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Diffstat (limited to 'src/SFML/Graphics/GLLoader.hpp')
-rw-r--r-- | src/SFML/Graphics/GLLoader.hpp | 1050 |
1 files changed, 1050 insertions, 0 deletions
diff --git a/src/SFML/Graphics/GLLoader.hpp b/src/SFML/Graphics/GLLoader.hpp new file mode 100644 index 0000000..42e1e09 --- /dev/null +++ b/src/SFML/Graphics/GLLoader.hpp @@ -0,0 +1,1050 @@ +//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +#ifndef SF_POINTER_C_GENERATED_HEADER_OPENGL_HPP +#define SF_POINTER_C_GENERATED_HEADER_OPENGL_HPP + +#if defined(__glew_h__) || defined(__GLEW_H__) +#error Attempt to include auto-generated header after including glew.h +#endif +#if defined(__gl_h_) || defined(__GL_H__) +#error Attempt to include auto-generated header after including gl.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) +#error Attempt to include auto-generated header after including glext.h +#endif +#if defined(__gltypes_h_) +#error Attempt to include auto-generated header after gltypes.h +#endif +#if defined(__gl_ATI_h_) +#error Attempt to include auto-generated header after including glATI.h +#endif + +#define __glew_h__ +#define __GLEW_H__ +#define __gl_h_ +#define __GL_H__ +#define __glext_h_ +#define __GLEXT_H_ +#define __gltypes_h_ +#define __gl_ATI_h_ + +#ifndef APIENTRY + #if defined(__MINGW32__) || defined(__CYGWIN__) + #define APIENTRY __stdcall + #elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) + #define APIENTRY __stdcall + #else + #define APIENTRY + #endif +#endif /*APIENTRY*/ + +#ifndef CODEGEN_FUNCPTR + #define CODEGEN_REMOVE_FUNCPTR + #if defined(_WIN32) + #define CODEGEN_FUNCPTR APIENTRY + #else + #define CODEGEN_FUNCPTR + #endif +#endif /*CODEGEN_FUNCPTR*/ + +#ifndef GLAPI + #if defined(_WIN32) + #if defined(__MINGW32__) || defined(__CYGWIN__) + #define GLAPI extern + #else + #define GLAPI __declspec(dllimport) + #endif + #else + #define GLAPI extern + #endif +#endif + + +#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS +#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS + + +#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/ + + +#include <stddef.h> +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include <inttypes.h> +#elif defined(__sun__) || defined(__digital__) +#include <inttypes.h> +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include <inttypes.h> +#elif defined(__SCO__) || defined(__USLC__) +#include <stdint.h> +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include <stdint.h> +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include <inttypes.h> +#endif +#endif +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; +typedef short GLshort; +typedef int GLint; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef int GLsizei; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef unsigned short GLhalfARB; +typedef unsigned short GLhalf; +typedef GLint GLfixed; +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +typedef int64_t GLint64; +typedef uint64_t GLuint64; +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; + +#ifdef __cplusplus +extern "C" { +#endif /*__cplusplus*/ + +extern int sfogl_ext_SGIS_texture_edge_clamp; +extern int sfogl_ext_EXT_blend_minmax; +extern int sfogl_ext_EXT_blend_subtract; +extern int sfogl_ext_ARB_multitexture; +extern int sfogl_ext_EXT_blend_func_separate; +extern int sfogl_ext_ARB_shading_language_100; +extern int sfogl_ext_ARB_shader_objects; +extern int sfogl_ext_ARB_vertex_shader; +extern int sfogl_ext_ARB_fragment_shader; +extern int sfogl_ext_ARB_texture_non_power_of_two; +extern int sfogl_ext_EXT_blend_equation_separate; +extern int sfogl_ext_EXT_framebuffer_object; + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#define GL_BLEND_EQUATION_EXT 0x8009 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MAX_EXT 0x8008 +#define GL_MIN_EXT 0x8007 + +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#define GL_FUNC_SUBTRACT_EXT 0x800A + +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 + +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#define GL_BLEND_SRC_RGB_EXT 0x80C9 + +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C + +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SHADER_OBJECT_ARB 0x8B48 + +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#define GL_VERTEX_SHADER_ARB 0x8B31 + +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 + +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 + +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 + +#define GL_2D 0x0600 +#define GL_2_BYTES 0x1407 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_3_BYTES 0x1408 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_4_BYTES 0x1409 +#define GL_ACCUM 0x0100 +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ADD 0x0104 +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_ALPHA 0x1906 +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALWAYS 0x0207 +#define GL_AMBIENT 0x1200 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_AND 0x1501 +#define GL_AND_INVERTED 0x1504 +#define GL_AND_REVERSE 0x1502 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_BACK 0x0405 +#define GL_BITMAP 0x1A00 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_BLEND 0x0BE2 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLUE 0x1905 +#define GL_BLUE_BIAS 0x0D1B +#define GL_BLUE_BITS 0x0D54 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BYTE 0x1400 +#define GL_C3F_V3F 0x2A24 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_CCW 0x0901 +#define GL_CLAMP 0x2900 +#define GL_CLEAR 0x1500 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_COEFF 0x0A00 +#define GL_COLOR 0x1800 +#define GL_COLOR_ARRAY 0x8076 +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_INDEX 0x1900 +#define GL_COLOR_INDEXES 0x1603 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_BIT 0x00000001 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CW 0x0900 +#define GL_DECAL 0x2101 +#define GL_DECR 0x1E03 +#define GL_DEPTH 0x1801 +#define GL_DEPTH_BIAS 0x0D1F +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DITHER 0x0BD0 +#define GL_DOMAIN 0x0A02 +#define GL_DONT_CARE 0x1100 +#define GL_DOUBLE 0x140A +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_EDGE_FLAG 0x0B43 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_EMISSION 0x1600 +#define GL_ENABLE_BIT 0x00002000 +#define GL_EQUAL 0x0202 +#define GL_EQUIV 0x1509 +#define GL_EVAL_BIT 0x00010000 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_EXTENSIONS 0x1F03 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FEEDBACK 0x1C01 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_FILL 0x1B02 +#define GL_FLAT 0x1D00 +#define GL_FLOAT 0x1406 +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_GEQUAL 0x0206 +#define GL_GREATER 0x0204 +#define GL_GREEN 0x1904 +#define GL_GREEN_BIAS 0x0D19 +#define GL_GREEN_BITS 0x0D53 +#define GL_GREEN_SCALE 0x0D18 +#define GL_HINT_BIT 0x00008000 +#define GL_INCR 0x1E02 +#define GL_INDEX_ARRAY 0x8077 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_BITS 0x0D51 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_INT 0x1404 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERT 0x150A +#define GL_KEEP 0x1E00 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LIGHTING 0x0B50 +#define GL_LINE 0x1B01 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINES 0x0001 +#define GL_LINE_BIT 0x00000004 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LOAD 0x0101 +#define GL_LOGIC_OP 0x0BF1 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MODELVIEW 0x1700 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_MODULATE 0x2100 +#define GL_MULT 0x0103 +#define GL_N3F_V3F 0x2A25 +#define GL_NAND 0x150E +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOOP 0x1505 +#define GL_NOR 0x1508 +#define GL_NORMALIZE 0x0BA1 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_ONE 1 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OR 0x1507 +#define GL_ORDER 0x0A01 +#define GL_OR_INVERTED 0x150D +#define GL_OR_REVERSE 0x150B +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_POINT 0x1B00 +#define GL_POINTS 0x0000 +#define GL_POINT_BIT 0x00000002 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_POINT_TOKEN 0x0701 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_POSITION 0x1203 +#define GL_PROJECTION 0x1701 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_Q 0x2003 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_R 0x2002 +#define GL_R3_G3_B2 0x2A10 +#define GL_READ_BUFFER 0x0C02 +#define GL_RED 0x1903 +#define GL_RED_BIAS 0x0D15 +#define GL_RED_BITS 0x0D52 +#define GL_RED_SCALE 0x0D14 +#define GL_RENDER 0x1C00 +#define GL_RENDERER 0x1F01 +#define GL_RENDER_MODE 0x0C40 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_RETURN 0x0102 +#define GL_RGB 0x1907 +#define GL_RGB10 0x8052 +#define GL_RGB10_A2 0x8059 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB5_A1 0x8057 +#define GL_RGB8 0x8051 +#define GL_RGBA 0x1908 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGBA8 0x8058 +#define GL_RGBA_MODE 0x0C31 +#define GL_S 0x2000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SET 0x150F +#define GL_SHADE_MODEL 0x0B54 +#define GL_SHININESS 0x1601 +#define GL_SHORT 0x1402 +#define GL_SMOOTH 0x1D01 +#define GL_SPECULAR 0x1202 +#define GL_SPHERE_MAP 0x2402 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STEREO 0x0C33 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_T 0x2001 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_T4F_V4F 0x2A28 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRUE 1 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VIEWPORT 0x0BA2 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_XOR 0x1506 +#define GL_ZERO 0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +extern void (CODEGEN_FUNCPTR *sf_ptrc_glBlendEquationEXT)(GLenum); +#define glBlendEquationEXT sf_ptrc_glBlendEquationEXT +#endif /*GL_EXT_blend_minmax*/ + + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +extern void (CODEGEN_FUNCPTR *sf_ptrc_glActiveTextureARB)(GLenum); +#define glActiveTextureARB sf_ptrc_glActiveTextureARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glClientActiveTextureARB)(GLenum); +#define glClientActiveTextureARB sf_ptrc_glClientActiveTextureARB +#endif /*GL_ARB_multitexture*/ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +extern void (CODEGEN_FUNCPTR *sf_ptrc_glBlendFuncSeparateEXT)(GLenum, GLenum, GLenum, GLenum); +#define glBlendFuncSeparateEXT sf_ptrc_glBlendFuncSeparateEXT +#endif /*GL_EXT_blend_func_separate*/ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +extern void (CODEGEN_FUNCPTR *sf_ptrc_glAttachObjectARB)(GLhandleARB, GLhandleARB); +#define glAttachObjectARB sf_ptrc_glAttachObjectARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glCompileShaderARB)(GLhandleARB); +#define glCompileShaderARB sf_ptrc_glCompileShaderARB +extern GLhandleARB (CODEGEN_FUNCPTR *sf_ptrc_glCreateProgramObjectARB)(); +#define glCreateProgramObjectARB sf_ptrc_glCreateProgramObjectARB +extern GLhandleARB (CODEGEN_FUNCPTR *sf_ptrc_glCreateShaderObjectARB)(GLenum); +#define glCreateShaderObjectARB sf_ptrc_glCreateShaderObjectARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glDeleteObjectARB)(GLhandleARB); +#define glDeleteObjectARB sf_ptrc_glDeleteObjectARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glDetachObjectARB)(GLhandleARB, GLhandleARB); +#define glDetachObjectARB sf_ptrc_glDetachObjectARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetActiveUniformARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +#define glGetActiveUniformARB sf_ptrc_glGetActiveUniformARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); +#define glGetAttachedObjectsARB sf_ptrc_glGetAttachedObjectsARB +extern GLhandleARB (CODEGEN_FUNCPTR *sf_ptrc_glGetHandleARB)(GLenum); +#define glGetHandleARB sf_ptrc_glGetHandleARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetInfoLogARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +#define glGetInfoLogARB sf_ptrc_glGetInfoLogARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat *); +#define glGetObjectParameterfvARB sf_ptrc_glGetObjectParameterfvARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetObjectParameterivARB)(GLhandleARB, GLenum, GLint *); +#define glGetObjectParameterivARB sf_ptrc_glGetObjectParameterivARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +#define glGetShaderSourceARB sf_ptrc_glGetShaderSourceARB +extern GLint (CODEGEN_FUNCPTR *sf_ptrc_glGetUniformLocationARB)(GLhandleARB, const GLcharARB *); +#define glGetUniformLocationARB sf_ptrc_glGetUniformLocationARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetUniformfvARB)(GLhandleARB, GLint, GLfloat *); +#define glGetUniformfvARB sf_ptrc_glGetUniformfvARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetUniformivARB)(GLhandleARB, GLint, GLint *); +#define glGetUniformivARB sf_ptrc_glGetUniformivARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glLinkProgramARB)(GLhandleARB); +#define glLinkProgramARB sf_ptrc_glLinkProgramARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glShaderSourceARB)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *); +#define glShaderSourceARB sf_ptrc_glShaderSourceARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform1fARB)(GLint, GLfloat); +#define glUniform1fARB sf_ptrc_glUniform1fARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform1fvARB)(GLint, GLsizei, const GLfloat *); +#define glUniform1fvARB sf_ptrc_glUniform1fvARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform1iARB)(GLint, GLint); +#define glUniform1iARB sf_ptrc_glUniform1iARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform1ivARB)(GLint, GLsizei, const GLint *); +#define glUniform1ivARB sf_ptrc_glUniform1ivARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform2fARB)(GLint, GLfloat, GLfloat); +#define glUniform2fARB sf_ptrc_glUniform2fARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform2fvARB)(GLint, GLsizei, const GLfloat *); +#define glUniform2fvARB sf_ptrc_glUniform2fvARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform2iARB)(GLint, GLint, GLint); +#define glUniform2iARB sf_ptrc_glUniform2iARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform2ivARB)(GLint, GLsizei, const GLint *); +#define glUniform2ivARB sf_ptrc_glUniform2ivARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform3fARB)(GLint, GLfloat, GLfloat, GLfloat); +#define glUniform3fARB sf_ptrc_glUniform3fARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform3fvARB)(GLint, GLsizei, const GLfloat *); +#define glUniform3fvARB sf_ptrc_glUniform3fvARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform3iARB)(GLint, GLint, GLint, GLint); +#define glUniform3iARB sf_ptrc_glUniform3iARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform3ivARB)(GLint, GLsizei, const GLint *); +#define glUniform3ivARB sf_ptrc_glUniform3ivARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform4fARB)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glUniform4fARB sf_ptrc_glUniform4fARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform4fvARB)(GLint, GLsizei, const GLfloat *); +#define glUniform4fvARB sf_ptrc_glUniform4fvARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform4iARB)(GLint, GLint, GLint, GLint, GLint); +#define glUniform4iARB sf_ptrc_glUniform4iARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform4ivARB)(GLint, GLsizei, const GLint *); +#define glUniform4ivARB sf_ptrc_glUniform4ivARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniformMatrix2fvARB)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix2fvARB sf_ptrc_glUniformMatrix2fvARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniformMatrix3fvARB)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix3fvARB sf_ptrc_glUniformMatrix3fvARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniformMatrix4fvARB)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix4fvARB sf_ptrc_glUniformMatrix4fvARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glUseProgramObjectARB)(GLhandleARB); +#define glUseProgramObjectARB sf_ptrc_glUseProgramObjectARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glValidateProgramARB)(GLhandleARB); +#define glValidateProgramARB sf_ptrc_glValidateProgramARB +#endif /*GL_ARB_shader_objects*/ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +extern void (CODEGEN_FUNCPTR *sf_ptrc_glBindAttribLocationARB)(GLhandleARB, GLuint, const GLcharARB *); +#define glBindAttribLocationARB sf_ptrc_glBindAttribLocationARB +extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetActiveAttribARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +#define glGetActiveAttribARB sf_ptrc_glGetActiveAttribARB +extern GLint (CODEGEN_FUNCPTR *sf_ptrc_glGetAttribLocationARB)(GLhandleARB, const GLcharARB *); +#define glGetAttribLocationARB sf_ptrc_glGetAttribLocationARB +#endif /*GL_ARB_vertex_shader*/ + + + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +extern void (CODEGEN_FUNCPTR *sf_ptrc_glBlendEquationSeparateEXT)(GLenum, GLenum); +#define glBlendEquationSeparateEXT sf_ptrc_glBlendEquationSeparateEXT +#endif /*GL_EXT_blend_equation_separate*/ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +extern void (CODEGEN_FUNCPTR *sf_ptrc_glBindFramebufferEXT)(GLenum, GLuint); +#define glBindFramebufferEXT sf_ptrc_glBindFramebufferEXT +extern void (CODEGEN_FUNCPTR *sf_ptrc_glBindRenderbufferEXT)(GLenum, GLuint); +#define glBindRenderbufferEXT sf_ptrc_glBindRenderbufferEXT +extern GLenum (CODEGEN_FUNCPTR *sf_ptrc_glCheckFramebufferStatusEXT)(GLenum); +#define glCheckFramebufferStatusEXT sf_ptrc_glCheckFramebufferStatusEXT +extern void (CODEGEN_FUNCPTR *sf_ptrc_glDeleteFramebuffersEXT)(GLsizei, const GLuint *); +#define glDeleteFramebuffersEXT sf_ptrc_glDeleteFramebuffersEXT +extern void (CODEGEN_FUNCPTR *sf_ptrc_glDeleteRenderbuffersEXT)(GLsizei, const GLuint *); +#define glDeleteRenderbuffersEXT sf_ptrc_glDeleteRenderbuffersEXT +extern void (CODEGEN_FUNCPTR *sf_ptrc_glFramebufferRenderbufferEXT)(GLenum, GLenum, GLenum, GLuint); +#define glFramebufferRenderbufferEXT sf_ptrc_glFramebufferRenderbufferEXT +extern void (CODEGEN_FUNCPTR *sf_ptrc_glFramebufferTexture1DEXT)(GLenum, GLenum, GLenum, GLuint, GLint); +#define glFramebufferTexture1DEXT sf_ptrc_glFramebufferTexture1DEXT +extern void (CODEGEN_FUNCPTR *sf_ptrc_glFramebufferTexture2DEXT)(GLenum, GLenum, GLenum, GLuint, GLint); +#define glFramebufferTexture2DEXT sf_ptrc_glFramebufferTexture2DEXT +extern void (CODEGEN_FUNCPTR *sf_ptrc_glFramebufferTexture3DEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); +#define glFramebufferTexture3DEXT sf_ptrc_glFramebufferTexture3DEXT +extern void (CODEGEN_FUNCPTR *sf_ptrc_glGenFramebuffersEXT)(GLsizei, GLuint *); +#define glGenFramebuffersEXT sf_ptrc_glGenFramebuffersEXT +extern void (CODEGEN_FUNCPTR *sf_ptrc_glGenRenderbuffersEXT)(GLsizei, GLuint *); +#define glGenRenderbuffersEXT sf_ptrc_glGenRenderbuffersEXT +extern void (CODEGEN_FUNCPTR *sf_ptrc_glGenerateMipmapEXT)(GLenum); +#define glGenerateMipmapEXT sf_ptrc_glGenerateMipmapEXT +extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum, GLenum, GLenum, GLint *); +#define glGetFramebufferAttachmentParameterivEXT sf_ptrc_glGetFramebufferAttachmentParameterivEXT +extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetRenderbufferParameterivEXT)(GLenum, GLenum, GLint *); +#define glGetRenderbufferParameterivEXT sf_ptrc_glGetRenderbufferParameterivEXT +extern GLboolean (CODEGEN_FUNCPTR *sf_ptrc_glIsFramebufferEXT)(GLuint); +#define glIsFramebufferEXT sf_ptrc_glIsFramebufferEXT +extern GLboolean (CODEGEN_FUNCPTR *sf_ptrc_glIsRenderbufferEXT)(GLuint); +#define glIsRenderbufferEXT sf_ptrc_glIsRenderbufferEXT +extern void (CODEGEN_FUNCPTR *sf_ptrc_glRenderbufferStorageEXT)(GLenum, GLenum, GLsizei, GLsizei); +#define glRenderbufferStorageEXT sf_ptrc_glRenderbufferStorageEXT +#endif /*GL_EXT_framebuffer_object*/ + +GLAPI void APIENTRY glBlendFunc(GLenum, GLenum); +GLAPI void APIENTRY glClear(GLbitfield); +GLAPI void APIENTRY glClearColor(GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glClearDepth(GLdouble); +GLAPI void APIENTRY glClearStencil(GLint); +GLAPI void APIENTRY glClipPlane(GLenum, const GLdouble *); +GLAPI void APIENTRY glColorMask(GLboolean, GLboolean, GLboolean, GLboolean); +GLAPI void APIENTRY glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum); +GLAPI void APIENTRY glCullFace(GLenum); +GLAPI void APIENTRY glDepthFunc(GLenum); +GLAPI void APIENTRY glDepthMask(GLboolean); +GLAPI void APIENTRY glDepthRange(GLdouble, GLdouble); +GLAPI void APIENTRY glDisable(GLenum); +GLAPI void APIENTRY glDrawBuffer(GLenum); +GLAPI void APIENTRY glEnable(GLenum); +GLAPI void APIENTRY glFinish(); +GLAPI void APIENTRY glFlush(); +GLAPI void APIENTRY glFrontFace(GLenum); +GLAPI void APIENTRY glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glGetBooleanv(GLenum, GLboolean *); +GLAPI void APIENTRY glGetDoublev(GLenum, GLdouble *); +GLAPI GLenum APIENTRY glGetError(); +GLAPI void APIENTRY glGetFloatv(GLenum, GLfloat *); +GLAPI void APIENTRY glGetIntegerv(GLenum, GLint *); +GLAPI const GLubyte * APIENTRY glGetString(GLenum); +GLAPI void APIENTRY glGetTexEnvfv(GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetTexEnviv(GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetTexGendv(GLenum, GLenum, GLdouble *); +GLAPI void APIENTRY glGetTexGenfv(GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetTexGeniv(GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint *); +GLAPI void APIENTRY glGetTexParameterfv(GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetTexParameteriv(GLenum, GLenum, GLint *); +GLAPI void APIENTRY glHint(GLenum, GLenum); +GLAPI void APIENTRY glIndexMask(GLuint); +GLAPI GLboolean APIENTRY glIsEnabled(GLenum); +GLAPI void APIENTRY glLineWidth(GLfloat); +GLAPI void APIENTRY glLoadIdentity(); +GLAPI void APIENTRY glLoadMatrixd(const GLdouble *); +GLAPI void APIENTRY glLoadMatrixf(const GLfloat *); +GLAPI void APIENTRY glMatrixMode(GLenum); +GLAPI void APIENTRY glMultMatrixd(const GLdouble *); +GLAPI void APIENTRY glMultMatrixf(const GLfloat *); +GLAPI void APIENTRY glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glPointSize(GLfloat); +GLAPI void APIENTRY glPopAttrib(); +GLAPI void APIENTRY glPopMatrix(); +GLAPI void APIENTRY glPushAttrib(GLbitfield); +GLAPI void APIENTRY glPushMatrix(); +GLAPI void APIENTRY glReadBuffer(GLenum); +GLAPI void APIENTRY glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glScissor(GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glShadeModel(GLenum); +GLAPI void APIENTRY glStencilFunc(GLenum, GLint, GLuint); +GLAPI void APIENTRY glStencilMask(GLuint); +GLAPI void APIENTRY glStencilOp(GLenum, GLenum, GLenum); +GLAPI void APIENTRY glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexParameterf(GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glTexParameterfv(GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glTexParameteri(GLenum, GLenum, GLint); +GLAPI void APIENTRY glTexParameteriv(GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glViewport(GLint, GLint, GLsizei, GLsizei); + +GLAPI void APIENTRY glBindTexture(GLenum, GLuint); +GLAPI void APIENTRY glColorPointer(GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glDeleteTextures(GLsizei, const GLuint *); +GLAPI void APIENTRY glDisableClientState(GLenum); +GLAPI void APIENTRY glDrawArrays(GLenum, GLint, GLsizei); +GLAPI void APIENTRY glDrawElements(GLenum, GLsizei, GLenum, const GLvoid *); +GLAPI void APIENTRY glEnableClientState(GLenum); +GLAPI void APIENTRY glGenTextures(GLsizei, GLuint *); +GLAPI void APIENTRY glGetPointerv(GLenum, GLvoid **); +GLAPI void APIENTRY glNormalPointer(GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glPolygonOffset(GLfloat, GLfloat); +GLAPI void APIENTRY glPopClientAttrib(); +GLAPI void APIENTRY glPushClientAttrib(GLbitfield); +GLAPI void APIENTRY glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glVertexPointer(GLint, GLenum, GLsizei, const GLvoid *); + +enum sfogl_LoadStatus +{ + sfogl_LOAD_FAILED = 0, + sfogl_LOAD_SUCCEEDED = 1 +}; + +int sfogl_LoadFunctions(); + +int sfogl_GetMinorVersion(); +int sfogl_GetMajorVersion(); +int sfogl_IsVersionGEQ(int majorVersion, int minorVersion); + +#ifdef __cplusplus +} +#endif /*__cplusplus*/ + +#endif //SF_POINTER_C_GENERATED_HEADER_OPENGL_HPP |