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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2013 Jonathan De Wachter (dewachter.jonathan@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_WINDOWIMPLANDROID_HPP
+#define SFML_WINDOWIMPLANDROID_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Window/Event.hpp>
+#include <SFML/Window/WindowImpl.hpp>
+#include <SFML/Window/EglContext.hpp>
+#include <SFML/System/Android/Activity.hpp>
+#include <android/input.h>
+
+
+namespace sf
+{
+namespace priv
+{
+////////////////////////////////////////////////////////////
+/// \brief Android implementation of WindowImpl
+///
+////////////////////////////////////////////////////////////
+class WindowImplAndroid : public WindowImpl
+{
+public:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Construct the window implementation from an existing control
+ ///
+ /// \param handle Platform-specific handle of the control
+ ///
+ ////////////////////////////////////////////////////////////
+ WindowImplAndroid(WindowHandle handle);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Create the window implementation
+ ///
+ /// \param mode Video mode to use
+ /// \param title Title of the window
+ /// \param style Window style (resizable, fixed, or fullscren)
+ /// \param settings Additional settings for the underlying OpenGL context
+ ///
+ ////////////////////////////////////////////////////////////
+ WindowImplAndroid(VideoMode mode, const String& title, unsigned long style, const ContextSettings& settings);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Destructor
+ ///
+ ////////////////////////////////////////////////////////////
+ ~WindowImplAndroid();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Get the OS-specific handle of the window
+ ///
+ /// \return Handle of the window
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual WindowHandle getSystemHandle() const;
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Get the position of the window
+ ///
+ /// \return Position of the window, in pixels
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual Vector2i getPosition() const;
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Change the position of the window on screen
+ ///
+ /// \param position New position of the window, in pixels
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual void setPosition(const Vector2i& position);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Get the client size of the window
+ ///
+ /// \return Size of the window, in pixels
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual Vector2u getSize() const;
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Change the size of the rendering region of the window
+ ///
+ /// \param size New size, in pixels
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual void setSize(const Vector2u& size);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Change the title of the window
+ ///
+ /// \param title New title
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual void setTitle(const String& title);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Change the window's icon
+ ///
+ /// \param width Icon's width, in pixels
+ /// \param height Icon's height, in pixels
+ /// \param pixels Pointer to the pixels in memory, format must be RGBA 32 bits
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual void setIcon(unsigned int width, unsigned int height, const Uint8* pixels);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Show or hide the window
+ ///
+ /// \param visible True to show, false to hide
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual void setVisible(bool visible);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Show or hide the mouse cursor
+ ///
+ /// \param visible True to show, false to hide
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual void setMouseCursorVisible(bool visible);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Enable or disable automatic key-repeat
+ ///
+ /// \param enabled True to enable, false to disable
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual void setKeyRepeatEnabled(bool enabled);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Request the current window to be made the active
+ /// foreground window
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual void requestFocus();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Check whether the window has the input focus
+ ///
+ /// \return True if window has focus, false otherwise
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual bool hasFocus() const;
+
+ static void forwardEvent(const Event& event);
+ static WindowImplAndroid* singleInstance;
+
+protected:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Process incoming events from the operating system
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual void processEvents();
+
+private:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Process messages from the looper associated with the main thread
+ ///
+ /// \param fd File descriptor
+ /// \param events Bitmask of the poll events that were triggered
+ /// \param data Data pointer supplied
+ ///
+ /// \return Whether it should continue (1) or unregister the callback (0)
+ ///
+ ////////////////////////////////////////////////////////////
+ static int processEvent(int fd, int events, void* data);
+
+ static void processScrollEvent(AInputEvent* _event, ActivityStates* states);
+ static void processKeyEvent(AInputEvent* _event, ActivityStates* states);
+ static void processMotionEvent(AInputEvent* _event, ActivityStates* states);
+ static void processPointerEvent(bool isDown, AInputEvent* event, ActivityStates* states);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Convert a Android key to SFML key code
+ ///
+ /// \param symbol Android key to convert
+ ///
+ /// \return Corresponding SFML key code
+ ///
+ ////////////////////////////////////////////////////////////
+ static Keyboard::Key androidKeyToSF(int32_t key);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Get Unicode decoded from the input event
+ ///
+ /// \param Event Input event
+ ///
+ /// \return The Unicode value
+ ///
+ ////////////////////////////////////////////////////////////
+ static int getUnicode(AInputEvent* event);
+
+ Vector2u m_size;
+ bool m_windowBeingCreated;
+ bool m_windowBeingDestroyed;
+ bool m_hasFocus;
+};
+
+} // namespace priv
+
+} // namespace sf
+
+
+#endif // SFML_WINDOWIMPLANDROID_HPP