summaryrefslogtreecommitdiff
path: root/src/SFML/Window/Cocoa/WindowImplCocoa.hpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/SFML/Window/Cocoa/WindowImplCocoa.hpp')
-rwxr-xr-xsrc/SFML/Window/Cocoa/WindowImplCocoa.hpp205
1 files changed, 0 insertions, 205 deletions
diff --git a/src/SFML/Window/Cocoa/WindowImplCocoa.hpp b/src/SFML/Window/Cocoa/WindowImplCocoa.hpp
deleted file mode 100755
index 62158f0..0000000
--- a/src/SFML/Window/Cocoa/WindowImplCocoa.hpp
+++ /dev/null
@@ -1,205 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2009 Lucas Soltic (ceylow@gmail.com) and Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_WINDOWIMPLCOCOA_HPP
-#define SFML_WINDOWIMPLCOCOA_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/Event.hpp>
-#include <SFML/Window/WindowImpl.hpp>
-#include <string>
-
-#ifdef __OBJC__
-@class sfPrivWindow;
-typedef sfPrivWindow* sfPrivWindowRef;
-#else
-typedef void* sfPrivWindowRef;
-#endif
-
-namespace sf
-{
-namespace priv
-{
-
-////////////////////////////////////////////////////////////
-/// WindowImplCocoa is the Cocoa implementation of WindowImpl
-////////////////////////////////////////////////////////////
-class WindowImplCocoa : public WindowImpl
-{
-public :
-
- ////////////////////////////////////////////////////////////
- /// Default constructor
- /// (creates a dummy window to provide a valid OpenGL context)
- ///
- ////////////////////////////////////////////////////////////
- WindowImplCocoa();
-
- ////////////////////////////////////////////////////////////
- /// Construct the window implementation from an existing control
- ///
- /// \param Handle : Platform-specific handle of the control
- /// \param Params : Creation parameters
- ///
- /// Note: the NSWindow object must not be defered !
- ////////////////////////////////////////////////////////////
- WindowImplCocoa(WindowHandle Handle, WindowSettings& params);
-
- ////////////////////////////////////////////////////////////
- /// Create the window implementation
- ///
- /// \param Mode : Video mode to use
- /// \param Title : Title of the window
- /// \param WindowStyle : Window style
- /// \param Params : Creation parameters
- ///
- ////////////////////////////////////////////////////////////
- WindowImplCocoa(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, WindowSettings& params);
-
- ////////////////////////////////////////////////////////////
- /// Destructor
- ///
- ////////////////////////////////////////////////////////////
- ~WindowImplCocoa();
-
- ////////////////////////////////////////////////////////////
- /// Check if there's an active context on the current thread
- ///
- /// \return True if there's a context bound to the current thread
- ///
- ////////////////////////////////////////////////////////////
- static bool IsContextActive();
-
- ////////////////////////////////////////////////////////////
- /// Handle an event sent by the default NSNotificationCenter
- ////////////////////////////////////////////////////////////
- void HandleNotifiedEvent(Event& eventRef);
-
- ////////////////////////////////////////////////////////////
- /// Event handling for every event type.
- /// 'eventRef' is a NSEvent.
- ////////////////////////////////////////////////////////////
- void HandleKeyDown(void *eventRef);
- void HandleKeyUp(void *eventRef);
- void HandleModifierKey(void *eventRef);
- void HandleMouseDown(void *eventRef);
- void HandleMouseUp(void *eventRef);
- void HandleMouseMove(void *eventRef);
- void HandleMouseWheel(void *eventRef);
-
- ////////////////////////////////////////////////////////////
- /// Return whether 'ev' must be considered as a TextEntered event
- ////////////////////////////////////////////////////////////
- static bool IsTextEvent(void *event);
-private :
-
- ////////////////////////////////////////////////////////////
- /// see WindowImpl::Display
- ///
- ////////////////////////////////////////////////////////////
- virtual void Display();
-
- ////////////////////////////////////////////////////////////
- /// see WindowImpl::ProcessEvents
- ///
- ////////////////////////////////////////////////////////////
- virtual void ProcessEvents();
-
- ////////////////////////////////////////////////////////////
- /// see WindowImpl::MakeActive
- ///
- ////////////////////////////////////////////////////////////
- virtual void SetActive(bool Active = true) const;
-
- ////////////////////////////////////////////////////////////
- /// see WindowImpl::UseVerticalSync
- ///
- ////////////////////////////////////////////////////////////
- virtual void UseVerticalSync(bool Enabled);
-
- ////////////////////////////////////////////////////////////
- /// see WindowImpl::ShowMouseCursor
- ///
- ////////////////////////////////////////////////////////////
- virtual void ShowMouseCursor(bool Show);
-
- ////////////////////////////////////////////////////////////
- /// see WindowImpl::SetCursorPosition
- ///
- ////////////////////////////////////////////////////////////
- virtual void SetCursorPosition(unsigned int Left, unsigned int Top);
-
- ////////////////////////////////////////////////////////////
- /// see WindowImpl::SetPosition
- ///
- ////////////////////////////////////////////////////////////
- virtual void SetPosition(int Left, int Top);
-
- ////////////////////////////////////////////////////////////
- /// /see WindowImpl::SetSize
- ///
- ////////////////////////////////////////////////////////////
- virtual void SetSize(unsigned int Width, unsigned int Height);
-
- ////////////////////////////////////////////////////////////
- /// see WindowImpl::Show
- ///
- ////////////////////////////////////////////////////////////
- virtual void Show(bool State);
-
- ////////////////////////////////////////////////////////////
- /// see WindowImpl::EnableKeyRepeat
- ///
- ////////////////////////////////////////////////////////////
- virtual void EnableKeyRepeat(bool Enabled);
-
- ////////////////////////////////////////////////////////////
- /// see WindowImpl::SetIcon
- ///
- ////////////////////////////////////////////////////////////
- virtual void SetIcon(unsigned int Width, unsigned int Height, const Uint8* Pixels);
-
-
-
- ////////////////////////////////////////////////////////////
- /// My own part starts here !
- ////////////////////////////////////////////////////////////
-
-
- ////////////////////////////////////////////////////////////
- // Member data
- ////////////////////////////////////////////////////////////
- sfPrivWindowRef myWrapper;
- bool myUseKeyRepeat;
- bool myMouseIn;
- float myWheelStatus;
-};
-
-} // namespace priv
-
-} // namespace sf
-
-#endif // SFML_WINDOWIMPLCOCOA_HPP