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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_SOUNDFILEREADEROGG_HPP
+#define SFML_SOUNDFILEREADEROGG_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Audio/SoundFileReader.hpp>
+#include <vorbis/vorbisfile.h>
+
+
+namespace sf
+{
+namespace priv
+{
+////////////////////////////////////////////////////////////
+/// \brief Implementation of sound file reader that handles OGG/Vorbis files
+///
+////////////////////////////////////////////////////////////
+class SoundFileReaderOgg : public SoundFileReader
+{
+public:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Check if this reader can handle a file given by an input stream
+ ///
+ /// \param stream Source stream to check
+ ///
+ /// \return True if the file is supported by this reader
+ ///
+ ////////////////////////////////////////////////////////////
+ static bool check(InputStream& stream);
+
+public:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Default constructor
+ ///
+ ////////////////////////////////////////////////////////////
+ SoundFileReaderOgg();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Destructor
+ ///
+ ////////////////////////////////////////////////////////////
+ ~SoundFileReaderOgg();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Open a sound file for reading
+ ///
+ /// \param stream Source stream to read from
+ /// \param info Structure to fill with the properties of the loaded sound
+ ///
+ /// \return True if the file was successfully opened
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual bool open(InputStream& stream, Info& info);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Change the current read position to the given sample offset
+ ///
+ /// If the given offset exceeds to total number of samples,
+ /// this function must jump to the end of the file.
+ ///
+ /// \param sampleOffset Index of the sample to jump to, relative to the beginning
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual void seek(Uint64 sampleOffset);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Read audio samples from the open file
+ ///
+ /// \param samples Pointer to the sample array to fill
+ /// \param maxCount Maximum number of samples to read
+ ///
+ /// \return Number of samples actually read (may be less than \a maxCount)
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual Uint64 read(Int16* samples, Uint64 maxCount);
+
+private:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Close the open Vorbis file
+ ///
+ ////////////////////////////////////////////////////////////
+ void close();
+
+ ////////////////////////////////////////////////////////////
+ // Member data
+ ////////////////////////////////////////////////////////////
+ OggVorbis_File m_vorbis; // ogg/vorbis file handle
+ unsigned int m_channelCount; // number of channels of the open sound file
+};
+
+} // namespace priv
+
+} // namespace sf
+
+
+#endif // SFML_SOUNDFILEREADEROGG_HPP