summaryrefslogtreecommitdiff
path: root/src/SFML/Window/Template for new ports/WindowImplXXX.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/SFML/Window/Template for new ports/WindowImplXXX.cpp')
-rw-r--r--src/SFML/Window/Template for new ports/WindowImplXXX.cpp231
1 files changed, 0 insertions, 231 deletions
diff --git a/src/SFML/Window/Template for new ports/WindowImplXXX.cpp b/src/SFML/Window/Template for new ports/WindowImplXXX.cpp
deleted file mode 100644
index 44383ec..0000000
--- a/src/SFML/Window/Template for new ports/WindowImplXXX.cpp
+++ /dev/null
@@ -1,231 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/XXX/WindowImplXXX.hpp>
-#include <SFML/Window/WindowStyle.hpp>
-#include <GL/gl.h>
-
-
-namespace sf
-{
-namespace priv
-{
-////////////////////////////////////////////////////////////
-/// Default constructor
-/// (creates a dummy window to provide a valid OpenGL context)
-////////////////////////////////////////////////////////////
-WindowImplXXX::WindowImplXXX()
-{
- // Create a dummy window (with the fewest attributes -- it's just to have a valid support for an OpenGL context)
-
- // Initialize myWidth and myHeight members from base class with the window size
-
- // Create an OpenGL context in this window and DO NOT make it active
-}
-
-
-////////////////////////////////////////////////////////////
-/// Create the window implementation from an existing control
-////////////////////////////////////////////////////////////
-WindowImplXXX::WindowImplXXX(WindowHandle Handle, WindowSettings& Params)
-{
- // Make sure we'll be able to catch all the events of the given window
-
- // Initialize myWidth and myHeight members from base class with the window size
-
- // Create an OpenGL context in this window and make it active
-}
-
-
-////////////////////////////////////////////////////////////
-/// Create the window implementation
-////////////////////////////////////////////////////////////
-WindowImplXXX::WindowImplXXX(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, WindowSettings& Params) :
-{
- // Create a new window with given size, title and style
-
- // Initialize myWidth and myHeight members from base class with the window size
-
- // Create an OpenGL context in this window and make it active
-}
-
-
-////////////////////////////////////////////////////////////
-/// Destructor
-////////////////////////////////////////////////////////////
-WindowImplXXX::~WindowImplXXX()
-{
- // Destroy the OpenGL context, the window and every resource allocated by this class
-}
-
-
-////////////////////////////////////////////////////////////
-/// Check if there's an active context on the current thread
-////////////////////////////////////////////////////////////
-bool WindowImplXXX::IsContextActive()
-{
- // Should return whether xxxGetCurrentContext() is NULL or not;
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::Display
-////////////////////////////////////////////////////////////
-void WindowImplXXX::Display()
-{
- // Swap OpenGL buffers (should be a call to xxxSwapBuffers)
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::ProcessEvents
-////////////////////////////////////////////////////////////
-void WindowImplXXX::ProcessEvents()
-{
- // Process every event for this window
-
- // Generate a sf::Event and call SendEvent(Evt) for each event
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::SetActive
-////////////////////////////////////////////////////////////
-void WindowImplXXX::SetActive(bool Active) const
-{
- // Bind / unbind OpenGL context (should be a call to xxxMakeCurrent)
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::UseVerticalSync
-////////////////////////////////////////////////////////////
-void WindowImplXXX::UseVerticalSync(bool Enabled)
-{
- // Activate / deactivate vertical synchronization
- // usually using an OpenGL extension (should be a call to xxxSwapInterval)
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::ShowMouseCursor
-////////////////////////////////////////////////////////////
-void WindowImplXXX::ShowMouseCursor(bool Show)
-{
- // Show or hide the system cursor in this window
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::SetCursorPosition
-////////////////////////////////////////////////////////////
-void WindowImplXXX::SetCursorPosition(unsigned int Left, unsigned int Top)
-{
- // Change the cursor position (Left and Top are relative to this window)
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::SetPosition
-////////////////////////////////////////////////////////////
-void WindowImplXXX::SetPosition(int Left, int Top)
-{
- // Change the window position
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::SetSize
-////////////////////////////////////////////////////////////
-void WindowImplWin32::SetSize(unsigned int Width, unsigned int Height)
-{
- // Change the window size
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::Show
-////////////////////////////////////////////////////////////
-void WindowImplXXX::Show(bool State)
-{
- // Show or hide the window
-}
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::EnableKeyRepeat
-////////////////////////////////////////////////////////////
-void WindowImplXXX::EnableKeyRepeat(bool Enabled)
-{
- // Enable or disable automatic key-repeat for keydown events
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::SetIcon
-////////////////////////////////////////////////////////////
-void WindowImplXXX::SetIcon(unsigned int Width, unsigned int Height, const Uint8* Pixels)
-{
- // Change all the necessary icons of the window (titlebar, task bar, ...) with the
- // provided array of 32 bits RGBA pixels
-}
-
-
-/*===========================================================
- STRATEGY FOR OPENGL CONTEXT CREATION
-
-- If the requested level of anti-aliasing is not supported and is greater than 2, try with 2
- --> if level 2 fails, disable anti-aliasing
- --> it's important not to generate an error if anti-aliasing is not supported
-
-- Use a matching pixel mode, or the best of all available pixel modes if no perfect match ;
- You should use the function EvaluateConfig to get a score for a given configuration
-
-- Don't forget to fill Params (see constructors) back with the actual parameters we got from the chosen pixel format
-
-- IMPORTANT : all OpenGL contexts must be shared (usually a call to xxxShareLists)
-
-===========================================================*/
-
-
-/*===========================================================
- STRATEGY FOR EVENT HANDLING
-
-- Process any event matching with the ones in sf::Event::EventType
- --> Create a sf::Event, fill the members corresponding to the event type
- --> No need to handle joystick events, they are handled by WindowImpl::ProcessJoystickEvents
- --> Event::TextEntered must provide UTF-16 characters
- (see http://www.unicode.org/Public/PROGRAMS/CVTUTF/ for unicode conversions)
- --> Don't forget to process any destroy-like event (ie. when the window is destroyed externally)
-
-- Use SendEvent function from base class to propagate the created events
-
-===========================================================*/
-
-
-} // namespace priv
-
-} // namespace sf