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-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Network/SocketHelper.hpp>
-
-
-namespace sf
-{
-////////////////////////////////////////////////////////////
-/// Return the value of the invalid socket
-////////////////////////////////////////////////////////////
-SocketHelper::SocketType SocketHelper::InvalidSocket()
-{
- return INVALID_SOCKET;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Close / destroy a socket
-////////////////////////////////////////////////////////////
-bool SocketHelper::Close(SocketHelper::SocketType Socket)
-{
- return closesocket(Socket) != -1;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Set a socket as blocking or non-blocking
-////////////////////////////////////////////////////////////
-void SocketHelper::SetBlocking(SocketHelper::SocketType Socket, bool Block)
-{
- unsigned long Blocking = Block ? 0 : 1;
- ioctlsocket(Socket, FIONBIO, &Blocking);
-}
-
-
-////////////////////////////////////////////////////////////
-/// Get the last socket error status
-////////////////////////////////////////////////////////////
-Socket::Status SocketHelper::GetErrorStatus()
-{
- switch (WSAGetLastError())
- {
- case WSAEWOULDBLOCK : return Socket::NotReady;
- case WSAECONNABORTED : return Socket::Disconnected;
- case WSAECONNRESET : return Socket::Disconnected;
- case WSAETIMEDOUT : return Socket::Disconnected;
- case WSAENETRESET : return Socket::Disconnected;
- case WSAENOTCONN : return Socket::Disconnected;
- default : return Socket::Error;
- }
-}
-
-
-////////////////////////////////////////////////////////////
-// Windows needs some initialization and cleanup to get
-// sockets working properly... so let's create a class that will
-// do it automatically
-////////////////////////////////////////////////////////////
-struct SocketInitializer
-{
- SocketInitializer()
- {
- WSADATA InitData;
- WSAStartup(MAKEWORD(2,2), &InitData);
- }
-
- ~SocketInitializer()
- {
- WSACleanup();
- }
-};
-
-SocketInitializer GlobalInitializer;
-
-} // namespace sf