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-rw-r--r--src/SFML/Window/GlResource.cpp170
1 files changed, 85 insertions, 85 deletions
diff --git a/src/SFML/Window/GlResource.cpp b/src/SFML/Window/GlResource.cpp
index dda11a7..84725f8 100644
--- a/src/SFML/Window/GlResource.cpp
+++ b/src/SFML/Window/GlResource.cpp
@@ -1,85 +1,85 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/GlResource.hpp>
-#include <SFML/Window/GlContext.hpp>
-#include <SFML/System/Mutex.hpp>
-#include <SFML/System/Lock.hpp>
-
-
-namespace
-{
- // OpenGL resources counter and its mutex
- unsigned int count = 0;
- sf::Mutex mutex;
-}
-
-
-namespace sf
-{
-////////////////////////////////////////////////////////////
-GlResource::GlResource()
-{
- {
- // Protect from concurrent access
- Lock lock(mutex);
-
- // If this is the very first resource, trigger the global context initialization
- if (count == 0)
- priv::GlContext::globalInit();
-
- // Increment the resources counter
- count++;
- }
-
- // Now make sure that there is an active OpenGL context in the current thread
- priv::GlContext::ensureContext();
-}
-
-
-////////////////////////////////////////////////////////////
-GlResource::~GlResource()
-{
- // Protect from concurrent access
- Lock lock(mutex);
-
- // Decrement the resources counter
- count--;
-
- // If there's no more resource alive, we can trigger the global context cleanup
- if (count == 0)
- priv::GlContext::globalCleanup();
-}
-
-
-////////////////////////////////////////////////////////////
-void GlResource::ensureGlContext()
-{
- priv::GlContext::ensureContext();
-}
-
-} // namespace sf
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Window/GlResource.hpp>
+#include <SFML/Window/GlContext.hpp>
+#include <SFML/System/Mutex.hpp>
+#include <SFML/System/Lock.hpp>
+
+
+namespace
+{
+ // OpenGL resources counter and its mutex
+ unsigned int count = 0;
+ sf::Mutex mutex;
+}
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+GlResource::GlResource()
+{
+ {
+ // Protect from concurrent access
+ Lock lock(mutex);
+
+ // If this is the very first resource, trigger the global context initialization
+ if (count == 0)
+ priv::GlContext::globalInit();
+
+ // Increment the resources counter
+ count++;
+ }
+
+ // Now make sure that there is an active OpenGL context in the current thread
+ priv::GlContext::ensureContext();
+}
+
+
+////////////////////////////////////////////////////////////
+GlResource::~GlResource()
+{
+ // Protect from concurrent access
+ Lock lock(mutex);
+
+ // Decrement the resources counter
+ count--;
+
+ // If there's no more resource alive, we can trigger the global context cleanup
+ if (count == 0)
+ priv::GlContext::globalCleanup();
+}
+
+
+////////////////////////////////////////////////////////////
+void GlResource::ensureGlContext()
+{
+ priv::GlContext::ensureContext();
+}
+
+} // namespace sf