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diff --git a/src/SFML/Window/.svn/text-base/Input.cpp.svn-base b/src/SFML/Window/.svn/text-base/Input.cpp.svn-base
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-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/Input.hpp>
-
-
-namespace sf
-{
-////////////////////////////////////////////////////////////
-/// Default constructor
-////////////////////////////////////////////////////////////
-Input::Input() :
-myMouseX(0),
-myMouseY(0)
-{
- for (int i = 0; i < Key::Count; ++i)
- myKeys[i] = false;
-
- for (int i = 0; i < Mouse::Count; ++i)
- myMouseButtons[i] = false;
-
- for (int i = 0; i < 16; ++i)
- {
- myJoystickButtons[0][i] = false;
- myJoystickButtons[1][i] = false;
- }
-
- for (int i = 0; i < Joy::Count; ++i)
- {
- myJoystickAxis[0][i] = 0.f;
- myJoystickAxis[1][i] = 0.f;
- }
-}
-
-
-////////////////////////////////////////////////////////////
-/// Get the state of a key
-////////////////////////////////////////////////////////////
-bool Input::IsKeyDown(Key::Code KeyCode) const
-{
- return myKeys[KeyCode];
-}
-
-
-////////////////////////////////////////////////////////////
-/// Get the state of a mouse button
-////////////////////////////////////////////////////////////
-bool Input::IsMouseButtonDown(Mouse::Button Button) const
-{
- return myMouseButtons[Button];
-}
-
-
-////////////////////////////////////////////////////////////
-/// Get the state of a joystick button
-////////////////////////////////////////////////////////////
-bool Input::IsJoystickButtonDown(unsigned int JoyId, unsigned int Button) const
-{
- if ((JoyId < 2) && (Button < 16))
- return myJoystickButtons[JoyId][Button];
- else
- return false;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Get the mouse left position
-////////////////////////////////////////////////////////////
-int Input::GetMouseX() const
-{
- return myMouseX;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Get the mouse top position
-////////////////////////////////////////////////////////////
-int Input::GetMouseY() const
-{
- return myMouseY;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Get a joystick axis position
-////////////////////////////////////////////////////////////
-float Input::GetJoystickAxis(unsigned int JoyId, Joy::Axis Axis) const
-{
- return myJoystickAxis[JoyId][Axis];
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowListener::OnEvent
-////////////////////////////////////////////////////////////
-void Input::OnEvent(const Event& EventReceived)
-{
- switch (EventReceived.Type)
- {
- // Key events
- case Event::KeyPressed : myKeys[EventReceived.Key.Code] = true; break;
- case Event::KeyReleased : myKeys[EventReceived.Key.Code] = false; break;
-
- // Mouse event
- case Event::MouseButtonPressed : myMouseButtons[EventReceived.MouseButton.Button] = true; break;
- case Event::MouseButtonReleased : myMouseButtons[EventReceived.MouseButton.Button] = false; break;
-
- // Mouse move event
- case Event::MouseMoved :
- myMouseX = EventReceived.MouseMove.X;
- myMouseY = EventReceived.MouseMove.Y;
- break;
-
- // Joystick button events
- case Event::JoyButtonPressed : myJoystickButtons[EventReceived.JoyButton.JoystickId][EventReceived.JoyButton.Button] = true; break;
- case Event::JoyButtonReleased : myJoystickButtons[EventReceived.JoyButton.JoystickId][EventReceived.JoyButton.Button] = false; break;
-
- // Joystick move event
- case Event::JoyMoved :
- myJoystickAxis[EventReceived.JoyMove.JoystickId][EventReceived.JoyMove.Axis] = EventReceived.JoyMove.Position;
- break;
-
- // Lost focus event : we must reset all persistent states
- case Event::LostFocus :
- {
- for (int i = 0; i < Key::Count; ++i)
- myKeys[i] = false;
-
- for (int i = 0; i < Mouse::Count; ++i)
- myMouseButtons[i] = false;
-
- for (int i = 0; i < 16; ++i)
- {
- myJoystickButtons[0][i] = false;
- myJoystickButtons[1][i] = false;
- }
- break;
- }
-
- default :
- break;
- }
-}
-
-} // namespace sf