diff options
Diffstat (limited to 'src/SFML/Audio/Sound.cpp')
-rw-r--r-- | src/SFML/Audio/Sound.cpp | 396 |
1 files changed, 200 insertions, 196 deletions
diff --git a/src/SFML/Audio/Sound.cpp b/src/SFML/Audio/Sound.cpp index 8619cab..d138893 100644 --- a/src/SFML/Audio/Sound.cpp +++ b/src/SFML/Audio/Sound.cpp @@ -1,196 +1,200 @@ -////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Audio/Sound.hpp>
-#include <SFML/Audio/SoundBuffer.hpp>
-#include <SFML/Audio/ALCheck.hpp>
-
-
-namespace sf
-{
-////////////////////////////////////////////////////////////
-Sound::Sound() :
-m_buffer(NULL)
-{
-}
-
-
-////////////////////////////////////////////////////////////
-Sound::Sound(const SoundBuffer& buffer) :
-m_buffer(NULL)
-{
- setBuffer(buffer);
-}
-
-
-////////////////////////////////////////////////////////////
-Sound::Sound(const Sound& copy) :
-SoundSource(copy),
-m_buffer (NULL)
-{
- if (copy.m_buffer)
- setBuffer(*copy.m_buffer);
- setLoop(copy.getLoop());
-}
-
-
-////////////////////////////////////////////////////////////
-Sound::~Sound()
-{
- stop();
- if (m_buffer)
- m_buffer->detachSound(this);
-}
-
-
-////////////////////////////////////////////////////////////
-void Sound::play()
-{
- alCheck(alSourcePlay(m_source));
-}
-
-
-////////////////////////////////////////////////////////////
-void Sound::pause()
-{
- alCheck(alSourcePause(m_source));
-}
-
-
-////////////////////////////////////////////////////////////
-void Sound::stop()
-{
- alCheck(alSourceStop(m_source));
-}
-
-
-////////////////////////////////////////////////////////////
-void Sound::setBuffer(const SoundBuffer& buffer)
-{
- // First detach from the previous buffer
- if (m_buffer)
- {
- stop();
- m_buffer->detachSound(this);
- }
-
- // Assign and use the new buffer
- m_buffer = &buffer;
- m_buffer->attachSound(this);
- alCheck(alSourcei(m_source, AL_BUFFER, m_buffer->m_buffer));
-}
-
-
-////////////////////////////////////////////////////////////
-void Sound::setLoop(bool Loop)
-{
- alCheck(alSourcei(m_source, AL_LOOPING, Loop));
-}
-
-
-////////////////////////////////////////////////////////////
-void Sound::setPlayingOffset(Time timeOffset)
-{
- alCheck(alSourcef(m_source, AL_SEC_OFFSET, timeOffset.asSeconds()));
-}
-
-
-////////////////////////////////////////////////////////////
-const SoundBuffer* Sound::getBuffer() const
-{
- return m_buffer;
-}
-
-
-////////////////////////////////////////////////////////////
-bool Sound::getLoop() const
-{
- ALint loop;
- alCheck(alGetSourcei(m_source, AL_LOOPING, &loop));
-
- return loop != 0;
-}
-
-
-////////////////////////////////////////////////////////////
-Time Sound::getPlayingOffset() const
-{
- ALfloat secs = 0.f;
- alCheck(alGetSourcef(m_source, AL_SEC_OFFSET, &secs));
-
- return seconds(secs);
-}
-
-
-////////////////////////////////////////////////////////////
-Sound::Status Sound::getStatus() const
-{
- return SoundSource::getStatus();
-}
-
-
-////////////////////////////////////////////////////////////
-Sound& Sound::operator =(const Sound& right)
-{
- // Here we don't use the copy-and-swap idiom, because it would mess up
- // the list of sound instances contained in the buffers
-
- // Detach the sound instance from the previous buffer (if any)
- if (m_buffer)
- {
- stop();
- m_buffer->detachSound(this);
- m_buffer = NULL;
- }
-
- // Copy the sound attributes
- if (right.m_buffer)
- setBuffer(*right.m_buffer);
- setLoop(right.getLoop());
- setPitch(right.getPitch());
- setVolume(right.getVolume());
- setPosition(right.getPosition());
- setRelativeToListener(right.isRelativeToListener());
- setMinDistance(right.getMinDistance());
- setAttenuation(right.getAttenuation());
-
- return *this;
-}
-
-
-////////////////////////////////////////////////////////////
-void Sound::resetBuffer()
-{
- // First stop the sound in case it is playing
- stop();
-
- // Detach the buffer
- alCheck(alSourcei(m_source, AL_BUFFER, 0));
- m_buffer = NULL;
-}
-
-} // namespace sf
+//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include <SFML/Audio/Sound.hpp> +#include <SFML/Audio/SoundBuffer.hpp> +#include <SFML/Audio/ALCheck.hpp> + + +namespace sf +{ +//////////////////////////////////////////////////////////// +Sound::Sound() : +m_buffer(NULL) +{ +} + + +//////////////////////////////////////////////////////////// +Sound::Sound(const SoundBuffer& buffer) : +m_buffer(NULL) +{ + setBuffer(buffer); +} + + +//////////////////////////////////////////////////////////// +Sound::Sound(const Sound& copy) : +SoundSource(copy), +m_buffer (NULL) +{ + if (copy.m_buffer) + setBuffer(*copy.m_buffer); + setLoop(copy.getLoop()); +} + + +//////////////////////////////////////////////////////////// +Sound::~Sound() +{ + stop(); + if (m_buffer) + m_buffer->detachSound(this); +} + + +//////////////////////////////////////////////////////////// +void Sound::play() +{ + alCheck(alSourcePlay(m_source)); +} + + +//////////////////////////////////////////////////////////// +void Sound::pause() +{ + alCheck(alSourcePause(m_source)); +} + + +//////////////////////////////////////////////////////////// +void Sound::stop() +{ + alCheck(alSourceStop(m_source)); +} + + +//////////////////////////////////////////////////////////// +void Sound::setBuffer(const SoundBuffer& buffer) +{ + // First detach from the previous buffer + if (m_buffer) + { + stop(); + m_buffer->detachSound(this); + } + + // Assign and use the new buffer + m_buffer = &buffer; + m_buffer->attachSound(this); + alCheck(alSourcei(m_source, AL_BUFFER, m_buffer->m_buffer)); +} + + +//////////////////////////////////////////////////////////// +void Sound::setLoop(bool loop) +{ + alCheck(alSourcei(m_source, AL_LOOPING, loop)); +} + + +//////////////////////////////////////////////////////////// +void Sound::setPlayingOffset(Time timeOffset) +{ + alCheck(alSourcef(m_source, AL_SEC_OFFSET, timeOffset.asSeconds())); +} + + +//////////////////////////////////////////////////////////// +const SoundBuffer* Sound::getBuffer() const +{ + return m_buffer; +} + + +//////////////////////////////////////////////////////////// +bool Sound::getLoop() const +{ + ALint loop; + alCheck(alGetSourcei(m_source, AL_LOOPING, &loop)); + + return loop != 0; +} + + +//////////////////////////////////////////////////////////// +Time Sound::getPlayingOffset() const +{ + ALfloat secs = 0.f; + alCheck(alGetSourcef(m_source, AL_SEC_OFFSET, &secs)); + + return seconds(secs); +} + + +//////////////////////////////////////////////////////////// +Sound::Status Sound::getStatus() const +{ + return SoundSource::getStatus(); +} + + +//////////////////////////////////////////////////////////// +Sound& Sound::operator =(const Sound& right) +{ + // Here we don't use the copy-and-swap idiom, because it would mess up + // the list of sound instances contained in the buffers + + // Detach the sound instance from the previous buffer (if any) + if (m_buffer) + { + stop(); + m_buffer->detachSound(this); + m_buffer = NULL; + } + + // Copy the sound attributes + if (right.m_buffer) + setBuffer(*right.m_buffer); + setLoop(right.getLoop()); + setPitch(right.getPitch()); + setVolume(right.getVolume()); + setPosition(right.getPosition()); + setRelativeToListener(right.isRelativeToListener()); + setMinDistance(right.getMinDistance()); + setAttenuation(right.getAttenuation()); + + return *this; +} + + +//////////////////////////////////////////////////////////// +void Sound::resetBuffer() +{ + // First stop the sound in case it is playing + stop(); + + // Detach the buffer + if (m_buffer) + { + alCheck(alSourcei(m_source, AL_BUFFER, 0)); + m_buffer->detachSound(this); + m_buffer = NULL; + } +} + +} // namespace sf |