the image
+ /// \param hotspot (x,y) location of the hotspot
+ /// \return true if the cursor was successfully loaded;
+ /// false otherwise
+ ///
+ ////////////////////////////////////////////////////////////
+ bool loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hotspot);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Create a native system cursor
+ ///
+ /// Refer to the list of cursor available on each system
+ /// (see sf::Cursor::Type) to know whether a given cursor is
+ /// expected to load successfully or is not supported by
+ /// the operating system.
+ ///
+ /// \param type Native system cursor type
+ /// \return true if and only if the corresponding cursor is
+ /// natively supported by the operating system;
+ /// false otherwise
+ ///
+ ////////////////////////////////////////////////////////////
+ bool loadFromSystem(Type type);
+
+private:
+
+ friend class Window;
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Get access to the underlying implementation
+ ///
+ /// This is primarily designed for sf::Window::setMouseCursor,
+ /// hence the friendship.
+ ///
+ /// \return a reference to the OS-specific implementation
+ ///
+ ////////////////////////////////////////////////////////////
+ const priv::CursorImpl& getImpl() const;
+
+private:
+
+ ////////////////////////////////////////////////////////////
+ // Member data
+ ////////////////////////////////////////////////////////////
+ priv::CursorImpl* m_impl; ///< Platform-specific implementation of the cursor
+};
+
+} // namespace sf
+
+
+#endif // SFML_CURSOR_HPP
+
+
+////////////////////////////////////////////////////////////
+/// \class sf::Cursor
+/// \ingroup window
+///
+/// \warning Features related to Cursor are not supported on
+/// iOS and Android.
+///
+/// This class abstracts the operating system resources
+/// associated with either a native system cursor or a custom
+/// cursor.
+///
+/// After loading the cursor the graphical appearance
+/// with either loadFromPixels() or loadFromSystem(), the
+/// cursor can be changed with sf::Window::setMouseCursor().
+///
+/// The behaviour is undefined if the cursor is destroyed while
+/// in use by the window.
+///
+/// Usage example:
+/// \code
+/// sf::Window window;
+///
+/// // ... create window as usual ...
+///
+/// sf::Cursor cursor;
+/// if (cursor.loadFromSystem(sf::Cursor::Hand))
+/// window.setMouseCursor(cursor);
+/// \endcode
+///
+/// \see sf::Window::setMouseCursor
+///
+////////////////////////////////////////////////////////////