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@@ -1,1298 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2008 Lucas Soltic (elmerod@gmail.com) and Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#import <SFML/Window/OSXCocoa/WindowImplCocoa.hpp>
-#import <SFML/Window/OSXCocoa/WindowController.h>
-#import <SFML/Window/OSXCocoa/AppController.h>
-#import <SFML/Window/WindowStyle.hpp>
-#import <OpenGL/OpenGL.h>
-#import <OpenGL/gl.h>
-#import <Cocoa/Cocoa.h>
-#import <iostream>
-
-
-@implementation NSWindow (SFML)
-- (BOOL)canBecomeKeyWindow
-{
- return YES;
-}
-@end
-
-
-namespace sf
-{
-namespace priv
-{
-
-
-#define ONCE(make) \
-{ static int __done = 0;\
-if (!__done) {\
-make;\
-__done = 1;\
-} }
-
-
-enum {
- ConsumedEvent,
- UnusedEvent
-};
-
-
-////////////////////////////////////////////////////////////
-/// Structure containing all the members I can't directly put in the class definition
-/// because I would have to hide them in a #ifdef __OBJC__ block and the object
-/// allocator would allocate space for it as it would be called from a C++ code
-/// that wouldn't see these members
-////////////////////////////////////////////////////////////
-struct objc_members {
- WindowController *controller;
- NSWindow *window;
- NSOpenGLContext *context;
- NSOpenGLView *view;
-};
-
-////////////////////////////////////////////////////////////
-/// Pointer to the shared OpenGL context
-////////////////////////////////////////////////////////////
-static NSOpenGLContext *sharedContext = nil;
-
-
-////////////////////////////////////////////////////////////
-/// Private function declarations
-////////////////////////////////////////////////////////////
-static NSWindow * MakeWindow(WindowSettings& params, unsigned long style, VideoMode& mode, NSString *title);
-static NSOpenGLContext *MakeOpenGLContext(WindowSettings& params);
-static NSOpenGLView * MakeOpenGLView(NSWindow *window, NSOpenGLContext *context, WindowSettings& params);
-static void ConfigureWindow(NSWindow *window, NSOpenGLView *view, WindowController *controller);
-static Key::Code KeyForVirtualCode(unsigned short vCode);
-static Key::Code KeyForUnicode(unsigned short uniCode);
-static bool IsTextEvent(NSEvent *event);
-static bool MouseInside(NSWindow *window, NSView *view);
-
-
-////////////////////////////////////////////////////////////
-/// Default constructor
-/// (creates a dummy window to provide a valid OpenGL context)
-////////////////////////////////////////////////////////////
-WindowImplCocoa::WindowImplCocoa() :
-members(NULL),
-useKeyRepeat(false),
-mouseIn(false),
-wheelStatus(0.0f),
-fullscreen(false),
-fullscreenMode(0, 0, 0),
-desktopMode(0, 0, 0)
-{
- Initialize();
-
- // -- Ceylo --
- // We just want to have a valid support for an OpenGL context
-
- // So we create the OpenGL context
- WindowSettings params(0, 0, 0);
- members->context = MakeOpenGLContext(params);
-
- if (members->context != nil) {
- sharedContext = [members->context retain];
-
- // And we make it the current active OpenGL context
- SetActive();
- } else {
- error(__FILE__, __LINE__, "unable to make the main shared OpenGL context");
- }
-}
-
-
-////////////////////////////////////////////////////////////
-/// Create the window implementation from an existing control
-////////////////////////////////////////////////////////////
-WindowImplCocoa::WindowImplCocoa(WindowHandle Handle, WindowSettings& params) :
-members(NULL),
-useKeyRepeat(false),
-mouseIn(false),
-wheelStatus(0.0f),
-fullscreen(false),
-fullscreenMode(0, 0, 0),
-desktopMode(0, 0, 0)
-{
- Initialize();
-
- // Register ourselves for event handling
- [[AppController sharedController] registerWindow:this];
-
- // Make a WindowController to handle notifications
- members->controller = [[WindowController controllerWithWindow:this] retain];
-
- // Use existing window
- members->window = [static_cast <NSWindow *> (Handle) retain];
-
- if (members->window != nil) {
- // We make the OpenGL context, associate it to the OpenGL view
- // and add the view to our window
- members->context = MakeOpenGLContext(params);
-
- if (members->context != nil) {
- members->view = MakeOpenGLView(members->window, members->context, params);
-
- if (members->view != nil) {
- // initial mouse state
- mouseIn = MouseInside(members->window, members->view);
-
- // Initialize myWidth and myHeight members from base class with the window size
- myWidth = (unsigned) [members->window frame].size.width;
- myHeight = (unsigned) [members->window frame].size.height;
- } else {
- error(__FILE__, __LINE__, "failed to make OpenGL view for public window");
- }
- } else {
- error(__FILE__, __LINE__, "failed to make OpenGL context for public window");
- }
- } else {
- error(__FILE__, __LINE__, "invalid imported window");
- }
-}
-
-
-////////////////////////////////////////////////////////////
-/// Create the window implementation
-////////////////////////////////////////////////////////////
-WindowImplCocoa::WindowImplCocoa(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, WindowSettings& params) :
-members(NULL),
-useKeyRepeat(false),
-mouseIn(false),
-wheelStatus(0.0f),
-fullscreen(WindowStyle & Style::Fullscreen),
-fullscreenMode(0, 0, 0),
-desktopMode(0, 0, 0)
-{
- Initialize();
-
- // Make a WindowController to handle notifications
- members->controller = [[WindowController controllerWithWindow:this] retain];
-
- // Create a new window with given size, title and style
- // First we define some objects used for our window
- NSString *title = [NSString stringWithUTF8String:Title.c_str()];
-
- // We create the window
- members->window = MakeWindow(params, WindowStyle, Mode, title);
-
-
- if (members->window != nil) {
- members->context = MakeOpenGLContext(params);
-
- if (members->context != nil) {
- // We make the OpenGL context, associate it to the OpenGL view
- // and add the view to our window
- members->view = MakeOpenGLView(members->window, members->context, params);
-
- if (members->view != nil) {
- // Set observers and some window settings
- ConfigureWindow(members->window, members->view, members->controller);
-
- // initial mouse state
- mouseIn = MouseInside(members->window, members->view);
-
- // We set the myWidth and myHeight members to the correct values
- myWidth = Mode.Width;
- myHeight = Mode.Height;
-
- if (WindowStyle & Style::Fullscreen) {
- fullscreenMode = Mode;
- }
- } else {
- error(__FILE__, __LINE__, "failed to make OpenGL view for public window");
- }
- } else {
- error(__FILE__, __LINE__, "failed to make OpenGL context for public window");
- }
- } else {
- error(__FILE__, __LINE__, "failed to make window");
- }
-}
-
-
-////////////////////////////////////////////////////////////
-/// Destructor
-////////////////////////////////////////////////////////////
-WindowImplCocoa::~WindowImplCocoa()
-{
- // Destroy the OpenGL context, the window and every resource allocated by this class
- Show(false);
-
- [[NSNotificationCenter defaultCenter] removeObserver:members->window];
- [[NSNotificationCenter defaultCenter] removeObserver:members->view];
- [members->controller release];
-
- [sharedContext release];
- [members->context release];
- [members->view release];
- [members->window release];
-
- [[AppController sharedController] unregisterWindow:this];
- free (members);
-}
-
-
-////////////////////////////////////////////////////////////
-/// Check if there's an active context on the current thread
-////////////////////////////////////////////////////////////
-bool WindowImplCocoa::IsContextActive()
-{
- return ([NSOpenGLContext currentContext] != NULL);
-}
-
-
-////////////////////////////////////////////////////////////
-/// Handle a Cocoa NSEvent
-////////////////////////////////////////////////////////////
-void WindowImplCocoa::HandleEvent(void *eventPtr)
-{
- NSEvent *event = static_cast <NSEvent *> (eventPtr);
- int eventStatus = UnusedEvent;
-
- switch ([event type]) {
- case NSKeyDown:
- eventStatus = HandleKeyDown(eventPtr);
- break;
-
- case NSKeyUp:
- eventStatus = HandleKeyUp(eventPtr);
- break;
-
- case NSFlagsChanged:
- eventStatus = HandleModifierKey(eventPtr);
- break;
-
- case NSScrollWheel:
- eventStatus = HandleMouseWheel(eventPtr);
- break;
-
- case NSLeftMouseDown:
- case NSRightMouseDown:
- eventStatus = HandleMouseDown(eventPtr);
- break;
-
- case NSLeftMouseUp:
- case NSRightMouseUp:
- eventStatus = HandleMouseUp(eventPtr);
- break;
-
- case NSMouseMoved:
- case NSLeftMouseDragged:
- case NSRightMouseDragged:
- case NSOtherMouseDragged:
- eventStatus = HandleMouseMove(eventPtr);
- break;
-
- default:
- break;
- }
-
- if (eventStatus == UnusedEvent) {
- [NSApp sendEvent:event];
- }
-}
-
-
-////////////////////////////////////////////////////////////
-/// Handle event sent by the default NSNotificationCenter
-////////////////////////////////////////////////////////////
-void WindowImplCocoa::HandleNotifiedEvent(Event& event)
-{
- // Set myWidth and myHeight to correct value if
- // window size changed
- switch (event.Type) {
- case Event::Resized:
- myWidth = event.Size.Width;
- myHeight = event.Size.Height;
- break;
-
- default:
- break;
- }
-
- // And send the event
- SendEvent(event);
-}
-
-
-////////////////////////////////////////////////////////////
-/// Handle a key down event (NSEvent)
-////////////////////////////////////////////////////////////
-int WindowImplCocoa::HandleKeyDown(void *eventPtr)
-{
- NSEvent *event = static_cast <NSEvent *> (eventPtr);
-
- Event sfEvent;
- unichar chr = 0, rawchr = 0;
- unsigned mods = [event modifierFlags];
-
- if ([[event characters] length]) {
- chr = [[event characters] characterAtIndex:0];
-
- // Note : I got a crash (out of bounds exception) while typing so now I test...
- if ([[event charactersIgnoringModifiers] length])
- rawchr = [[event charactersIgnoringModifiers] characterAtIndex:0];
-
- }
-
- if (mods & NSCommandKeyMask) {
- // Application commands
- [NSApp sendEvent:event];
- }
-
- // User events
-
- if (!useKeyRepeat && [event isARepeat]) {
- return ConsumedEvent;
- }
-
- // Is it also a text event ?
- if (IsTextEvent(event)) {
- sfEvent.Type = Event::TextEntered;
- sfEvent.Text.Unicode = chr;
-
- SendEvent(sfEvent);
- }
-
- // Anyway it's also a KeyPressed event
- sfEvent.Type = Event::KeyPressed;
-
- // Get the keys
- if (Key::Code(0) == (sfEvent.Key.Code = KeyForUnicode(chr))) {
- sfEvent.Key.Code = KeyForVirtualCode([event keyCode]);
- }
-
- // Get the modifiers
- sfEvent.Key.Alt = mods & NSAlternateKeyMask;
- sfEvent.Key.Control = mods & NSControlKeyMask;
- sfEvent.Key.Shift = mods & NSShiftKeyMask;
-
- SendEvent(sfEvent);
-
- return ConsumedEvent;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Handle a key up event (NSEvent)
-////////////////////////////////////////////////////////////
-int WindowImplCocoa::HandleKeyUp(void *eventPtr)
-{
- NSEvent *event = static_cast <NSEvent *> (eventPtr);
-
- Event sfEvent;
- unsigned mods = [event modifierFlags];
- unichar chr = 0;
-
- if ([[event characters] length]) {
- chr = [[event characters] characterAtIndex:0];
- }
-
- if (mods & NSCommandKeyMask) {
- [NSApp sendEvent:event];
- }
-
- sfEvent.Type = Event::KeyReleased;
-
- // Get the code
- if (Key::Code(0) == (sfEvent.Key.Code = KeyForUnicode(chr))) {
- sfEvent.Key.Code = KeyForVirtualCode([event keyCode]);
- }
-
- // Get the modifiers
- sfEvent.Key.Alt = mods & NSAlternateKeyMask;
- sfEvent.Key.Control = mods & NSControlKeyMask;
- sfEvent.Key.Shift = mods & NSShiftKeyMask;
-
- SendEvent(sfEvent);
-
- return ConsumedEvent;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Handle a key modifier event [Command, Option, Control, Shift]
-////////////////////////////////////////////////////////////
-int WindowImplCocoa::HandleModifierKey(void *eventPtr)
-{
- NSEvent *event = static_cast <NSEvent *> (eventPtr);
- Event sfEvent;
- unsigned mods = [event modifierFlags];
-
- sfEvent.Type = Event::KeyPressed;
- sfEvent.Key.Code = KeyForVirtualCode([event keyCode]);
-
- sfEvent.Key.Alt = mods & NSAlternateKeyMask;
- sfEvent.Key.Control = mods & NSControlKeyMask;
- sfEvent.Key.Shift = mods & NSShiftKeyMask;
-
- if (!(mods & NSAlternateKeyMask) &&
- (sfEvent.Key.Code == Key::LAlt || sfEvent.Key.Code == Key::RAlt)) {
- sfEvent.Type = Event::KeyReleased;
- }
-
- if (!(mods & NSControlKeyMask) &&
- (sfEvent.Key.Code == Key::LControl || sfEvent.Key.Code == Key::RControl)) {
- sfEvent.Type = Event::KeyReleased;
- }
-
- if (!(mods & NSShiftKeyMask) &&
- (sfEvent.Key.Code == Key::LShift || sfEvent.Key.Code == Key::RShift)) {
- sfEvent.Type = Event::KeyReleased;
- }
-
- if (!(mods & NSCommandKeyMask) &&
- (sfEvent.Key.Code == Key::LSystem || sfEvent.Key.Code == Key::RSystem)) {
- sfEvent.Type = Event::KeyReleased;
- }
-
- SendEvent(sfEvent);
-
- return UnusedEvent;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Handle a mouse down event (NSEvent)
-////////////////////////////////////////////////////////////
-int WindowImplCocoa::HandleMouseDown(void *eventPtr)
-{
- NSEvent *event = static_cast <NSEvent *> (eventPtr);
- Event sfEvent;
- NSPoint loc = {0, 0}, relativeLoc = {0, 0};
- unsigned mods = [event modifierFlags];
-
- switch ([event type]) {
- case NSLeftMouseDown:
- sfEvent.Type = Event::MouseButtonPressed;
-
- if (mods & NSControlKeyMask) {
- sfEvent.MouseButton.Button = Mouse::Right;
- } else {
- sfEvent.MouseButton.Button = Mouse::Left;
- }
-
- // Get mouse position
- loc = [NSEvent mouseLocation];
-
- relativeLoc = [members->window convertScreenToBase:loc];
- relativeLoc.y = [[members->window contentView] frame].size.height - relativeLoc.y;
-
- sfEvent.MouseButton.X = (int) relativeLoc.x;
- sfEvent.MouseButton.Y = (int) relativeLoc.y;
-
- SendEvent(sfEvent);
- break;
-
- case NSRightMouseDown:
- sfEvent.Type = Event::MouseButtonPressed;
- sfEvent.MouseButton.Button = Mouse::Right;
-
- // Get mouse position
- loc = [NSEvent mouseLocation];
-
- relativeLoc = [members->window convertScreenToBase:loc];
- relativeLoc.y = [[members->window contentView] frame].size.height - relativeLoc.y;
-
- sfEvent.MouseButton.X = (int) relativeLoc.x;
- sfEvent.MouseButton.Y = (int) relativeLoc.y;
-
- SendEvent(sfEvent);
- break;
-
- default:
- break;
- }
-
- return UnusedEvent;
-
-}
-
-
-////////////////////////////////////////////////////////////
-/// Handle a mouse up event (NSEvent)
-////////////////////////////////////////////////////////////
-int WindowImplCocoa::HandleMouseUp(void *eventPtr)
-{
- NSEvent *event = static_cast <NSEvent *> (eventPtr);
- Event sfEvent;
- NSPoint loc = {0, 0}, relativeLoc = {0, 0};
- unsigned mods = [event modifierFlags];
-
- switch ([event type]) {
- case NSLeftMouseUp:
- sfEvent.Type = Event::MouseButtonReleased;
-
- if (mods & NSControlKeyMask) {
- sfEvent.MouseButton.Button = Mouse::Right;
- } else {
- sfEvent.MouseButton.Button = Mouse::Left;
- }
-
- // Get mouse position
- loc = [NSEvent mouseLocation];
-
- relativeLoc = [members->window convertScreenToBase:loc];
- relativeLoc.y = [[members->window contentView] frame].size.height - relativeLoc.y;
-
- sfEvent.MouseButton.X = (int) relativeLoc.x;
- sfEvent.MouseButton.Y = (int) relativeLoc.y;
-
- SendEvent(sfEvent);
- break;
-
- case NSRightMouseUp:
- sfEvent.Type = Event::MouseButtonReleased;
- sfEvent.MouseButton.Button = Mouse::Right;
-
- // Get mouse position
- loc = [NSEvent mouseLocation];
- relativeLoc = [members->window convertScreenToBase:loc];
- relativeLoc.y = [[members->window contentView] frame].size.height - relativeLoc.y;
-
- sfEvent.MouseButton.X = (int) relativeLoc.x;
- sfEvent.MouseButton.Y = (int) relativeLoc.y;
-
- SendEvent(sfEvent);
- break;
-
- default:
- break;
- }
-
- return UnusedEvent;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Handle a mouse move event (NSEvent)
-////////////////////////////////////////////////////////////
-int WindowImplCocoa::HandleMouseMove(void *eventPtr)
-{
- Event sfEvent;
- NSPoint loc = {0, 0}, relativeLoc = {0, 0};
-
- loc = [NSEvent mouseLocation];
- relativeLoc = [members->window convertScreenToBase:loc];
- relativeLoc.y = [[members->window contentView] frame].size.height - relativeLoc.y;
- sfEvent.Type = Event::MouseMoved;
-
- sfEvent.MouseMove.X = (int) relativeLoc.x;
- sfEvent.MouseMove.Y = (int) relativeLoc.y;
-
- SendEvent(sfEvent);
-
- // MouseEntered and MouseLeft events
- if (MouseInside(members->window, members->view) && !mouseIn) {
- sfEvent.Type = Event::MouseEntered;
- mouseIn = true;
- SendEvent(sfEvent);
- } else if (!MouseInside(members->window, members->view) && mouseIn) {
- sfEvent.Type = Event::MouseLeft;
- mouseIn = false;
- SendEvent(sfEvent);
- }
-
- return UnusedEvent;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Handle a mouse wheel event (NSEvent)
-////////////////////////////////////////////////////////////
-int WindowImplCocoa::HandleMouseWheel(void *eventPtr)
-{
- NSEvent *event = static_cast <NSEvent *> (eventPtr);
-
- wheelStatus += [event deltaY];
-
- if (wheelStatus > 1.0f || wheelStatus < -1.0f) {
- Event sfEvent;
- sfEvent.Type = Event::MouseWheelMoved;
- sfEvent.MouseWheel.Delta = (int)wheelStatus;
- SendEvent(sfEvent);
-
- wheelStatus -= (int)wheelStatus;
- }
-
- return UnusedEvent;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Return a pointer to the NSWindow object
-////////////////////////////////////////////////////////////
-void *WindowImplCocoa::CocoaWindow(void)
-{
- return static_cast <void *> (members->window);
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see sfWindowImpl::Display
-////////////////////////////////////////////////////////////
-void WindowImplCocoa::Display()
-{
- [members->context flushBuffer];
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see sfWindowImpl::ProcessEvents
-////////////////////////////////////////////////////////////
-void WindowImplCocoa::ProcessEvents()
-{
- if (![NSApp isRunning])
- return;
-
- [[AppController sharedController] processEvents];
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see sfWindowImpl::MakeActive
-////////////////////////////////////////////////////////////
-void WindowImplCocoa::SetActive(bool Active) const
-{
- if (Active) {
- if ([NSOpenGLContext currentContext] != members->context)
- [members->context makeCurrentContext];
- } else {
- if ([NSOpenGLContext currentContext] == members->context)
- [NSOpenGLContext clearCurrentContext];
- }
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see sfWindowImpl::UseVerticalSync
-////////////////////////////////////////////////////////////
-void WindowImplCocoa::UseVerticalSync(bool Enabled)
-{
- GLint enable = (Enabled) ? 1 : 0;
- [members->context setValues:&enable forParameter:NSOpenGLCPSwapInterval];
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see sfWindowImpl::ShowMouseCursor
-////////////////////////////////////////////////////////////
-void WindowImplCocoa::ShowMouseCursor(bool flag)
-{
- if (flag) {
- [NSCursor unhide];
- } else {
- [NSCursor hide];
- }
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see sfWindowImpl::SetCursorPosition
-////////////////////////////////////////////////////////////
-void WindowImplCocoa::SetCursorPosition(unsigned int Left, unsigned int Top)
-{
- // Change the cursor position (Left and Top are relative to this window)
- NSPoint pos = NSMakePoint ((float) Left, (float) Top);
-
- // Flip for SFML window coordinate system
- pos.y = [members->window frame].size.height - pos.y;
-
- // Adjust for view reference instead of window
- pos.y -= [members->window frame].size.height - [members->view frame].size.height;
-
- // Convert to screen coordinates
- NSPoint absolute = [members->window convertBaseToScreen:pos];
-
- // Flip screen coodinates
- absolute.y = [[NSScreen mainScreen] frame].size.height - absolute.y;
-
- // Move cursor
- CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, CGPointMake(absolute.x, absolute.y));
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see sfWindowImpl::SetPosition
-////////////////////////////////////////////////////////////
-void WindowImplCocoa::SetPosition(int Left, int Top)
-{
- if (!fullscreen) {
- // Change the window position
- Top = (int) [[members->window screen] frame].size.height - Top;
- [members->window setFrameTopLeftPoint:NSMakePoint(Left, Top)];
- }
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::SetSize
-///
-////////////////////////////////////////////////////////////
-void WindowImplCocoa::SetSize(unsigned int Width, unsigned int Height)
-{
- if (!fullscreen) {
- [members->window setFrame:NSMakeRect([members->window frame].origin.x,
- [members->window frame].origin.y,
- (float) Width, (float) Height)
- display:YES];
- }
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see sfWindowImpl::Show
-////////////////////////////////////////////////////////////
-void WindowImplCocoa::Show(bool State)
-{
- if (State) {
- // Register ourselves for event handling
- [[AppController sharedController] registerWindow:this];
-
- if (fullscreen) {
- desktopMode = VideoMode::GetDesktopMode();
- [NSMenu setMenuBarVisible:NO];
-
- CFDictionaryRef bestMode = CGDisplayBestModeForParameters (CGMainDisplayID(),
- fullscreenMode.BitsPerPixel,
- fullscreenMode.Width,
- fullscreenMode.Height,
- NULL);
-
- CGDisplaySwitchToMode(CGMainDisplayID(), bestMode);
- [members->window center];
- }
-
- // Show the window
- [members->window makeKeyAndOrderFront:nil];
- } else {
- // Close the window
- [members->window close];
-
- if (fullscreen) {
- CFDictionaryRef bestMode = CGDisplayBestModeForParameters (CGMainDisplayID(),
- desktopMode.BitsPerPixel,
- desktopMode.Width,
- desktopMode.Height,
- NULL);
-
- CGDisplaySwitchToMode(CGMainDisplayID(), bestMode);
- [NSMenu setMenuBarVisible:YES];
- }
-
- // Unregister ourselves from the event handler
- [[AppController sharedController] unregisterWindow:this];
- }
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see sfWindowImpl::EnableKeyRepeat
-////////////////////////////////////////////////////////////
-void WindowImplCocoa::EnableKeyRepeat(bool Enabled)
-{
- useKeyRepeat = Enabled;
-}
-
-
-////////////////////////////////////////////////////////////
-/// see WindowImpl::SetIcon
-////////////////////////////////////////////////////////////
-void WindowImplCocoa::SetIcon(unsigned int Width, unsigned int Height, const Uint8* Pixels)
-{
- // Nothing to do
-}
-
-
-////////////////////////////////////////////////////////////
-/// Make some allocations and initializations
-////////////////////////////////////////////////////////////
-void WindowImplCocoa::Initialize(void)
-{
- // Allocate mem for the private objc members
- members = new objc_members;
- if (!members) {
- error(__FILE__, __LINE__, "couldn't allocate private objc members structure");
- }
- bzero(members, sizeof(*members));
-
- // Needed to always have an autorelease pool as soon as application is launched
- [SharedAppController resetPool];
-
- // Register application if needed and launch it
- [SharedAppController runApplication];
-}
-
-
-////////////////////////////////////////////////////////////
-/// Make the window
-////////////////////////////////////////////////////////////
-static NSWindow *MakeWindow(WindowSettings& params, unsigned long style, VideoMode& mode, NSString *title)
-{
- NSWindow *window = nil;
-
- NSRect frame = NSMakeRect (0.0f, 0.0f, (float) mode.Width, (float) mode.Height);
- unsigned int mask = 0;
-
- // We grab options from WindowStyle and add them to our window mask
- if (style & Style::None || style & Style::Fullscreen) {
- mask |= NSBorderlessWindowMask;
-
- if (style & style & Style::Fullscreen) {
- // Check display mode and put new values in 'mode' if needed
- boolean_t exact = true;
- CFDictionaryRef properties = CGDisplayBestModeForParameters(kCGDirectMainDisplay, mode.BitsPerPixel,
- mode.Width, mode.Height, &exact);
-
- if (!properties)
- return nil;
-
- if (exact == false) {
- CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(properties, kCGDisplayWidth),
- kCFNumberIntType, &mode.Width);
-
- CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(properties, kCGDisplayHeight),
- kCFNumberIntType, &mode.Height);
-
- CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(properties, kCGDisplayBitsPerPixel),
- kCFNumberIntType, &mode.BitsPerPixel);
- }
- }
-
- } else {
- if (style & Style::Titlebar) {
- mask |= NSTitledWindowMask;
- mask |= NSMiniaturizableWindowMask;
- }
-
- if (style & Style::Resize) {
- mask |= NSTitledWindowMask;
- mask |= NSMiniaturizableWindowMask;
- mask |= NSResizableWindowMask;
- }
-
- if (style & Style::Close) {
- mask |= NSTitledWindowMask;
- mask |= NSClosableWindowMask;
- mask |= NSMiniaturizableWindowMask;
- }
- }
-
- // Now we make the window with the values we got
- // Note: defer flag set to NO to be able to use OpenGL in our window
- window = [[NSWindow alloc] initWithContentRect:frame
- styleMask:mask
- backing:NSBackingStoreBuffered
- defer:NO];
-
- if (window != nil) {
- // We set title and window position
- [window setTitle:title];
- [window center];
- }
-
- return window;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Make the OpenGL pixel format from the given attributes
-////////////////////////////////////////////////////////////
-static NSOpenGLContext *MakeOpenGLContext(WindowSettings& params)
-{
- NSOpenGLPixelFormat *pixFormat = nil;
- NSOpenGLContext *context = nil;
- unsigned idx = 0, samplesIdx = 0;
-
- // Attributes list
- NSOpenGLPixelFormatAttribute attribs[15] = {(NSOpenGLPixelFormatAttribute) 0};
-
- // Accelerated, double buffered
- attribs[idx++] = NSOpenGLPFAClosestPolicy;
- attribs[idx++] = NSOpenGLPFADoubleBuffer;
- attribs[idx++] = NSOpenGLPFAAccelerated;
-
- // windowed context
- attribs[idx++] = NSOpenGLPFAWindow;
-
- // Color size ; usually 32 bits per pixel
- attribs[idx++] = NSOpenGLPFAColorSize;
- attribs[idx++] = (NSOpenGLPixelFormatAttribute) VideoMode::GetDesktopMode().BitsPerPixel;
-
- // Z-buffer size
- attribs[idx++] = NSOpenGLPFADepthSize;
- attribs[idx++] = (NSOpenGLPixelFormatAttribute) params.DepthBits;
-
- // Stencil bits (I don't really know what's that...)
- attribs[idx++] = NSOpenGLPFAStencilSize;
- attribs[idx++] = (NSOpenGLPixelFormatAttribute) params.StencilBits;
-
- // Antialiasing settings
- if (params.AntialiasingLevel) {
- samplesIdx = idx;
-
- attribs[idx++] = NSOpenGLPFASamples;
- attribs[idx++] = (NSOpenGLPixelFormatAttribute) params.AntialiasingLevel;
-
- attribs[idx++] = NSOpenGLPFASampleBuffers;
- attribs[idx++] = (NSOpenGLPixelFormatAttribute) GL_TRUE;
- }
-
- pixFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
-
- // If pixel format creation fails and antialiasing level is
- // greater than 2, we set it to 2.
- if (pixFormat == nil && params.AntialiasingLevel > 2) {
- std::cerr << "Failed to find a pixel format supporting " << params.AntialiasingLevel << " antialiasing levels ; trying with 2 levels" << std::endl;
- params.AntialiasingLevel = attribs[samplesIdx + 1] = (NSOpenGLPixelFormatAttribute) 2;
-
- pixFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
- }
-
- // If pixel format creation fails and antialiasing is enabled,
- // we disable it.
- if (pixFormat == nil && params.AntialiasingLevel > 0) {
- std::cerr << "Failed to find a pixel format supporting antialiasing ; antialiasing will be disabled" << std::endl;
- attribs[samplesIdx] = (NSOpenGLPixelFormatAttribute) nil;
-
- pixFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
- }
-
- if (pixFormat) {
- context = [[NSOpenGLContext alloc] initWithFormat:pixFormat
- shareContext:[sharedContext retain]];
-
- // Grab the effective properties from our OpenGL context
- GLint tmpColorSize = 0, tmpDepthSize = 0, tmpStencilBits = 0, tmpAntialiasingLevel = 0;
-
- if (context) {
- [pixFormat getValues:&tmpColorSize
- forAttribute:NSOpenGLPFAColorSize
- forVirtualScreen:[context currentVirtualScreen]];
-
- [pixFormat getValues:&tmpDepthSize
- forAttribute:NSOpenGLPFADepthSize
- forVirtualScreen:[context currentVirtualScreen]];
-
- [pixFormat getValues:&tmpStencilBits
- forAttribute:NSOpenGLPFAStencilSize
- forVirtualScreen:[context currentVirtualScreen]];
-
- [pixFormat getValues:&tmpAntialiasingLevel
- forAttribute:NSOpenGLPFASamples
- forVirtualScreen:[context currentVirtualScreen]];
- }
-
-
- params.DepthBits = (unsigned) tmpDepthSize;
- params.StencilBits = (unsigned) tmpStencilBits;
- params.AntialiasingLevel = (unsigned) tmpAntialiasingLevel;
-
- [pixFormat release];
- }
-
- return context;
-}
-
-
-static NSOpenGLView * MakeOpenGLView(NSWindow *window, NSOpenGLContext *context, WindowSettings& params)
-{
- assert(window != nil);
- assert(context != nil);
-
- NSOpenGLView *view = nil;
-
-
- // We make the NSOpenGLView
- view = [[NSOpenGLView alloc] initWithFrame:[[window contentView] bounds]
- pixelFormat:nil];
-
- if (view) {
- // We add the NSOpenGLView to the window
- [[window contentView] addSubview:view];
-
- [view setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
- [view clearGLContext];
- [view setOpenGLContext:context];
- [context setView:view];
- } else {
- error(__FILE__, __LINE__, "failed to make view");
- }
-
- return view;
-}
-
-
-static void ConfigureWindow(NSWindow *window, NSOpenGLView *view, WindowController *controller)
-{
- assert(window != nil);
- assert(view != nil);
- assert(controller != nil);
-
- // We need to update the OpenGL view when it changes
- NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
- [nc addObserver:controller
- selector:@selector(viewFrameDidChange:)
- name:NSViewFrameDidChangeNotification
- object:view];
-
- // We want to know when our window got the focus
- [nc addObserver:controller
- selector:@selector(windowDidBecomeMain:)
- name:NSWindowDidBecomeMainNotification
- object:window];
-
- // We want to know when our window lost the focus
- [nc addObserver:controller
- selector:@selector(windowDidResignMain:)
- name:NSWindowDidResignMainNotification
- object:window];
-
- // We want to know when the user closes the window
- [nc addObserver:controller
- selector:@selector(windowWillClose:)
- name:NSWindowWillCloseNotification
- object:window];
-
- // I want to re-center the window if it's a full screen one and moved by Spaces
- [nc addObserver:controller
- selector:@selector(windowDidMove:)
- name:NSWindowDidMoveNotification
- object:window];
-
-
- // Needed not to make application crash when releasing the window in our destructor
- // (I prefer to take control of everything :P)
- [window setReleasedWhenClosed:NO];
- [window setAcceptsMouseMovedEvents:YES];
-}
-
-
-////////////////////////////////////////////////////////////
-/// Return the SFML key corresponding to a key code
-////////////////////////////////////////////////////////////
-static Key::Code KeyForVirtualCode(unsigned short vCode)
-{
- static struct {
- unsigned short code;
- Key::Code sfKey;
- } virtualTable[] =
- {
- {0x35, Key::Escape},
- {0x31, Key::Space},
- {0x24, Key::Return}, // main Return key
- {0x4C, Key::Return}, // pav Return key
- {0x33, Key::Back},
- {0x30, Key::Tab},
- {0x74, Key::PageUp},
- {0x79, Key::PageDown},
- {0x77, Key::End},
- {0x73, Key::Home},
- {0x72, Key::Insert},
- {0x75, Key::Delete},
- {0x45, Key::Add},
- {0x4E, Key::Subtract},
- {0x43, Key::Multiply},
- {0x4B, Key::Divide},
-
- {0x7A, Key::F1}, {0x78, Key::F2}, {0x63, Key::F3},
- {0x76, Key::F4}, {0x60, Key::F5}, {0x61, Key::F6},
- {0x62, Key::F7}, {0x64, Key::F8}, {0x65, Key::F9},
- {0x6D, Key::F10}, {0x67, Key::F11}, {0x6F, Key::F12},
- {0x69, Key::F13}, {0x6B, Key::F14}, {0x71, Key::F15},
-
- {0x7B, Key::Left},
- {0x7C, Key::Right},
- {0x7E, Key::Up},
- {0x7D, Key::Down},
-
- {0x52, Key::Numpad0}, {0x53, Key::Numpad1}, {0x54, Key::Numpad2},
- {0x55, Key::Numpad3}, {0x56, Key::Numpad4}, {0x57, Key::Numpad5},
- {0x58, Key::Numpad6}, {0x59, Key::Numpad7}, {0x5B, Key::Numpad8},
- {0x5C, Key::Numpad9},
-
- {0x1D, Key::Num0}, {0x12, Key::Num1}, {0x13, Key::Num2},
- {0x14, Key::Num3}, {0x15, Key::Num4}, {0x17, Key::Num5},
- {0x16, Key::Num6}, {0x1A, Key::Num7}, {0x1C, Key::Num8},
- {0x19, Key::Num9},
-
- {0x3B, Key::LControl}, //< Left Ctrl
- {0x3A, Key::LAlt}, //< Left Option/Alt
- {0x37, Key::LSystem}, //< Left Command
- {0x38, Key::LShift}, //< Left Shift
- {0x3E, Key::RControl}, //< Right Ctrl
- {0x3D, Key::RAlt}, //< Right Option/Alt
- {0x36, Key::RSystem}, //< Right Command
- {0x3C, Key::RShift}, //< Right Shift
-
- {0x39, Key::Code(0)} //< Caps Lock
- };
-
- Key::Code result = Key::Code(0);
-
- for (unsigned i = 0;virtualTable[i].code;i++) {
- if (virtualTable[i].code == vCode) {
- result = virtualTable[i].sfKey;
- break;
- }
- }
-
- return result;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Return the SFML key corresponding to a unicode code
-////////////////////////////////////////////////////////////
-static Key::Code KeyForUnicode(unsigned short uniCode)
-{
- static struct {
- unsigned short character;
- Key::Code sfKey;
- } unicodeTable[] =
- {
- {'!', Key::Code(0)}, //< No Key for this code
- {'"', Key::Code(0)}, //< No Key for this code
- {'#', Key::Code(0)}, //< No Key for this code
- {'$', Key::Code(0)}, //< No Key for this code
- {'%', Key::Code(0)}, //< No Key for this code
- {'&', Key::Code(0)}, //< No Key for this code
- {'\'', Key::Quote},
- {'(', Key::Code(0)}, //< No Key for this code
- {')', Key::Code(0)}, //< No Key for this code
- {'*', Key::Multiply},
- {'+', Key::Add},
- {',', Key::Comma},
- {'-', Key::Code(0)}, //< Handled by KeyForVirtualCode()
- {'.', Key::Period},
- {'/', Key::Code(0)}, //< Handled by KeyForVirtualCode()
- {'0', Key::Code(0)}, //< Handled by KeyForVirtualCode()
- {'1', Key::Code(0)}, //< Handled by KeyForVirtualCode()
- {'2', Key::Code(0)}, //< Handled by KeyForVirtualCode()
- {'3', Key::Code(0)}, //< Handled by KeyForVirtualCode()
- {'4', Key::Code(0)}, //< Handled by KeyForVirtualCode()
- {'5', Key::Code(0)}, //< Handled by KeyForVirtualCode()
- {'6', Key::Code(0)}, //< Handled by KeyForVirtualCode()
- {'7', Key::Code(0)}, //< Handled by KeyForVirtualCode()
- {'8', Key::Code(0)}, //< Handled by KeyForVirtualCode()
- {'9', Key::Code(0)}, //< Handled by KeyForVirtualCode()
- {':', Key::Code(0)}, //< No Key for this code
- {';', Key::SemiColon},
- {'<', Key::Code(0)}, //< No Key for this code
- {'=', Key::Equal},
- {'>', Key::Code(0)}, //< No Key for this code
- {'?', Key::Code(0)}, //< No Key for this code
- {'@', Key::Code(0)}, //< No Key for this code
- {'A', Key::A}, {'B', Key::B}, {'C', Key::C},
- {'D', Key::D}, {'E', Key::E}, {'F', Key::F},
- {'G', Key::G}, {'H', Key::H}, {'I', Key::I},
- {'J', Key::J}, {'K', Key::K}, {'L', Key::L},
- {'M', Key::M}, {'N', Key::N}, {'O', Key::O},
- {'P', Key::P}, {'Q', Key::Q}, {'R', Key::R},
- {'S', Key::S}, {'T', Key::T}, {'U', Key::U},
- {'V', Key::V}, {'W', Key::W}, {'X', Key::X},
- {'Y', Key::Y}, {'Z', Key::Z},
- {'[', Key::LBracket},
- {'\\', Key::BackSlash},
- {']', Key::RBracket},
- {'^', Key::Code(0)}, //< No Key for this code
- {'_', Key::Code(0)}, //< No Key for this code
- {'`', Key::Code(0)}, //< No Key for this code
- {'a', Key::A}, {'b', Key::B}, {'c', Key::C},
- {'d', Key::D}, {'e', Key::E}, {'f', Key::F},
- {'g', Key::G}, {'h', Key::H}, {'i', Key::I},
- {'j', Key::J}, {'k', Key::K}, {'l', Key::L},
- {'m', Key::M}, {'n', Key::N}, {'o', Key::O},
- {'p', Key::P}, {'q', Key::Q}, {'r', Key::R},
- {'s', Key::S}, {'t', Key::T}, {'u', Key::U},
- {'v', Key::V}, {'w', Key::W}, {'x', Key::X},
- {'y', Key::Y}, {'z', Key::Z},
- {'{', Key::Code(0)}, //< No Key for this code
- {'|', Key::Code(0)}, //< No Key for this code
- {'}', Key::Code(0)}, //< No Key for this code
- {'~', Key::Tilde},
- {0, Key::Code(0)}
- };
-
- Key::Code result = Key::Code(0);
-
- for (unsigned i = 0;unicodeTable[i].character;i++) {
- if (unicodeTable[i].character == uniCode) {
- result = unicodeTable[i].sfKey;
- break;
- }
- }
-
- return result;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Return whether 'ev' must be considered as a TextEntered event
-////////////////////////////////////////////////////////////
-static bool IsTextEvent(NSEvent *event)
-{
- bool res = false;
-
- if (event && [event type] == NSKeyDown && [[event characters] length]) {
- unichar code = [[event characters] characterAtIndex:0];
-
- // Codes from 0xF700 to 0xF8FF are non text keys (see NSEvent.h)
- if (code < 0xF700 || code > 0xF8FF)
- res = true;
- }
-
- return res;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Return whether the mouse is on our OpenGL view
-////////////////////////////////////////////////////////////
-static bool MouseInside(NSWindow *window, NSView *view)
-{
- bool res = false;
-
- if (window && view && [window isVisible]) {
- NSPoint relativeToWindow = [window mouseLocationOutsideOfEventStream];
- NSPoint relativeToView = [view convertPoint:relativeToWindow fromView:nil];
-
- if (NSPointInRect (relativeToView, [view bounds]))
- res = true;
- }
-
- return res;
-}
-
-} // namespace priv
-
-} // namespace sf
-