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Diffstat (limited to 'include/SFML/Window/WindowBase.hpp')
-rw-r--r-- | include/SFML/Window/WindowBase.hpp | 518 |
1 files changed, 518 insertions, 0 deletions
diff --git a/include/SFML/Window/WindowBase.hpp b/include/SFML/Window/WindowBase.hpp new file mode 100644 index 0000000..5a3af14 --- /dev/null +++ b/include/SFML/Window/WindowBase.hpp @@ -0,0 +1,518 @@ +//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +#ifndef SFML_WINDOWBASE_HPP +#define SFML_WINDOWBASE_HPP + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include <SFML/Window/Cursor.hpp> +#include <SFML/Window/Export.hpp> +#include <SFML/Window/VideoMode.hpp> +#include <SFML/Window/Vulkan.hpp> +#include <SFML/Window/WindowHandle.hpp> +#include <SFML/Window/WindowStyle.hpp> +#include <SFML/System/Clock.hpp> +#include <SFML/System/NonCopyable.hpp> +#include <SFML/System/String.hpp> +#include <SFML/System/Vector2.hpp> + + +namespace sf +{ +namespace priv +{ + class WindowImpl; +} + +class Event; + +//////////////////////////////////////////////////////////// +/// \brief Window that serves as a base for other windows +/// +//////////////////////////////////////////////////////////// +class SFML_WINDOW_API WindowBase : NonCopyable +{ +public: + + //////////////////////////////////////////////////////////// + /// \brief Default constructor + /// + /// This constructor doesn't actually create the window, + /// use the other constructors or call create() to do so. + /// + //////////////////////////////////////////////////////////// + WindowBase(); + + //////////////////////////////////////////////////////////// + /// \brief Construct a new window + /// + /// This constructor creates the window with the size and pixel + /// depth defined in \a mode. An optional style can be passed to + /// customize the look and behavior of the window (borders, + /// title bar, resizable, closable, ...). If \a style contains + /// Style::Fullscreen, then \a mode must be a valid video mode. + /// + /// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window) + /// \param title Title of the window + /// \param style %Window style, a bitwise OR combination of sf::Style enumerators + /// + //////////////////////////////////////////////////////////// + WindowBase(VideoMode mode, const String& title, Uint32 style = Style::Default); + + //////////////////////////////////////////////////////////// + /// \brief Construct the window from an existing control + /// + /// \param handle Platform-specific handle of the control + /// + //////////////////////////////////////////////////////////// + explicit WindowBase(WindowHandle handle); + + //////////////////////////////////////////////////////////// + /// \brief Destructor + /// + /// Closes the window and frees all the resources attached to it. + /// + //////////////////////////////////////////////////////////// + virtual ~WindowBase(); + + //////////////////////////////////////////////////////////// + /// \brief Create (or recreate) the window + /// + /// If the window was already created, it closes it first. + /// If \a style contains Style::Fullscreen, then \a mode + /// must be a valid video mode. + /// + /// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window) + /// \param title Title of the window + /// \param style %Window style, a bitwise OR combination of sf::Style enumerators + /// + //////////////////////////////////////////////////////////// + virtual void create(VideoMode mode, const String& title, Uint32 style = Style::Default); + + //////////////////////////////////////////////////////////// + /// \brief Create (or recreate) the window from an existing control + /// + /// \param handle Platform-specific handle of the control + /// + //////////////////////////////////////////////////////////// + virtual void create(WindowHandle handle); + + //////////////////////////////////////////////////////////// + /// \brief Close the window and destroy all the attached resources + /// + /// After calling this function, the sf::Window instance remains + /// valid and you can call create() to recreate the window. + /// All other functions such as pollEvent() or display() will + /// still work (i.e. you don't have to test isOpen() every time), + /// and will have no effect on closed windows. + /// + //////////////////////////////////////////////////////////// + virtual void close(); + + //////////////////////////////////////////////////////////// + /// \brief Tell whether or not the window is open + /// + /// This function returns whether or not the window exists. + /// Note that a hidden window (setVisible(false)) is open + /// (therefore this function would return true). + /// + /// \return True if the window is open, false if it has been closed + /// + //////////////////////////////////////////////////////////// + bool isOpen() const; + + //////////////////////////////////////////////////////////// + /// \brief Pop the event on top of the event queue, if any, and return it + /// + /// This function is not blocking: if there's no pending event then + /// it will return false and leave \a event unmodified. + /// Note that more than one event may be present in the event queue, + /// thus you should always call this function in a loop + /// to make sure that you process every pending event. + /// \code + /// sf::Event event; + /// while (window.pollEvent(event)) + /// { + /// // process event... + /// } + /// \endcode + /// + /// \param event Event to be returned + /// + /// \return True if an event was returned, or false if the event queue was empty + /// + /// \see waitEvent + /// + //////////////////////////////////////////////////////////// + bool pollEvent(Event& event); + + //////////////////////////////////////////////////////////// + /// \brief Wait for an event and return it + /// + /// This function is blocking: if there's no pending event then + /// it will wait until an event is received. + /// After this function returns (and no error occurred), + /// the \a event object is always valid and filled properly. + /// This function is typically used when you have a thread that + /// is dedicated to events handling: you want to make this thread + /// sleep as long as no new event is received. + /// \code + /// sf::Event event; + /// if (window.waitEvent(event)) + /// { + /// // process event... + /// } + /// \endcode + /// + /// \param event Event to be returned + /// + /// \return False if any error occurred + /// + /// \see pollEvent + /// + //////////////////////////////////////////////////////////// + bool waitEvent(Event& event); + + //////////////////////////////////////////////////////////// + /// \brief Get the position of the window + /// + /// \return Position of the window, in pixels + /// + /// \see setPosition + /// + //////////////////////////////////////////////////////////// + Vector2i getPosition() const; + + //////////////////////////////////////////////////////////// + /// \brief Change the position of the window on screen + /// + /// This function only works for top-level windows + /// (i.e. it will be ignored for windows created from + /// the handle of a child window/control). + /// + /// \param position New position, in pixels + /// + /// \see getPosition + /// + //////////////////////////////////////////////////////////// + void setPosition(const Vector2i& position); + + //////////////////////////////////////////////////////////// + /// \brief Get the size of the rendering region of the window + /// + /// The size doesn't include the titlebar and borders + /// of the window. + /// + /// \return Size in pixels + /// + /// \see setSize + /// + //////////////////////////////////////////////////////////// + Vector2u getSize() const; + + //////////////////////////////////////////////////////////// + /// \brief Change the size of the rendering region of the window + /// + /// \param size New size, in pixels + /// + /// \see getSize + /// + //////////////////////////////////////////////////////////// + void setSize(const Vector2u& size); + + //////////////////////////////////////////////////////////// + /// \brief Change the title of the window + /// + /// \param title New title + /// + /// \see setIcon + /// + //////////////////////////////////////////////////////////// + void setTitle(const String& title); + + //////////////////////////////////////////////////////////// + /// \brief Change the window's icon + /// + /// \a pixels must be an array of \a width x \a height pixels + /// in 32-bits RGBA format. + /// + /// The OS default icon is used by default. + /// + /// \param width Icon's width, in pixels + /// \param height Icon's height, in pixels + /// \param pixels Pointer to the array of pixels in memory. The + /// pixels are copied, so you need not keep the + /// source alive after calling this function. + /// + /// \see setTitle + /// + //////////////////////////////////////////////////////////// + void setIcon(unsigned int width, unsigned int height, const Uint8* pixels); + + //////////////////////////////////////////////////////////// + /// \brief Show or hide the window + /// + /// The window is shown by default. + /// + /// \param visible True to show the window, false to hide it + /// + //////////////////////////////////////////////////////////// + void setVisible(bool visible); + + //////////////////////////////////////////////////////////// + /// \brief Show or hide the mouse cursor + /// + /// The mouse cursor is visible by default. + /// + /// \param visible True to show the mouse cursor, false to hide it + /// + //////////////////////////////////////////////////////////// + void setMouseCursorVisible(bool visible); + + //////////////////////////////////////////////////////////// + /// \brief Grab or release the mouse cursor + /// + /// If set, grabs the mouse cursor inside this window's client + /// area so it may no longer be moved outside its bounds. + /// Note that grabbing is only active while the window has + /// focus. + /// + /// \param grabbed True to enable, false to disable + /// + //////////////////////////////////////////////////////////// + void setMouseCursorGrabbed(bool grabbed); + + //////////////////////////////////////////////////////////// + /// \brief Set the displayed cursor to a native system cursor + /// + /// Upon window creation, the arrow cursor is used by default. + /// + /// \warning The cursor must not be destroyed while in use by + /// the window. + /// + /// \warning Features related to Cursor are not supported on + /// iOS and Android. + /// + /// \param cursor Native system cursor type to display + /// + /// \see sf::Cursor::loadFromSystem + /// \see sf::Cursor::loadFromPixels + /// + //////////////////////////////////////////////////////////// + void setMouseCursor(const Cursor& cursor); + + //////////////////////////////////////////////////////////// + /// \brief Enable or disable automatic key-repeat + /// + /// If key repeat is enabled, you will receive repeated + /// KeyPressed events while keeping a key pressed. If it is disabled, + /// you will only get a single event when the key is pressed. + /// + /// Key repeat is enabled by default. + /// + /// \param enabled True to enable, false to disable + /// + //////////////////////////////////////////////////////////// + void setKeyRepeatEnabled(bool enabled); + + //////////////////////////////////////////////////////////// + /// \brief Change the joystick threshold + /// + /// The joystick threshold is the value below which + /// no JoystickMoved event will be generated. + /// + /// The threshold value is 0.1 by default. + /// + /// \param threshold New threshold, in the range [0, 100] + /// + //////////////////////////////////////////////////////////// + void setJoystickThreshold(float threshold); + + //////////////////////////////////////////////////////////// + /// \brief Request the current window to be made the active + /// foreground window + /// + /// At any given time, only one window may have the input focus + /// to receive input events such as keystrokes or mouse events. + /// If a window requests focus, it only hints to the operating + /// system, that it would like to be focused. The operating system + /// is free to deny the request. + /// This is not to be confused with setActive(). + /// + /// \see hasFocus + /// + //////////////////////////////////////////////////////////// + void requestFocus(); + + //////////////////////////////////////////////////////////// + /// \brief Check whether the window has the input focus + /// + /// At any given time, only one window may have the input focus + /// to receive input events such as keystrokes or most mouse + /// events. + /// + /// \return True if window has focus, false otherwise + /// \see requestFocus + /// + //////////////////////////////////////////////////////////// + bool hasFocus() const; + + //////////////////////////////////////////////////////////// + /// \brief Get the OS-specific handle of the window + /// + /// The type of the returned handle is sf::WindowHandle, + /// which is a typedef to the handle type defined by the OS. + /// You shouldn't need to use this function, unless you have + /// very specific stuff to implement that SFML doesn't support, + /// or implement a temporary workaround until a bug is fixed. + /// + /// \return System handle of the window + /// + //////////////////////////////////////////////////////////// + WindowHandle getSystemHandle() const; + + //////////////////////////////////////////////////////////// + /// \brief Create a Vulkan rendering surface + /// + /// \param instance Vulkan instance + /// \param surface Created surface + /// \param allocator Allocator to use + /// + /// \return True if surface creation was successful, false otherwise + /// + //////////////////////////////////////////////////////////// + bool createVulkanSurface(const VkInstance& instance, VkSurfaceKHR& surface, const VkAllocationCallbacks* allocator = 0); + +protected: + + //////////////////////////////////////////////////////////// + /// \brief Function called after the window has been created + /// + /// This function is called so that derived classes can + /// perform their own specific initialization as soon as + /// the window is created. + /// + //////////////////////////////////////////////////////////// + virtual void onCreate(); + + //////////////////////////////////////////////////////////// + /// \brief Function called after the window has been resized + /// + /// This function is called so that derived classes can + /// perform custom actions when the size of the window changes. + /// + //////////////////////////////////////////////////////////// + virtual void onResize(); + +private: + + friend class Window; + + //////////////////////////////////////////////////////////// + /// \brief Processes an event before it is sent to the user + /// + /// This function is called every time an event is received + /// from the internal window (through pollEvent or waitEvent). + /// It filters out unwanted events, and performs whatever internal + /// stuff the window needs before the event is returned to the + /// user. + /// + /// \param event Event to filter + /// + //////////////////////////////////////////////////////////// + bool filterEvent(const Event& event); + + //////////////////////////////////////////////////////////// + /// \brief Perform some common internal initializations + /// + //////////////////////////////////////////////////////////// + void initialize(); + + //////////////////////////////////////////////////////////// + /// \brief Get the fullscreen window + /// + /// \return The fullscreen window or NULL if there is none + /// + //////////////////////////////////////////////////////////// + const WindowBase* getFullscreenWindow(); + + //////////////////////////////////////////////////////////// + /// \brief Set a window as the fullscreen window + /// + /// \param window Window to set as fullscreen window + /// + //////////////////////////////////////////////////////////// + void setFullscreenWindow(const WindowBase* window); + + //////////////////////////////////////////////////////////// + // Member data + //////////////////////////////////////////////////////////// + priv::WindowImpl* m_impl; //!< Platform-specific implementation of the window + Vector2u m_size; //!< Current size of the window +}; + +} // namespace sf + + +#endif // SFML_WINDOWBASE_HPP + + +//////////////////////////////////////////////////////////// +/// \class sf::WindowBase +/// \ingroup window +/// +/// sf::WindowBase serves as the base class for all Windows. +/// +/// A sf::WindowBase can create its own new window, or be embedded into +/// an already existing control using the create(handle) function. +/// +/// The sf::WindowBase class provides a simple interface for manipulating +/// the window: move, resize, show/hide, control mouse cursor, etc. +/// It also provides event handling through its pollEvent() and waitEvent() +/// functions. +/// +/// Usage example: +/// \code +/// // Declare and create a new window +/// sf::WindowBase window(sf::VideoMode(800, 600), "SFML window"); +/// +/// // The main loop - ends as soon as the window is closed +/// while (window.isOpen()) +/// { +/// // Event processing +/// sf::Event event; +/// while (window.pollEvent(event)) +/// { +/// // Request for closing the window +/// if (event.type == sf::Event::Closed) +/// window.close(); +/// } +/// +/// // Do things with the window here... +/// } +/// \endcode +/// +//////////////////////////////////////////////////////////// |