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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_SOUNDFILEWRITERWAV_HPP
+#define SFML_SOUNDFILEWRITERWAV_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Audio/SoundFileWriter.hpp>
+#include <fstream>
+#include <string>
+
+
+namespace sf
+{
+namespace priv
+{
+////////////////////////////////////////////////////////////
+/// \brief Implementation of sound file writer that handles wav files
+///
+////////////////////////////////////////////////////////////
+class SoundFileWriterWav : public SoundFileWriter
+{
+public:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Check if this writer can handle a file on disk
+ ///
+ /// \param filename Path of the sound file to check
+ ///
+ /// \return True if the file can be written by this writer
+ ///
+ ////////////////////////////////////////////////////////////
+ static bool check(const std::string& filename);
+
+public:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Default constructor
+ ///
+ ////////////////////////////////////////////////////////////
+ SoundFileWriterWav();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Destructor
+ ///
+ ////////////////////////////////////////////////////////////
+ ~SoundFileWriterWav();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Open a sound file for writing
+ ///
+ /// \param filename Path of the file to open
+ /// \param sampleRate Sample rate of the sound
+ /// \param channelCount Number of channels of the sound
+ ///
+ /// \return True if the file was successfully opened
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual bool open(const std::string& filename, unsigned int sampleRate, unsigned int channelCount);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Write audio samples to the open file
+ ///
+ /// \param samples Pointer to the sample array to write
+ /// \param count Number of samples to write
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual void write(const Int16* samples, Uint64 count);
+
+private:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Write the header of the open file
+ ///
+ /// \param sampleRate Sample rate of the sound
+ /// \param channelCount Number of channels of the sound
+ ///
+ /// \return True on success, false on error
+ ///
+ ////////////////////////////////////////////////////////////
+ bool writeHeader(unsigned int sampleRate, unsigned int channelCount);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Close the file
+ ///
+ ////////////////////////////////////////////////////////////
+ void close();
+
+ ////////////////////////////////////////////////////////////
+ // Member data
+ ////////////////////////////////////////////////////////////
+ std::ofstream m_file; ///< File stream to write to
+ Uint64 m_sampleCount; ///< Total number of samples written to the file
+ unsigned int m_channelCount; ///< Number of channels of the sound
+};
+
+} // namespace priv
+
+} // namespace sf
+
+
+#endif // SFML_SOUNDFILEWRITERWAV_HPP