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Diffstat (limited to 'src/SFML/Window/Android/WindowImplAndroid.hpp')
-rw-r--r-- | src/SFML/Window/Android/WindowImplAndroid.hpp | 233 |
1 files changed, 233 insertions, 0 deletions
diff --git a/src/SFML/Window/Android/WindowImplAndroid.hpp b/src/SFML/Window/Android/WindowImplAndroid.hpp new file mode 100644 index 0000000..cdfb521 --- /dev/null +++ b/src/SFML/Window/Android/WindowImplAndroid.hpp @@ -0,0 +1,233 @@ +//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2013 Jonathan De Wachter (dewachter.jonathan@gmail.com) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +#ifndef SFML_WINDOWIMPLANDROID_HPP +#define SFML_WINDOWIMPLANDROID_HPP + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include <SFML/Window/Event.hpp> +#include <SFML/Window/WindowImpl.hpp> +#include <SFML/Window/EglContext.hpp> +#include <SFML/System/Android/Activity.hpp> +#include <android/input.h> + + +namespace sf +{ +namespace priv +{ +//////////////////////////////////////////////////////////// +/// \brief Android implementation of WindowImpl +/// +//////////////////////////////////////////////////////////// +class WindowImplAndroid : public WindowImpl +{ +public: + + //////////////////////////////////////////////////////////// + /// \brief Construct the window implementation from an existing control + /// + /// \param handle Platform-specific handle of the control + /// + //////////////////////////////////////////////////////////// + WindowImplAndroid(WindowHandle handle); + + //////////////////////////////////////////////////////////// + /// \brief Create the window implementation + /// + /// \param mode Video mode to use + /// \param title Title of the window + /// \param style Window style (resizable, fixed, or fullscren) + /// \param settings Additional settings for the underlying OpenGL context + /// + //////////////////////////////////////////////////////////// + WindowImplAndroid(VideoMode mode, const String& title, unsigned long style, const ContextSettings& settings); + + //////////////////////////////////////////////////////////// + /// \brief Destructor + /// + //////////////////////////////////////////////////////////// + ~WindowImplAndroid(); + + //////////////////////////////////////////////////////////// + /// \brief Get the OS-specific handle of the window + /// + /// \return Handle of the window + /// + //////////////////////////////////////////////////////////// + virtual WindowHandle getSystemHandle() const; + + //////////////////////////////////////////////////////////// + /// \brief Get the position of the window + /// + /// \return Position of the window, in pixels + /// + //////////////////////////////////////////////////////////// + virtual Vector2i getPosition() const; + + //////////////////////////////////////////////////////////// + /// \brief Change the position of the window on screen + /// + /// \param position New position of the window, in pixels + /// + //////////////////////////////////////////////////////////// + virtual void setPosition(const Vector2i& position); + + //////////////////////////////////////////////////////////// + /// \brief Get the client size of the window + /// + /// \return Size of the window, in pixels + /// + //////////////////////////////////////////////////////////// + virtual Vector2u getSize() const; + + //////////////////////////////////////////////////////////// + /// \brief Change the size of the rendering region of the window + /// + /// \param size New size, in pixels + /// + //////////////////////////////////////////////////////////// + virtual void setSize(const Vector2u& size); + + //////////////////////////////////////////////////////////// + /// \brief Change the title of the window + /// + /// \param title New title + /// + //////////////////////////////////////////////////////////// + virtual void setTitle(const String& title); + + //////////////////////////////////////////////////////////// + /// \brief Change the window's icon + /// + /// \param width Icon's width, in pixels + /// \param height Icon's height, in pixels + /// \param pixels Pointer to the pixels in memory, format must be RGBA 32 bits + /// + //////////////////////////////////////////////////////////// + virtual void setIcon(unsigned int width, unsigned int height, const Uint8* pixels); + + //////////////////////////////////////////////////////////// + /// \brief Show or hide the window + /// + /// \param visible True to show, false to hide + /// + //////////////////////////////////////////////////////////// + virtual void setVisible(bool visible); + + //////////////////////////////////////////////////////////// + /// \brief Show or hide the mouse cursor + /// + /// \param visible True to show, false to hide + /// + //////////////////////////////////////////////////////////// + virtual void setMouseCursorVisible(bool visible); + + //////////////////////////////////////////////////////////// + /// \brief Enable or disable automatic key-repeat + /// + /// \param enabled True to enable, false to disable + /// + //////////////////////////////////////////////////////////// + virtual void setKeyRepeatEnabled(bool enabled); + + //////////////////////////////////////////////////////////// + /// \brief Request the current window to be made the active + /// foreground window + /// + //////////////////////////////////////////////////////////// + virtual void requestFocus(); + + //////////////////////////////////////////////////////////// + /// \brief Check whether the window has the input focus + /// + /// \return True if window has focus, false otherwise + /// + //////////////////////////////////////////////////////////// + virtual bool hasFocus() const; + + static void forwardEvent(const Event& event); + static WindowImplAndroid* singleInstance; + +protected: + + //////////////////////////////////////////////////////////// + /// \brief Process incoming events from the operating system + /// + //////////////////////////////////////////////////////////// + virtual void processEvents(); + +private: + + //////////////////////////////////////////////////////////// + /// \brief Process messages from the looper associated with the main thread + /// + /// \param fd File descriptor + /// \param events Bitmask of the poll events that were triggered + /// \param data Data pointer supplied + /// + /// \return Whether it should continue (1) or unregister the callback (0) + /// + //////////////////////////////////////////////////////////// + static int processEvent(int fd, int events, void* data); + + static void processScrollEvent(AInputEvent* _event, ActivityStates* states); + static void processKeyEvent(AInputEvent* _event, ActivityStates* states); + static void processMotionEvent(AInputEvent* _event, ActivityStates* states); + static void processPointerEvent(bool isDown, AInputEvent* event, ActivityStates* states); + + //////////////////////////////////////////////////////////// + /// \brief Convert a Android key to SFML key code + /// + /// \param symbol Android key to convert + /// + /// \return Corresponding SFML key code + /// + //////////////////////////////////////////////////////////// + static Keyboard::Key androidKeyToSF(int32_t key); + + //////////////////////////////////////////////////////////// + /// \brief Get Unicode decoded from the input event + /// + /// \param Event Input event + /// + /// \return The Unicode value + /// + //////////////////////////////////////////////////////////// + static int getUnicode(AInputEvent* event); + + Vector2u m_size; + bool m_windowBeingCreated; + bool m_windowBeingDestroyed; + bool m_hasFocus; +}; + +} // namespace priv + +} // namespace sf + + +#endif // SFML_WINDOWIMPLANDROID_HPP |