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diff --git a/src/SFML/Graphics/.svn/text-base/Font.cpp.svn-base b/src/SFML/Graphics/.svn/text-base/Font.cpp.svn-base
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-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Font.hpp>
-#include <SFML/Graphics/FontLoader.hpp>
-#include <iostream>
-
-
-namespace sf
-{
-////////////////////////////////////////////////////////////
-// Static member data
-////////////////////////////////////////////////////////////
-Uint32 Font::ourDefaultCharset[] =
-{
- // Printable characters in ASCII range
- 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
- 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
- 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F,
- 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F,
- 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
- 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E,
-
- // Printable characters in extended ASCII range
- 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0x2A, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF,
- 0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF,
- 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF,
- 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
- 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF,
- 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE,
-
- // To make it a valid string
- 0x00
-};
-
-
-////////////////////////////////////////////////////////////
-/// Default constructor
-////////////////////////////////////////////////////////////
-Font::Font() :
-myCharSize(0)
-{
-
-}
-
-
-////////////////////////////////////////////////////////////
-/// Load the font from a file
-////////////////////////////////////////////////////////////
-bool Font::LoadFromFile(const std::string& Filename, unsigned int CharSize, const Unicode::Text& Charset)
-{
- // Clear the previous character map
- myGlyphs.clear();
-
- // Always add these special characters
- Unicode::UTF32String UTFCharset = Charset;
- if (UTFCharset.find(L' ') != Unicode::UTF32String::npos) UTFCharset += L' ';
- if (UTFCharset.find(L'\n') != Unicode::UTF32String::npos) UTFCharset += L'\n';
- if (UTFCharset.find(L'\v') != Unicode::UTF32String::npos) UTFCharset += L'\v';
- if (UTFCharset.find(L'\t') != Unicode::UTF32String::npos) UTFCharset += L'\t';
-
- return priv::FontLoader::GetInstance().LoadFontFromFile(Filename, CharSize, UTFCharset, *this);
-}
-
-
-////////////////////////////////////////////////////////////
-/// Load the font from a file in memory
-////////////////////////////////////////////////////////////
-bool Font::LoadFromMemory(const char* Data, std::size_t SizeInBytes, unsigned int CharSize, const Unicode::Text& Charset)
-{
- // Clear the previous character map
- myGlyphs.clear();
-
- // Check parameters
- if (!Data || (SizeInBytes == 0))
- {
- std::cerr << "Failed to load font from memory, no data provided" << std::endl;
- return false;
- }
-
- // Always add these special characters
- Unicode::UTF32String UTFCharset = Charset;
- if (UTFCharset.find(L' ') != Unicode::UTF32String::npos) UTFCharset += L' ';
- if (UTFCharset.find(L'\n') != Unicode::UTF32String::npos) UTFCharset += L'\n';
- if (UTFCharset.find(L'\v') != Unicode::UTF32String::npos) UTFCharset += L'\v';
- if (UTFCharset.find(L'\t') != Unicode::UTF32String::npos) UTFCharset += L'\t';
-
- return priv::FontLoader::GetInstance().LoadFontFromMemory(Data, SizeInBytes, CharSize, UTFCharset, *this);
-}
-
-
-////////////////////////////////////////////////////////////
-/// Get the base size of characters in the font;
-/// All glyphs dimensions are based on this value
-////////////////////////////////////////////////////////////
-unsigned int Font::GetCharacterSize() const
-{
- return myCharSize;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Get the description of a glyph (character)
-/// given by its unicode value
-////////////////////////////////////////////////////////////
-const Glyph& Font::GetGlyph(Uint32 CodePoint) const
-{
- std::map<Uint32, Glyph>::const_iterator It = myGlyphs.find(CodePoint);
- if (It != myGlyphs.end())
- {
- // Valid glyph
- return It->second;
- }
- else
- {
- // Invalid glyph -- return an invalid glyph
- static const Glyph InvalidGlyph;
- return InvalidGlyph;
- }
-}
-
-
-////////////////////////////////////////////////////////////
-/// Get the image containing the rendered characters (glyphs)
-////////////////////////////////////////////////////////////
-const Image& Font::GetImage() const
-{
- return myTexture;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Get the SFML default built-in font (Arial)
-////////////////////////////////////////////////////////////
-const Font& Font::GetDefaultFont()
-{
- static Font DefaultFont;
- static bool DefaultFontLoaded = false;
- static const char DefaultFontData[] =
- {
- #include <SFML/Graphics/Arial.hpp>
- };
-
- // Load the default font on first call
- if (!DefaultFontLoaded)
- {
- DefaultFont.LoadFromMemory(DefaultFontData, sizeof(DefaultFontData), 30);
- DefaultFontLoaded = true;
- }
-
- return DefaultFont;
-}
-
-} // namespace sf