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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_PLATFORMWIN32_HPP
+#define SFML_PLATFORMWIN32_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Config.hpp>
+#include <vector>
+
+
+namespace sf
+{
+namespace priv
+{
+////////////////////////////////////////////////////////////
+/// Win32 implementation fo Platform
+/// Give access to various global system functions
+////////////////////////////////////////////////////////////
+class Platform
+{
+public :
+
+ ////////////////////////////////////////////////////////////
+ /// Get the current system time
+ ///
+ /// \return System time, in seconds
+ ///
+ ////////////////////////////////////////////////////////////
+ static double GetSystemTime();
+
+ ////////////////////////////////////////////////////////////
+ /// Suspend the execution of the current thread for a specified time
+ ///
+ /// \param Time : Time to sleep, in seconds
+ ///
+ ////////////////////////////////////////////////////////////
+ static void Sleep(float Time);
+};
+
+} // namespace priv
+
+} // namespace sf
+
+
+#endif // SFML_PLATFORMWIN32_HPP