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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Lucas Soltic (elmerod@gmail.com) and Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#import <SFML/Window/Cocoa/AppController.h>
+#import <SFML/Window/Cocoa/WindowController.h>
+#import <SFML/Window/Cocoa/WindowImplCocoa.hpp>
+#import <SFML/System.hpp>
+#import <ApplicationServices/ApplicationServices.h>
+#import <iostream>
+
+
+// AppController singleton
+static AppController *shared = nil;
+
+
+/* setAppleMenu disappeared from the headers in 10.4 */
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
+@interface NSApplication (SFML)
+- (void)setAppleMenu:(NSMenu *)menu;
+@end
+#endif
+
+@implementation NSApplication (SFML)
+
+- (void)setRunning:(BOOL)flag
+{
+ // Note: _running is a short, not a BOOL
+ if (flag)
+ _running = 1;
+ else
+ _running = 0;
+}
+
+@end
+
+
+@implementation AppController
+
+- (id)init
+{
+ self = [super init];
+
+ if (self != nil) {
+ windows = new std::vector <sf::priv::WindowImplCocoa *>;
+ cleaner = new sf::Clock;
+ }
+
+ return self;
+}
+
+
+- (void)dealloc
+{
+ delete windows;
+ delete cleaner;
+ [super dealloc];
+}
+
+
+////////////////////////////////////////////////////////////
+/// Return the shared AppController object. Makes one if needed
+////////////////////////////////////////////////////////////
++ (AppController *)sharedController
+{
+ if (nil == shared) {
+ shared = [massert([AppController alloc]) init];
+ }
+
+ return shared;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Reallocate main pool to release autoreleased objects
+////////////////////////////////////////////////////////////
+- (void)resetPool
+{
+ [mainPool release];
+
+ mainPool = [massert([NSAutoreleasePool alloc]) init];
+}
+
+
+////////////////////////////////////////////////////////////
+/// Register our application and launch it if needed
+////////////////////////////////////////////////////////////
+- (void)runApplication
+{
+ if ([NSApp isRunning])
+ return;
+
+ // We want our application to appear in the Dock and be able
+ // to get focus
+ ProcessSerialNumber psn;
+
+ if (!GetCurrentProcess(&psn)) {
+ TransformProcessType(&psn, kProcessTransformToForegroundApplication);
+ SetFrontProcess(&psn);
+ }
+
+ if (NSApp == nil) {
+ massert([NSApplication sharedApplication]);
+ }
+
+ if ([NSApp mainMenu] == nil) {
+ [self makeMenuBar];
+ }
+
+ [NSApp finishLaunching];
+ [NSApp setRunning:YES];
+ [NSApp setDelegate:self];
+
+ desktopMode = sf::VideoMode::GetDesktopMode();
+}
+
+
+////////////////////////////////////////////////////////////
+/// Terminate the current running application
+////////////////////////////////////////////////////////////
+- (void)quitApplication:(id)sender
+{
+ // Close all windows
+ // SFML user has to detect when all windows are closed
+ NSWindow *current = nil;
+ sf::priv::WindowImplCocoa *priv = NULL;
+
+ while (windows->size()) {
+ priv = windows->at(0);
+ current = static_cast <NSWindow *> (priv->CocoaWindow());
+ [current close];
+ windows->erase(windows->begin());
+ }
+}
+
+
+////////////////////////////////////////////////////////////
+/// Returns the first full screen window found or nil
+////////////////////////////////////////////////////////////
+- (SFWindow *)fullscreenWindow
+{
+ SFWindow *window = nil;
+ std::vector<sf::priv::WindowImplCocoa *>::size_type sz = windows->size();
+ std::vector<sf::priv::WindowImplCocoa *>::size_type idx;
+
+ for (idx = 0; idx < sz; idx++) {
+ sf::priv::WindowImplCocoa *win = windows->at(idx);
+ if (win && win->IsFullscreen()) {
+ window = static_cast <SFWindow *> (win->CocoaWindow());
+ break;
+ }
+ }
+
+ return window;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Hide all the fullscreen windows and switch to desktop display mode
+////////////////////////////////////////////////////////////
+- (void)applicationWillHide:(NSNotification *)aNotification
+{
+ if ([self isUsingFullscreen]) {
+ prevMode = sf::VideoMode::GetDesktopMode();
+
+ CFDictionaryRef displayMode = CGDisplayBestModeForParameters (kCGDirectMainDisplay,
+ desktopMode.BitsPerPixel,
+ desktopMode.Width,
+ desktopMode.Height,
+ NULL);
+
+ CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken;
+
+ // Fade to black screen
+ [SharedAppController doFadeOperation:FillScreen time:0.2f sync:true token:&token];
+
+ // Make all the full screen SFML windows unvisible
+ std::vector<sf::priv::WindowImplCocoa *>::size_type sz = windows->size();
+ std::vector<sf::priv::WindowImplCocoa *>::size_type idx;
+
+ for (idx = 0; idx < sz; idx++) {
+ sf::priv::WindowImplCocoa *win = windows->at(idx);
+
+ if (win->IsFullscreen()) {
+ [static_cast <SFWindow *> (win->CocoaWindow()) setAlphaValue:0.0f];
+ }
+ }
+
+ // Switch to the wished display mode
+ CGDisplaySwitchToMode(kCGDirectMainDisplay, displayMode);
+
+ // Fade to normal screen
+ [SharedAppController doFadeOperation:CleanScreen time:0.5f sync:false token:&token];
+ }
+}
+
+
+////////////////////////////////////////////////////////////
+/// Unhide all the fullscreen windows and switch to full screen display mode
+////////////////////////////////////////////////////////////
+- (void)applicationWillUnhide:(NSNotification *)aNotification
+{
+ if ([self isUsingFullscreen]) {
+ CFDictionaryRef displayMode = CGDisplayBestModeForParameters (kCGDirectMainDisplay,
+ prevMode.BitsPerPixel,
+ prevMode.Width,
+ prevMode.Height,
+ NULL);
+
+ CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken;
+
+ // Fade to a black screen
+ [SharedAppController doFadeOperation:FillScreen time:0.5f sync:true token:&token];
+ [NSMenu setMenuBarVisible:NO];
+
+ // Switch to the wished display mode
+ CGDisplaySwitchToMode(kCGDirectMainDisplay, displayMode);
+
+ // Make all the SFML windows visible
+ std::vector<sf::priv::WindowImplCocoa *>::size_type sz = windows->size();
+ std::vector<sf::priv::WindowImplCocoa *>::size_type idx;
+
+ for (idx = 0; idx < sz; idx++) {
+ sf::priv::WindowImplCocoa *win = windows->at(idx);
+
+ if (win->IsFullscreen()) {
+ [static_cast <SFWindow *> (win->CocoaWindow()) setAlphaValue:1.0f];
+ [static_cast <SFWindow *> (win->CocoaWindow()) center];
+ }
+ }
+
+ // Fade to normal screen
+ [SharedAppController doFadeOperation:CleanScreen time:0.5f sync:false token:&token];
+ }
+}
+
+
+////////////////////////////////////////////////////////////
+/// Make menu bar
+////////////////////////////////////////////////////////////
+- (void)makeMenuBar
+{
+ // Source taken from SDL 1.3
+
+ NSString *appName = nil;
+ NSString *title = nil;
+ NSMenu *appleMenu = nil;
+ NSMenu *fileMenu = nil;
+ NSMenu *windowMenu = nil;
+ NSMenuItem *menuItem = nil;
+ NSMenuItem *quitMenuItem = nil;
+
+ // Determine the application name
+ appName = [[[NSBundle mainBundle] infoDictionary] objectForKey: @"CFBundleName"];
+
+ if (![appName length])
+ appName = [[NSProcessInfo processInfo] processName];
+
+
+ // Create the main menu bar
+ [NSApp setMainMenu:[massert([NSMenu alloc]) init]];
+
+ // Create the application menu
+ appleMenu = [massert([NSMenu alloc]) initWithTitle:@""];
+
+ // Put menu items
+ // + 'About' menu item
+ title = [@"About " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title
+ action:@selector(orderFrontStandardAboutPanel:)
+ keyEquivalent:@""];
+
+ [appleMenu addItem:[NSMenuItem separatorItem]];
+
+ // + 'Hide' menu item
+ title = [@"Hide " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title
+ action:@selector(hide:)
+ keyEquivalent:@"h"];
+
+ // + 'Hide other' menu item
+ menuItem = static_cast <NSMenuItem *> ([appleMenu addItemWithTitle:@"Hide Others"
+ action:@selector(hideOtherApplications:)
+ keyEquivalent:@"h"]);
+ [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
+
+ // + 'Show all' menu item
+ [appleMenu addItemWithTitle:@"Show All"
+ action:@selector(unhideAllApplications:)
+ keyEquivalent:@""];
+
+ [appleMenu addItem:[NSMenuItem separatorItem]];
+
+ // + 'Quit' menu item
+ title = [@"Quit " stringByAppendingString:appName];
+ quitMenuItem = [[massert([NSMenuItem alloc])
+ initWithTitle:title
+ action:@selector(quitApplication:)
+ keyEquivalent:@"q"] autorelease];
+ [quitMenuItem setTarget:self];
+ [appleMenu addItem:quitMenuItem];
+
+ // Put the menu into the menubar
+ menuItem = [massert([NSMenuItem alloc])
+ initWithTitle:@""
+ action:nil
+ keyEquivalent:@""];
+ [menuItem setSubmenu:appleMenu];
+ [[NSApp mainMenu] addItem:menuItem];
+ [menuItem release];
+
+ // Tell the application object that this is now the application menu
+ [NSApp setAppleMenu:appleMenu];
+ [appleMenu release];
+
+ // 'File' menu
+ fileMenu = [massert([NSMenu alloc])
+ initWithTitle:@"File"];
+
+ // + 'Close' menu item
+ menuItem = [massert([NSMenuItem alloc])
+ initWithTitle:@"Close"
+ action:@selector(performClose:)
+ keyEquivalent:@"w"];
+ [fileMenu addItem:menuItem];
+ [menuItem release];
+
+ // + 'File' menu item (head)
+ menuItem = [massert([NSMenuItem alloc])
+ initWithTitle:@"File"
+ action:nil
+ keyEquivalent:@""];
+ [menuItem setSubmenu:fileMenu];
+ [[NSApp mainMenu] addItem:menuItem];
+ [menuItem release];
+
+ // 'Window' menu
+ windowMenu = [massert([NSMenu alloc])
+ initWithTitle:@"Window"];
+
+ // + 'Minimize' menu item
+ menuItem = [massert([NSMenuItem alloc])
+ initWithTitle:@"Minimize"
+ action:@selector(performMiniaturize:)
+ keyEquivalent:@"m"];
+ [windowMenu addItem:menuItem];
+ [menuItem release];
+
+ // + 'Window' menu item (head)
+ menuItem = [massert([NSMenuItem alloc])
+ initWithTitle:@"Window"
+ action:nil keyEquivalent:@""];
+ [menuItem setSubmenu:windowMenu];
+ [[NSApp mainMenu] addItem:menuItem];
+ [menuItem release];
+
+ // Tell the application object that this is now the window menu
+ [NSApp setWindowsMenu:windowMenu];
+ [windowMenu release];
+}
+
+
+////////////////////////////////////////////////////////////
+/// Delegate method in order to prevent usual -terminate:
+////////////////////////////////////////////////////////////
+- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
+{
+ [self quitApplication:nil];
+ return NSTerminateCancel;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Get the events and put them into an array for each window
+////////////////////////////////////////////////////////////
+- (void)processEvents
+{
+ // Release the main autorelease pool every second
+ if (cleaner->GetElapsedTime() > 1.0f) {
+ cleaner->Reset();
+ [self resetPool];
+ }
+
+ NSEvent *event = nil;
+
+ while (nil != (event = [NSApp nextEventMatchingMask:NSAnyEventMask
+ untilDate:nil
+ inMode:NSEventTrackingRunLoopMode
+ dequeue:YES])) {
+ NSWindow *keyWindow = [NSApp keyWindow];
+
+ if (keyWindow == nil) {
+ // Is there a fullscreen WindowImpl object ?
+ [NSApp sendEvent:event];
+ } else {
+
+ std::vector<sf::priv::WindowImplCocoa *>::size_type cnt = windows->size();
+ std::vector<sf::priv::WindowImplCocoa *>::size_type idx;
+
+ // is the key window a SFML window ?
+ for (idx = 0;idx < cnt; idx++) {
+ sf::priv::WindowImplCocoa *ptr = windows->at(idx);;
+
+ if (ptr->CocoaWindow() == keyWindow) {
+ // yup, it is
+ ptr->HandleEvent(static_cast <void *> (event));
+ break;
+ }
+ }
+
+ // nop, it isn't
+ if (idx == cnt) {
+ [NSApp sendEvent:event];
+ }
+ }
+ }
+}
+
+
+////////////////////////////////////////////////////////////
+/// Add the 'windowImplObj' object to the list of known windows
+////////////////////////////////////////////////////////////
+- (void)registerWindow:(sf::priv::WindowImplCocoa *)windowImplObj
+{
+
+ if (windowImplObj != NULL) {
+ std::vector<sf::priv::WindowImplCocoa *>::size_type sz = windows->size();
+ std::vector<sf::priv::WindowImplCocoa *>::size_type idx;
+
+ for (idx = 0; idx < sz; idx++) {
+ if (windows->at(idx) == windowImplObj) {
+ break;
+ }
+ }
+
+
+ // Register window only if not already registered
+ if (sz == idx) {
+ windows->push_back(windowImplObj);
+ }
+ }
+}
+
+
+////////////////////////////////////////////////////////////
+/// Remove the 'windowImplObj' object from the list of known windows
+////////////////////////////////////////////////////////////
+- (void)unregisterWindow:(sf::priv::WindowImplCocoa *)windowImplObj
+{
+ if (windowImplObj != NULL) {
+ std::vector<sf::priv::WindowImplCocoa *>::size_type sz = windows->size();
+ std::vector<sf::priv::WindowImplCocoa *>::size_type idx;
+
+ for (idx = 0; idx < sz; idx++) {
+ if (windows->at(idx) == windowImplObj) {
+ break;
+ }
+ }
+
+ if (idx < sz) {
+ windows->erase(windows->begin() + idx);
+ }
+ }
+}
+
+
+////////////////////////////////////////////////////////////
+/// Return true is one of the registered window is a full screen one
+////////////////////////////////////////////////////////////
+- (bool)isUsingFullscreen
+{
+ bool isUsing = false;
+ std::vector<sf::priv::WindowImplCocoa *>::size_type sz = windows->size();
+ std::vector<sf::priv::WindowImplCocoa *>::size_type idx;
+
+ for (idx = 0; idx < sz; idx++) {
+ sf::priv::WindowImplCocoa *win = windows->at(idx);
+ if (win && win->IsFullscreen()) {
+ isUsing = true;
+ break;
+ }
+ }
+
+ return isUsing;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Perform fade operation where 'operation' is one of { FillScreen, CleanScreen}
+/// and 'time' is the time during which you wish the operation to be performed.
+/// Set 'sync' to true if you do not want the method to end before the end
+/// of the fade operation. Pass the last used token or a new one if you are
+/// using this method for the first time. This lets the method release some
+/// resources when doing CleanScreen operation.
+////////////////////////////////////////////////////////////
+- (void) doFadeOperation:(int)operation time:(float)time sync:(bool)sync token:(CGDisplayFadeReservationToken *)prevToken
+{
+ CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken;
+ if (prevToken)
+ token = *prevToken;
+
+ CGError result = 0, capture = 0;
+
+ if (operation == FillScreen) {
+ // Get access for the fade operation
+ result = CGAcquireDisplayFadeReservation((int)(3 + time), &token);
+
+ if (!result) {
+ // Capture display but do not fill the screen with black
+ // so that we can see the fade operation
+ capture = CGDisplayCaptureWithOptions(kCGDirectMainDisplay, kCGCaptureNoFill);
+
+ if (!capture) {
+ // Do the increasing fade operation
+ CGDisplayFade(token, time,
+ kCGDisplayBlendNormal,
+ kCGDisplayBlendSolidColor,
+ 0.0, 0.0, 0.0, sync);
+
+ // Now, release the non black-filling capture
+ CGDisplayRelease(kCGDirectMainDisplay);
+
+ // And capture with filling
+ // so that we don't see the switching in the meantime
+ CGDisplayCaptureWithOptions(kCGDirectMainDisplay, kCGCaptureNoOptions);
+ }
+
+ if (prevToken)
+ *prevToken = token;
+ }
+ } else if (operation == CleanScreen) {
+ // Get access for the fade operation
+ if (token == kCGDisplayFadeReservationInvalidToken)
+ result = CGAcquireDisplayFadeReservation((int)(3 + time), &token);
+
+ if (!result) {
+ if (!capture) {
+ // Release the black-filling capture
+ CGDisplayRelease(kCGDirectMainDisplay);
+
+ // Capture the display but do not fill with black (still for the fade operation)
+ CGDisplayCaptureWithOptions(kCGDirectMainDisplay, kCGCaptureNoFill);
+
+ // Do the decreasing fading
+ CGDisplayFade(token, time,
+ kCGDisplayBlendSolidColor,
+ kCGDisplayBlendNormal,
+ 0.0, 0.0, 0.0, sync);
+
+ // Release the fade operation token
+ CGReleaseDisplayFadeReservation(token);
+
+ // Invalidate the given token
+ if (prevToken)
+ *prevToken = kCGDisplayFadeReservationInvalidToken;
+ }
+
+ // Release the captured display
+ CGDisplayRelease(kCGDirectMainDisplay);
+ }
+ }
+}
+
+@end
+
+
+template <typename T>
+T *massert(T *ptr)
+{
+ if (NULL == ptr) {
+ throw std::bad_alloc();
+ }
+
+ return ptr;
+}