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-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_PLATFORMUNIX_HPP
-#define SFML_PLATFORMUNIX_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Config.hpp>
-#include <vector>
-
-
-namespace sf
-{
-namespace priv
-{
-////////////////////////////////////////////////////////////
-/// Unix implementation fo Platform
-/// Give access to various global system functions
-////////////////////////////////////////////////////////////
-class Platform
-{
-public :
-
- ////////////////////////////////////////////////////////////
- /// Get the current system time
- ///
- /// \return System time, in seconds
- ///
- ////////////////////////////////////////////////////////////
- static double GetSystemTime();
-
- ////////////////////////////////////////////////////////////
- /// Suspend the execution of the current thread for a specified time
- ///
- /// \param Time : Time to sleep, in seconds
- ///
- ////////////////////////////////////////////////////////////
- static void Sleep(float Time);
-};
-
-} // namespace priv
-
-} // namespace sf
-
-
-#endif // SFML_PLATFORMUNIX_HPP