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-rw-r--r--src/SFML/Audio/Sound.cpp396
1 files changed, 200 insertions, 196 deletions
diff --git a/src/SFML/Audio/Sound.cpp b/src/SFML/Audio/Sound.cpp
index 8619cab..d138893 100644
--- a/src/SFML/Audio/Sound.cpp
+++ b/src/SFML/Audio/Sound.cpp
@@ -1,196 +1,200 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Audio/Sound.hpp>
-#include <SFML/Audio/SoundBuffer.hpp>
-#include <SFML/Audio/ALCheck.hpp>
-
-
-namespace sf
-{
-////////////////////////////////////////////////////////////
-Sound::Sound() :
-m_buffer(NULL)
-{
-}
-
-
-////////////////////////////////////////////////////////////
-Sound::Sound(const SoundBuffer& buffer) :
-m_buffer(NULL)
-{
- setBuffer(buffer);
-}
-
-
-////////////////////////////////////////////////////////////
-Sound::Sound(const Sound& copy) :
-SoundSource(copy),
-m_buffer (NULL)
-{
- if (copy.m_buffer)
- setBuffer(*copy.m_buffer);
- setLoop(copy.getLoop());
-}
-
-
-////////////////////////////////////////////////////////////
-Sound::~Sound()
-{
- stop();
- if (m_buffer)
- m_buffer->detachSound(this);
-}
-
-
-////////////////////////////////////////////////////////////
-void Sound::play()
-{
- alCheck(alSourcePlay(m_source));
-}
-
-
-////////////////////////////////////////////////////////////
-void Sound::pause()
-{
- alCheck(alSourcePause(m_source));
-}
-
-
-////////////////////////////////////////////////////////////
-void Sound::stop()
-{
- alCheck(alSourceStop(m_source));
-}
-
-
-////////////////////////////////////////////////////////////
-void Sound::setBuffer(const SoundBuffer& buffer)
-{
- // First detach from the previous buffer
- if (m_buffer)
- {
- stop();
- m_buffer->detachSound(this);
- }
-
- // Assign and use the new buffer
- m_buffer = &buffer;
- m_buffer->attachSound(this);
- alCheck(alSourcei(m_source, AL_BUFFER, m_buffer->m_buffer));
-}
-
-
-////////////////////////////////////////////////////////////
-void Sound::setLoop(bool Loop)
-{
- alCheck(alSourcei(m_source, AL_LOOPING, Loop));
-}
-
-
-////////////////////////////////////////////////////////////
-void Sound::setPlayingOffset(Time timeOffset)
-{
- alCheck(alSourcef(m_source, AL_SEC_OFFSET, timeOffset.asSeconds()));
-}
-
-
-////////////////////////////////////////////////////////////
-const SoundBuffer* Sound::getBuffer() const
-{
- return m_buffer;
-}
-
-
-////////////////////////////////////////////////////////////
-bool Sound::getLoop() const
-{
- ALint loop;
- alCheck(alGetSourcei(m_source, AL_LOOPING, &loop));
-
- return loop != 0;
-}
-
-
-////////////////////////////////////////////////////////////
-Time Sound::getPlayingOffset() const
-{
- ALfloat secs = 0.f;
- alCheck(alGetSourcef(m_source, AL_SEC_OFFSET, &secs));
-
- return seconds(secs);
-}
-
-
-////////////////////////////////////////////////////////////
-Sound::Status Sound::getStatus() const
-{
- return SoundSource::getStatus();
-}
-
-
-////////////////////////////////////////////////////////////
-Sound& Sound::operator =(const Sound& right)
-{
- // Here we don't use the copy-and-swap idiom, because it would mess up
- // the list of sound instances contained in the buffers
-
- // Detach the sound instance from the previous buffer (if any)
- if (m_buffer)
- {
- stop();
- m_buffer->detachSound(this);
- m_buffer = NULL;
- }
-
- // Copy the sound attributes
- if (right.m_buffer)
- setBuffer(*right.m_buffer);
- setLoop(right.getLoop());
- setPitch(right.getPitch());
- setVolume(right.getVolume());
- setPosition(right.getPosition());
- setRelativeToListener(right.isRelativeToListener());
- setMinDistance(right.getMinDistance());
- setAttenuation(right.getAttenuation());
-
- return *this;
-}
-
-
-////////////////////////////////////////////////////////////
-void Sound::resetBuffer()
-{
- // First stop the sound in case it is playing
- stop();
-
- // Detach the buffer
- alCheck(alSourcei(m_source, AL_BUFFER, 0));
- m_buffer = NULL;
-}
-
-} // namespace sf
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Audio/Sound.hpp>
+#include <SFML/Audio/SoundBuffer.hpp>
+#include <SFML/Audio/ALCheck.hpp>
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+Sound::Sound() :
+m_buffer(NULL)
+{
+}
+
+
+////////////////////////////////////////////////////////////
+Sound::Sound(const SoundBuffer& buffer) :
+m_buffer(NULL)
+{
+ setBuffer(buffer);
+}
+
+
+////////////////////////////////////////////////////////////
+Sound::Sound(const Sound& copy) :
+SoundSource(copy),
+m_buffer (NULL)
+{
+ if (copy.m_buffer)
+ setBuffer(*copy.m_buffer);
+ setLoop(copy.getLoop());
+}
+
+
+////////////////////////////////////////////////////////////
+Sound::~Sound()
+{
+ stop();
+ if (m_buffer)
+ m_buffer->detachSound(this);
+}
+
+
+////////////////////////////////////////////////////////////
+void Sound::play()
+{
+ alCheck(alSourcePlay(m_source));
+}
+
+
+////////////////////////////////////////////////////////////
+void Sound::pause()
+{
+ alCheck(alSourcePause(m_source));
+}
+
+
+////////////////////////////////////////////////////////////
+void Sound::stop()
+{
+ alCheck(alSourceStop(m_source));
+}
+
+
+////////////////////////////////////////////////////////////
+void Sound::setBuffer(const SoundBuffer& buffer)
+{
+ // First detach from the previous buffer
+ if (m_buffer)
+ {
+ stop();
+ m_buffer->detachSound(this);
+ }
+
+ // Assign and use the new buffer
+ m_buffer = &buffer;
+ m_buffer->attachSound(this);
+ alCheck(alSourcei(m_source, AL_BUFFER, m_buffer->m_buffer));
+}
+
+
+////////////////////////////////////////////////////////////
+void Sound::setLoop(bool loop)
+{
+ alCheck(alSourcei(m_source, AL_LOOPING, loop));
+}
+
+
+////////////////////////////////////////////////////////////
+void Sound::setPlayingOffset(Time timeOffset)
+{
+ alCheck(alSourcef(m_source, AL_SEC_OFFSET, timeOffset.asSeconds()));
+}
+
+
+////////////////////////////////////////////////////////////
+const SoundBuffer* Sound::getBuffer() const
+{
+ return m_buffer;
+}
+
+
+////////////////////////////////////////////////////////////
+bool Sound::getLoop() const
+{
+ ALint loop;
+ alCheck(alGetSourcei(m_source, AL_LOOPING, &loop));
+
+ return loop != 0;
+}
+
+
+////////////////////////////////////////////////////////////
+Time Sound::getPlayingOffset() const
+{
+ ALfloat secs = 0.f;
+ alCheck(alGetSourcef(m_source, AL_SEC_OFFSET, &secs));
+
+ return seconds(secs);
+}
+
+
+////////////////////////////////////////////////////////////
+Sound::Status Sound::getStatus() const
+{
+ return SoundSource::getStatus();
+}
+
+
+////////////////////////////////////////////////////////////
+Sound& Sound::operator =(const Sound& right)
+{
+ // Here we don't use the copy-and-swap idiom, because it would mess up
+ // the list of sound instances contained in the buffers
+
+ // Detach the sound instance from the previous buffer (if any)
+ if (m_buffer)
+ {
+ stop();
+ m_buffer->detachSound(this);
+ m_buffer = NULL;
+ }
+
+ // Copy the sound attributes
+ if (right.m_buffer)
+ setBuffer(*right.m_buffer);
+ setLoop(right.getLoop());
+ setPitch(right.getPitch());
+ setVolume(right.getVolume());
+ setPosition(right.getPosition());
+ setRelativeToListener(right.isRelativeToListener());
+ setMinDistance(right.getMinDistance());
+ setAttenuation(right.getAttenuation());
+
+ return *this;
+}
+
+
+////////////////////////////////////////////////////////////
+void Sound::resetBuffer()
+{
+ // First stop the sound in case it is playing
+ stop();
+
+ // Detach the buffer
+ if (m_buffer)
+ {
+ alCheck(alSourcei(m_source, AL_BUFFER, 0));
+ m_buffer->detachSound(this);
+ m_buffer = NULL;
+ }
+}
+
+} // namespace sf