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-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Brad Leffler (brad.leffler@gmail.com) and Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_JOYSTICKSUPPORTOSX_HPP
-#define SFML_JOYSTICKSUPPORTOSX_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/OSXCarbon/Joystick.hpp>
-#include <Carbon/Carbon.h>
-#include <CoreFoundation/CoreFoundation.h>
-#include <IOKit/IOCFPlugIn.h>
-#include <IOKit/hid/IOHIDLib.h>
-#include <IOKit/hid/IOHIDUsageTables.h>
-#include <mach/mach_port.h>
-#include <string>
-#include <vector>
-
-
-namespace sf
-{
-namespace priv
-{
-
-////////////////////////////////////////////////////////////
-/// MacOS X implementation of JoystickSupport
-/// Give access to joystick related OS-specific functions
-////////////////////////////////////////////////////////////
-class JoystickSupport
-{
-
-public :
- ////////////////////////////////////////////////////////////
- /// Get all attached Joystick/Gamepad devices
- ///
- /// \return Error state of device retrieval
- ///
- ////////////////////////////////////////////////////////////
- int EnumerateDevices(std::vector<JoystickDevice> &devices);
-
- ////////////////////////////////////////////////////////////
- /// Enumerate all elements of a joystick/gamepad
- ///
- /// \return Error state of element enumeration
- ///
- ////////////////////////////////////////////////////////////
- static bool EnumerateElements(CFDictionaryRef dictionary, JoystickDevice *joystick);
-
- ////////////////////////////////////////////////////////////
- /// Callback for joystick elements
- ////////////////////////////////////////////////////////////
- static void ElementArrayCallback(const void *Object, void *Value);
-
- ////////////////////////////////////////////////////////////
- /// Determine the type and viability of a joystick element
- ////////////////////////////////////////////////////////////
- static void ValidateElement(CFDictionaryRef dictionary, JoystickDevice *joystick);
-
- ////////////////////////////////////////////////////////////
- /// Get an interface to the joystick
- ///
- /// \return Error state of device interface
- ///
- ////////////////////////////////////////////////////////////
- int GetDeviceInterface(io_object_t *hidDevice, JoystickDevice &joystick);
-
- ////////////////////////////////////////////////////////////
- /// Release all joysticks
- ////////////////////////////////////////////////////////////
- void ReleaseDevices(std::vector<JoystickDevice> &joysticks);
-
-private:
-
- mach_port_t myMasterPort;
-};
-
-} // namespace priv
-
-} // namespace sf
-
-#endif // SFML_JOYSTICKSUPPORTOSX_HPP