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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_SOUNDFILEREADERMP3_HPP
+#define SFML_SOUNDFILEREADERMP3_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#ifndef NOMINMAX
+#define NOMINMAX // To avoid windows.h and std::min issue
+#endif
+#define MINIMP3_NO_STDIO // Minimp3 control define, eliminate file manipulation code which is useless here
+
+#ifdef _MSC_VER
+#pragma warning(push)
+#pragma warning(disable : 4242 4244 4267 4456 4706)
+#endif
+
+#include <minimp3_ex.h>
+
+#ifdef _MSC_VER
+#pragma warning(pop)
+#endif
+
+#undef NOMINMAX
+#undef MINIMP3_NO_STDIO
+
+#include <SFML/Audio/SoundFileReader.hpp>
+#include <vector>
+
+
+namespace sf
+{
+namespace priv
+{
+////////////////////////////////////////////////////////////
+/// \brief Implementation of sound file reader that handles MP3 files
+///
+////////////////////////////////////////////////////////////
+class SoundFileReaderMp3 : public SoundFileReader
+{
+public:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Check if this reader can handle a file given by an input stream
+ ///
+ /// \param stream Source stream to check
+ ///
+ /// \return True if the file is supported by this reader
+ ///
+ ////////////////////////////////////////////////////////////
+ static bool check(InputStream& stream);
+
+public:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Default constructor
+ ///
+ ////////////////////////////////////////////////////////////
+ SoundFileReaderMp3();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Destructor
+ ///
+ ////////////////////////////////////////////////////////////
+ ~SoundFileReaderMp3();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Open a sound file for reading
+ ///
+ /// \param stream Source stream to read from
+ /// \param info Structure to fill with the properties of the loaded sound
+ ///
+ /// \return True if the file was successfully opened
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual bool open(InputStream& stream, Info& info);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Change the current read position to the given sample offset
+ ///
+ /// The sample offset takes the channels into account.
+ /// If you have a time offset instead, you can easily find
+ /// the corresponding sample offset with the following formula:
+ /// `timeInSeconds * sampleRate * channelCount`
+ /// If the given offset exceeds to total number of samples,
+ /// this function must jump to the end of the file.
+ ///
+ /// \param sampleOffset Index of the sample to jump to, relative to the beginning
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual void seek(Uint64 sampleOffset);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Read audio samples from the open file
+ ///
+ /// \param samples Pointer to the sample array to fill
+ /// \param maxCount Maximum number of samples to read
+ ///
+ /// \return Number of samples actually read (may be less than \a maxCount)
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual Uint64 read(Int16* samples, Uint64 maxCount);
+
+private:
+
+ ////////////////////////////////////////////////////////////
+ // Member data
+ ////////////////////////////////////////////////////////////
+ mp3dec_io_t m_io;
+ mp3dec_ex_t m_decoder;
+ Uint64 m_numSamples; // Decompressed audio storage size
+ Uint64 m_position; // Position in decompressed audio buffer
+};
+
+} // namespace priv
+
+} // namespace sf
+
+
+#endif // SFML_SOUNDFILEREADERMP3_HPP