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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/System/Win32/Thread.hpp>
+#include <process.h>
+#include <iostream>
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+/// Default constructor
+////////////////////////////////////////////////////////////
+Thread::Thread() :
+myHandle (NULL),
+myFunction(NULL),
+myUserData(NULL)
+{
+
+}
+
+
+////////////////////////////////////////////////////////////
+/// Construct the thread from a function pointer
+////////////////////////////////////////////////////////////
+Thread::Thread(Thread::FuncType Function, void* UserData) :
+myHandle (NULL),
+myFunction(Function),
+myUserData(UserData)
+{
+
+}
+
+
+////////////////////////////////////////////////////////////
+/// Virtual destructor
+////////////////////////////////////////////////////////////
+Thread::~Thread()
+{
+ // Wait for the thread to finish before destroying the instance
+ if (myHandle)
+ Wait();
+}
+
+
+////////////////////////////////////////////////////////////
+/// Create and run the thread
+////////////////////////////////////////////////////////////
+void Thread::Launch()
+{
+ // Create the thread
+ myHandle = reinterpret_cast<HANDLE>(_beginthreadex(NULL, 0, &Thread::ThreadFunc, this, 0, NULL));
+
+ // Error ?
+ if (myHandle == NULL)
+ std::cerr << "Failed to create thread" << std::endl;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Wait until the thread finishes
+////////////////////////////////////////////////////////////
+void Thread::Wait()
+{
+ if (myHandle)
+ {
+ // Wait for the thread to finish, no timeout
+ WaitForSingleObject(myHandle, INFINITE);
+
+ // Don't forget to close the thread handle (__endthreadex doesn't do it)
+ CloseHandle(myHandle);
+ myHandle = NULL;
+ }
+}
+
+
+////////////////////////////////////////////////////////////
+/// Terminate the thread
+/// Terminating a thread with this function is not safe,
+/// you should rather try to make the thread function
+/// terminate by itself
+////////////////////////////////////////////////////////////
+void Thread::Terminate()
+{
+ if (myHandle)
+ {
+ TerminateThread(myHandle, 0);
+ myHandle = NULL;
+ }
+}
+
+
+////////////////////////////////////////////////////////////
+/// Function called as the thread entry point
+////////////////////////////////////////////////////////////
+void Thread::Run()
+{
+ if (myFunction)
+ myFunction(myUserData);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Actual thread entry point, dispatches to instances
+////////////////////////////////////////////////////////////
+unsigned int __stdcall Thread::ThreadFunc(void* UserData)
+{
+ // The Thread instance is stored in the user data
+ Thread* ThreadInstance = reinterpret_cast<Thread*>(UserData);
+
+ // Forward to the instance
+ ThreadInstance->Run();
+
+ // Optional, but it is cleaner
+ _endthreadex(0);
+
+ return 0;
+}
+
+} // namespace sf