summaryrefslogtreecommitdiff
path: root/src/SFML/Graphics/GLLoader.hpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/SFML/Graphics/GLLoader.hpp')
-rw-r--r--src/SFML/Graphics/GLLoader.hpp1050
1 files changed, 1050 insertions, 0 deletions
diff --git a/src/SFML/Graphics/GLLoader.hpp b/src/SFML/Graphics/GLLoader.hpp
new file mode 100644
index 0000000..42e1e09
--- /dev/null
+++ b/src/SFML/Graphics/GLLoader.hpp
@@ -0,0 +1,1050 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SF_POINTER_C_GENERATED_HEADER_OPENGL_HPP
+#define SF_POINTER_C_GENERATED_HEADER_OPENGL_HPP
+
+#if defined(__glew_h__) || defined(__GLEW_H__)
+#error Attempt to include auto-generated header after including glew.h
+#endif
+#if defined(__gl_h_) || defined(__GL_H__)
+#error Attempt to include auto-generated header after including gl.h
+#endif
+#if defined(__glext_h_) || defined(__GLEXT_H_)
+#error Attempt to include auto-generated header after including glext.h
+#endif
+#if defined(__gltypes_h_)
+#error Attempt to include auto-generated header after gltypes.h
+#endif
+#if defined(__gl_ATI_h_)
+#error Attempt to include auto-generated header after including glATI.h
+#endif
+
+#define __glew_h__
+#define __GLEW_H__
+#define __gl_h_
+#define __GL_H__
+#define __glext_h_
+#define __GLEXT_H_
+#define __gltypes_h_
+#define __gl_ATI_h_
+
+#ifndef APIENTRY
+ #if defined(__MINGW32__) || defined(__CYGWIN__)
+ #define APIENTRY __stdcall
+ #elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
+ #define APIENTRY __stdcall
+ #else
+ #define APIENTRY
+ #endif
+#endif /*APIENTRY*/
+
+#ifndef CODEGEN_FUNCPTR
+ #define CODEGEN_REMOVE_FUNCPTR
+ #if defined(_WIN32)
+ #define CODEGEN_FUNCPTR APIENTRY
+ #else
+ #define CODEGEN_FUNCPTR
+ #endif
+#endif /*CODEGEN_FUNCPTR*/
+
+#ifndef GLAPI
+ #if defined(_WIN32)
+ #if defined(__MINGW32__) || defined(__CYGWIN__)
+ #define GLAPI extern
+ #else
+ #define GLAPI __declspec(dllimport)
+ #endif
+ #else
+ #define GLAPI extern
+ #endif
+#endif
+
+
+#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
+#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
+
+
+#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/
+
+
+#include <stddef.h>
+#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glxext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GL_EXT_timer_query extension). */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined(__sun__) || defined(__digital__)
+#include <inttypes.h>
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include <inttypes.h>
+#elif defined(__SCO__) || defined(__USLC__)
+#include <stdint.h>
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) && defined(__GNUC__)
+#include <stdint.h>
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+/* Fallback if nothing above works */
+#include <inttypes.h>
+#endif
+#endif
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef int GLsizei;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef char GLchar;
+typedef char GLcharARB;
+#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+typedef unsigned short GLhalfARB;
+typedef unsigned short GLhalf;
+typedef GLint GLfixed;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+typedef struct __GLsync *GLsync;
+struct _cl_context;
+struct _cl_event;
+typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+typedef unsigned short GLhalfNV;
+typedef GLintptr GLvdpauSurfaceNV;
+
+#ifdef __cplusplus
+extern "C" {
+#endif /*__cplusplus*/
+
+extern int sfogl_ext_SGIS_texture_edge_clamp;
+extern int sfogl_ext_EXT_blend_minmax;
+extern int sfogl_ext_EXT_blend_subtract;
+extern int sfogl_ext_ARB_multitexture;
+extern int sfogl_ext_EXT_blend_func_separate;
+extern int sfogl_ext_ARB_shading_language_100;
+extern int sfogl_ext_ARB_shader_objects;
+extern int sfogl_ext_ARB_vertex_shader;
+extern int sfogl_ext_ARB_fragment_shader;
+extern int sfogl_ext_ARB_texture_non_power_of_two;
+extern int sfogl_ext_EXT_blend_equation_separate;
+extern int sfogl_ext_EXT_framebuffer_object;
+
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+
+#define GL_BLEND_EQUATION_EXT 0x8009
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MAX_EXT 0x8008
+#define GL_MIN_EXT 0x8007
+
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SHADER_OBJECT_ARB 0x8B48
+
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#define GL_VERTEX_SHADER_ARB 0x8B31
+
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+#define GL_BLEND_EQUATION_RGB_EXT 0x8009
+
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+
+#define GL_2D 0x0600
+#define GL_2_BYTES 0x1407
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_3_BYTES 0x1408
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_4_BYTES 0x1409
+#define GL_ACCUM 0x0100
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ADD 0x0104
+#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_ALPHA 0x1906
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_ALPHA_BITS 0x0D55
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_ALWAYS 0x0207
+#define GL_AMBIENT 0x1200
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_AND 0x1501
+#define GL_AND_INVERTED 0x1504
+#define GL_AND_REVERSE 0x1502
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_BACK 0x0405
+#define GL_BITMAP 0x1A00
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLUE 0x1905
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_BLUE_BITS 0x0D54
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BYTE 0x1400
+#define GL_C3F_V3F 0x2A24
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_CCW 0x0901
+#define GL_CLAMP 0x2900
+#define GL_CLEAR 0x1500
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_COEFF 0x0A00
+#define GL_COLOR 0x1800
+#define GL_COLOR_ARRAY 0x8076
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_INDEX 0x1900
+#define GL_COLOR_INDEXES 0x1603
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_CURRENT_BIT 0x00000001
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CW 0x0900
+#define GL_DECAL 0x2101
+#define GL_DECR 0x1E03
+#define GL_DEPTH 0x1801
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DITHER 0x0BD0
+#define GL_DOMAIN 0x0A02
+#define GL_DONT_CARE 0x1100
+#define GL_DOUBLE 0x140A
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_DST_ALPHA 0x0304
+#define GL_DST_COLOR 0x0306
+#define GL_EDGE_FLAG 0x0B43
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_EMISSION 0x1600
+#define GL_ENABLE_BIT 0x00002000
+#define GL_EQUAL 0x0202
+#define GL_EQUIV 0x1509
+#define GL_EVAL_BIT 0x00010000
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+#define GL_EXTENSIONS 0x1F03
+#define GL_EYE_LINEAR 0x2400
+#define GL_EYE_PLANE 0x2502
+#define GL_FALSE 0
+#define GL_FASTEST 0x1101
+#define GL_FEEDBACK 0x1C01
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_FILL 0x1B02
+#define GL_FLAT 0x1D00
+#define GL_FLOAT 0x1406
+#define GL_FRONT 0x0404
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_FRONT_FACE 0x0B46
+#define GL_GEQUAL 0x0206
+#define GL_GREATER 0x0204
+#define GL_GREEN 0x1904
+#define GL_GREEN_BIAS 0x0D19
+#define GL_GREEN_BITS 0x0D53
+#define GL_GREEN_SCALE 0x0D18
+#define GL_HINT_BIT 0x00008000
+#define GL_INCR 0x1E02
+#define GL_INDEX_ARRAY 0x8077
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_BITS 0x0D51
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_INDEX_MODE 0x0C30
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_INT 0x1404
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_OPERATION 0x0502
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVERT 0x150A
+#define GL_KEEP 0x1E00
+#define GL_LEQUAL 0x0203
+#define GL_LESS 0x0201
+#define GL_LIGHTING 0x0B50
+#define GL_LINE 0x1B01
+#define GL_LINEAR 0x2601
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINES 0x0001
+#define GL_LINE_BIT 0x00000004
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LINE_STRIP 0x0003
+#define GL_LINE_TOKEN 0x0702
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LOAD 0x0101
+#define GL_LOGIC_OP 0x0BF1
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MODELVIEW 0x1700
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_MODULATE 0x2100
+#define GL_MULT 0x0103
+#define GL_N3F_V3F 0x2A25
+#define GL_NAND 0x150E
+#define GL_NEAREST 0x2600
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEVER 0x0200
+#define GL_NICEST 0x1102
+#define GL_NONE 0
+#define GL_NOOP 0x1505
+#define GL_NOR 0x1508
+#define GL_NORMALIZE 0x0BA1
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NOTEQUAL 0x0205
+#define GL_NO_ERROR 0
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_OBJECT_PLANE 0x2501
+#define GL_ONE 1
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_OR 0x1507
+#define GL_ORDER 0x0A01
+#define GL_OR_INVERTED 0x150D
+#define GL_OR_REVERSE 0x150B
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_POINT 0x1B00
+#define GL_POINTS 0x0000
+#define GL_POINT_BIT 0x00000002
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_POINT_TOKEN 0x0701
+#define GL_POLYGON 0x0009
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_POSITION 0x1203
+#define GL_PROJECTION 0x1701
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_Q 0x2003
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_R 0x2002
+#define GL_R3_G3_B2 0x2A10
+#define GL_READ_BUFFER 0x0C02
+#define GL_RED 0x1903
+#define GL_RED_BIAS 0x0D15
+#define GL_RED_BITS 0x0D52
+#define GL_RED_SCALE 0x0D14
+#define GL_RENDER 0x1C00
+#define GL_RENDERER 0x1F01
+#define GL_RENDER_MODE 0x0C40
+#define GL_REPEAT 0x2901
+#define GL_REPLACE 0x1E01
+#define GL_RETURN 0x0102
+#define GL_RGB 0x1907
+#define GL_RGB10 0x8052
+#define GL_RGB10_A2 0x8059
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB5_A1 0x8057
+#define GL_RGB8 0x8051
+#define GL_RGBA 0x1908
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGBA8 0x8058
+#define GL_RGBA_MODE 0x0C31
+#define GL_S 0x2000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_SET 0x150F
+#define GL_SHADE_MODEL 0x0B54
+#define GL_SHININESS 0x1601
+#define GL_SHORT 0x1402
+#define GL_SMOOTH 0x1D01
+#define GL_SPECULAR 0x1202
+#define GL_SPHERE_MAP 0x2402
+#define GL_SRC_ALPHA 0x0302
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_SRC_COLOR 0x0300
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_STENCIL 0x1802
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STEREO 0x0C33
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_T 0x2001
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_T4F_V4F 0x2A28
+#define GL_TEXTURE 0x1702
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRUE 1
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_UNSIGNED_INT 0x1405
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_VENDOR 0x1F00
+#define GL_VERSION 0x1F02
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VIEWPORT 0x0BA2
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_XOR 0x1506
+#define GL_ZERO 0
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glBlendEquationEXT)(GLenum);
+#define glBlendEquationEXT sf_ptrc_glBlendEquationEXT
+#endif /*GL_EXT_blend_minmax*/
+
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glActiveTextureARB)(GLenum);
+#define glActiveTextureARB sf_ptrc_glActiveTextureARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glClientActiveTextureARB)(GLenum);
+#define glClientActiveTextureARB sf_ptrc_glClientActiveTextureARB
+#endif /*GL_ARB_multitexture*/
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glBlendFuncSeparateEXT)(GLenum, GLenum, GLenum, GLenum);
+#define glBlendFuncSeparateEXT sf_ptrc_glBlendFuncSeparateEXT
+#endif /*GL_EXT_blend_func_separate*/
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glAttachObjectARB)(GLhandleARB, GLhandleARB);
+#define glAttachObjectARB sf_ptrc_glAttachObjectARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glCompileShaderARB)(GLhandleARB);
+#define glCompileShaderARB sf_ptrc_glCompileShaderARB
+extern GLhandleARB (CODEGEN_FUNCPTR *sf_ptrc_glCreateProgramObjectARB)();
+#define glCreateProgramObjectARB sf_ptrc_glCreateProgramObjectARB
+extern GLhandleARB (CODEGEN_FUNCPTR *sf_ptrc_glCreateShaderObjectARB)(GLenum);
+#define glCreateShaderObjectARB sf_ptrc_glCreateShaderObjectARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glDeleteObjectARB)(GLhandleARB);
+#define glDeleteObjectARB sf_ptrc_glDeleteObjectARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glDetachObjectARB)(GLhandleARB, GLhandleARB);
+#define glDetachObjectARB sf_ptrc_glDetachObjectARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetActiveUniformARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+#define glGetActiveUniformARB sf_ptrc_glGetActiveUniformARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
+#define glGetAttachedObjectsARB sf_ptrc_glGetAttachedObjectsARB
+extern GLhandleARB (CODEGEN_FUNCPTR *sf_ptrc_glGetHandleARB)(GLenum);
+#define glGetHandleARB sf_ptrc_glGetHandleARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetInfoLogARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+#define glGetInfoLogARB sf_ptrc_glGetInfoLogARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat *);
+#define glGetObjectParameterfvARB sf_ptrc_glGetObjectParameterfvARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetObjectParameterivARB)(GLhandleARB, GLenum, GLint *);
+#define glGetObjectParameterivARB sf_ptrc_glGetObjectParameterivARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+#define glGetShaderSourceARB sf_ptrc_glGetShaderSourceARB
+extern GLint (CODEGEN_FUNCPTR *sf_ptrc_glGetUniformLocationARB)(GLhandleARB, const GLcharARB *);
+#define glGetUniformLocationARB sf_ptrc_glGetUniformLocationARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetUniformfvARB)(GLhandleARB, GLint, GLfloat *);
+#define glGetUniformfvARB sf_ptrc_glGetUniformfvARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetUniformivARB)(GLhandleARB, GLint, GLint *);
+#define glGetUniformivARB sf_ptrc_glGetUniformivARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glLinkProgramARB)(GLhandleARB);
+#define glLinkProgramARB sf_ptrc_glLinkProgramARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glShaderSourceARB)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *);
+#define glShaderSourceARB sf_ptrc_glShaderSourceARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform1fARB)(GLint, GLfloat);
+#define glUniform1fARB sf_ptrc_glUniform1fARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform1fvARB)(GLint, GLsizei, const GLfloat *);
+#define glUniform1fvARB sf_ptrc_glUniform1fvARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform1iARB)(GLint, GLint);
+#define glUniform1iARB sf_ptrc_glUniform1iARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform1ivARB)(GLint, GLsizei, const GLint *);
+#define glUniform1ivARB sf_ptrc_glUniform1ivARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform2fARB)(GLint, GLfloat, GLfloat);
+#define glUniform2fARB sf_ptrc_glUniform2fARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform2fvARB)(GLint, GLsizei, const GLfloat *);
+#define glUniform2fvARB sf_ptrc_glUniform2fvARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform2iARB)(GLint, GLint, GLint);
+#define glUniform2iARB sf_ptrc_glUniform2iARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform2ivARB)(GLint, GLsizei, const GLint *);
+#define glUniform2ivARB sf_ptrc_glUniform2ivARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform3fARB)(GLint, GLfloat, GLfloat, GLfloat);
+#define glUniform3fARB sf_ptrc_glUniform3fARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform3fvARB)(GLint, GLsizei, const GLfloat *);
+#define glUniform3fvARB sf_ptrc_glUniform3fvARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform3iARB)(GLint, GLint, GLint, GLint);
+#define glUniform3iARB sf_ptrc_glUniform3iARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform3ivARB)(GLint, GLsizei, const GLint *);
+#define glUniform3ivARB sf_ptrc_glUniform3ivARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform4fARB)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+#define glUniform4fARB sf_ptrc_glUniform4fARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform4fvARB)(GLint, GLsizei, const GLfloat *);
+#define glUniform4fvARB sf_ptrc_glUniform4fvARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform4iARB)(GLint, GLint, GLint, GLint, GLint);
+#define glUniform4iARB sf_ptrc_glUniform4iARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform4ivARB)(GLint, GLsizei, const GLint *);
+#define glUniform4ivARB sf_ptrc_glUniform4ivARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniformMatrix2fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
+#define glUniformMatrix2fvARB sf_ptrc_glUniformMatrix2fvARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniformMatrix3fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
+#define glUniformMatrix3fvARB sf_ptrc_glUniformMatrix3fvARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniformMatrix4fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
+#define glUniformMatrix4fvARB sf_ptrc_glUniformMatrix4fvARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glUseProgramObjectARB)(GLhandleARB);
+#define glUseProgramObjectARB sf_ptrc_glUseProgramObjectARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glValidateProgramARB)(GLhandleARB);
+#define glValidateProgramARB sf_ptrc_glValidateProgramARB
+#endif /*GL_ARB_shader_objects*/
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glBindAttribLocationARB)(GLhandleARB, GLuint, const GLcharARB *);
+#define glBindAttribLocationARB sf_ptrc_glBindAttribLocationARB
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetActiveAttribARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+#define glGetActiveAttribARB sf_ptrc_glGetActiveAttribARB
+extern GLint (CODEGEN_FUNCPTR *sf_ptrc_glGetAttribLocationARB)(GLhandleARB, const GLcharARB *);
+#define glGetAttribLocationARB sf_ptrc_glGetAttribLocationARB
+#endif /*GL_ARB_vertex_shader*/
+
+
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glBlendEquationSeparateEXT)(GLenum, GLenum);
+#define glBlendEquationSeparateEXT sf_ptrc_glBlendEquationSeparateEXT
+#endif /*GL_EXT_blend_equation_separate*/
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glBindFramebufferEXT)(GLenum, GLuint);
+#define glBindFramebufferEXT sf_ptrc_glBindFramebufferEXT
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glBindRenderbufferEXT)(GLenum, GLuint);
+#define glBindRenderbufferEXT sf_ptrc_glBindRenderbufferEXT
+extern GLenum (CODEGEN_FUNCPTR *sf_ptrc_glCheckFramebufferStatusEXT)(GLenum);
+#define glCheckFramebufferStatusEXT sf_ptrc_glCheckFramebufferStatusEXT
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glDeleteFramebuffersEXT)(GLsizei, const GLuint *);
+#define glDeleteFramebuffersEXT sf_ptrc_glDeleteFramebuffersEXT
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glDeleteRenderbuffersEXT)(GLsizei, const GLuint *);
+#define glDeleteRenderbuffersEXT sf_ptrc_glDeleteRenderbuffersEXT
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glFramebufferRenderbufferEXT)(GLenum, GLenum, GLenum, GLuint);
+#define glFramebufferRenderbufferEXT sf_ptrc_glFramebufferRenderbufferEXT
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glFramebufferTexture1DEXT)(GLenum, GLenum, GLenum, GLuint, GLint);
+#define glFramebufferTexture1DEXT sf_ptrc_glFramebufferTexture1DEXT
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glFramebufferTexture2DEXT)(GLenum, GLenum, GLenum, GLuint, GLint);
+#define glFramebufferTexture2DEXT sf_ptrc_glFramebufferTexture2DEXT
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glFramebufferTexture3DEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+#define glFramebufferTexture3DEXT sf_ptrc_glFramebufferTexture3DEXT
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glGenFramebuffersEXT)(GLsizei, GLuint *);
+#define glGenFramebuffersEXT sf_ptrc_glGenFramebuffersEXT
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glGenRenderbuffersEXT)(GLsizei, GLuint *);
+#define glGenRenderbuffersEXT sf_ptrc_glGenRenderbuffersEXT
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glGenerateMipmapEXT)(GLenum);
+#define glGenerateMipmapEXT sf_ptrc_glGenerateMipmapEXT
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum, GLenum, GLenum, GLint *);
+#define glGetFramebufferAttachmentParameterivEXT sf_ptrc_glGetFramebufferAttachmentParameterivEXT
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetRenderbufferParameterivEXT)(GLenum, GLenum, GLint *);
+#define glGetRenderbufferParameterivEXT sf_ptrc_glGetRenderbufferParameterivEXT
+extern GLboolean (CODEGEN_FUNCPTR *sf_ptrc_glIsFramebufferEXT)(GLuint);
+#define glIsFramebufferEXT sf_ptrc_glIsFramebufferEXT
+extern GLboolean (CODEGEN_FUNCPTR *sf_ptrc_glIsRenderbufferEXT)(GLuint);
+#define glIsRenderbufferEXT sf_ptrc_glIsRenderbufferEXT
+extern void (CODEGEN_FUNCPTR *sf_ptrc_glRenderbufferStorageEXT)(GLenum, GLenum, GLsizei, GLsizei);
+#define glRenderbufferStorageEXT sf_ptrc_glRenderbufferStorageEXT
+#endif /*GL_EXT_framebuffer_object*/
+
+GLAPI void APIENTRY glBlendFunc(GLenum, GLenum);
+GLAPI void APIENTRY glClear(GLbitfield);
+GLAPI void APIENTRY glClearColor(GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glClearDepth(GLdouble);
+GLAPI void APIENTRY glClearStencil(GLint);
+GLAPI void APIENTRY glClipPlane(GLenum, const GLdouble *);
+GLAPI void APIENTRY glColorMask(GLboolean, GLboolean, GLboolean, GLboolean);
+GLAPI void APIENTRY glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum);
+GLAPI void APIENTRY glCullFace(GLenum);
+GLAPI void APIENTRY glDepthFunc(GLenum);
+GLAPI void APIENTRY glDepthMask(GLboolean);
+GLAPI void APIENTRY glDepthRange(GLdouble, GLdouble);
+GLAPI void APIENTRY glDisable(GLenum);
+GLAPI void APIENTRY glDrawBuffer(GLenum);
+GLAPI void APIENTRY glEnable(GLenum);
+GLAPI void APIENTRY glFinish();
+GLAPI void APIENTRY glFlush();
+GLAPI void APIENTRY glFrontFace(GLenum);
+GLAPI void APIENTRY glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glGetBooleanv(GLenum, GLboolean *);
+GLAPI void APIENTRY glGetDoublev(GLenum, GLdouble *);
+GLAPI GLenum APIENTRY glGetError();
+GLAPI void APIENTRY glGetFloatv(GLenum, GLfloat *);
+GLAPI void APIENTRY glGetIntegerv(GLenum, GLint *);
+GLAPI const GLubyte * APIENTRY glGetString(GLenum);
+GLAPI void APIENTRY glGetTexEnvfv(GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetTexEnviv(GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetTexGendv(GLenum, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetTexGenfv(GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetTexGeniv(GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint *);
+GLAPI void APIENTRY glGetTexParameterfv(GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetTexParameteriv(GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHint(GLenum, GLenum);
+GLAPI void APIENTRY glIndexMask(GLuint);
+GLAPI GLboolean APIENTRY glIsEnabled(GLenum);
+GLAPI void APIENTRY glLineWidth(GLfloat);
+GLAPI void APIENTRY glLoadIdentity();
+GLAPI void APIENTRY glLoadMatrixd(const GLdouble *);
+GLAPI void APIENTRY glLoadMatrixf(const GLfloat *);
+GLAPI void APIENTRY glMatrixMode(GLenum);
+GLAPI void APIENTRY glMultMatrixd(const GLdouble *);
+GLAPI void APIENTRY glMultMatrixf(const GLfloat *);
+GLAPI void APIENTRY glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glPointSize(GLfloat);
+GLAPI void APIENTRY glPopAttrib();
+GLAPI void APIENTRY glPopMatrix();
+GLAPI void APIENTRY glPushAttrib(GLbitfield);
+GLAPI void APIENTRY glPushMatrix();
+GLAPI void APIENTRY glReadBuffer(GLenum);
+GLAPI void APIENTRY glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glScissor(GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glShadeModel(GLenum);
+GLAPI void APIENTRY glStencilFunc(GLenum, GLint, GLuint);
+GLAPI void APIENTRY glStencilMask(GLuint);
+GLAPI void APIENTRY glStencilOp(GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexParameterf(GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glTexParameterfv(GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glTexParameteri(GLenum, GLenum, GLint);
+GLAPI void APIENTRY glTexParameteriv(GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glViewport(GLint, GLint, GLsizei, GLsizei);
+
+GLAPI void APIENTRY glBindTexture(GLenum, GLuint);
+GLAPI void APIENTRY glColorPointer(GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glDeleteTextures(GLsizei, const GLuint *);
+GLAPI void APIENTRY glDisableClientState(GLenum);
+GLAPI void APIENTRY glDrawArrays(GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glDrawElements(GLenum, GLsizei, GLenum, const GLvoid *);
+GLAPI void APIENTRY glEnableClientState(GLenum);
+GLAPI void APIENTRY glGenTextures(GLsizei, GLuint *);
+GLAPI void APIENTRY glGetPointerv(GLenum, GLvoid **);
+GLAPI void APIENTRY glNormalPointer(GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glPolygonOffset(GLfloat, GLfloat);
+GLAPI void APIENTRY glPopClientAttrib();
+GLAPI void APIENTRY glPushClientAttrib(GLbitfield);
+GLAPI void APIENTRY glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glVertexPointer(GLint, GLenum, GLsizei, const GLvoid *);
+
+enum sfogl_LoadStatus
+{
+ sfogl_LOAD_FAILED = 0,
+ sfogl_LOAD_SUCCEEDED = 1
+};
+
+int sfogl_LoadFunctions();
+
+int sfogl_GetMinorVersion();
+int sfogl_GetMajorVersion();
+int sfogl_IsVersionGEQ(int majorVersion, int minorVersion);
+
+#ifdef __cplusplus
+}
+#endif /*__cplusplus*/
+
+#endif //SF_POINTER_C_GENERATED_HEADER_OPENGL_HPP