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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_VULKANIMPLX11_HPP
+#define SFML_VULKANIMPLX11_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Window/Vulkan.hpp>
+#include <SFML/Window/WindowHandle.hpp>
+#include <vector>
+
+
+namespace sf
+{
+namespace priv
+{
+////////////////////////////////////////////////////////////
+/// \brief Linux (X11) implementation of Vulkan
+///
+////////////////////////////////////////////////////////////
+class VulkanImplX11
+{
+public:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Tell whether or not the system supports Vulkan
+ ///
+ /// This function should always be called before using
+ /// the Vulkan features. If it returns false, then
+ /// any attempt to use Vulkan will fail.
+ ///
+ /// If only compute is required, set \a requireGraphics
+ /// to false to skip checking for the extensions necessary
+ /// for graphics rendering.
+ ///
+ /// \param requireGraphics
+ ///
+ /// \return True if Vulkan is supported, false otherwise
+ ///
+ ////////////////////////////////////////////////////////////
+ static bool isAvailable(bool requireGraphics = true);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Get the address of a Vulkan function
+ ///
+ /// \param name Name of the function to get the address of
+ ///
+ /// \return Address of the Vulkan function, 0 on failure
+ ///
+ ////////////////////////////////////////////////////////////
+ static VulkanFunctionPointer getFunction(const char* name);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Get Vulkan instance extensions required for graphics
+ ///
+ /// \return Vulkan instance extensions required for graphics
+ ///
+ ////////////////////////////////////////////////////////////
+ static const std::vector<const char*>& getGraphicsRequiredInstanceExtensions();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Create a Vulkan rendering surface
+ ///
+ /// \param instance Vulkan instance
+ /// \param windowHandle Handle to the window to create the surface for
+ /// \param surface Created surface
+ /// \param allocator Allocator to use
+ ///
+ /// \return True if surface creation was successful, false otherwise
+ ///
+ ////////////////////////////////////////////////////////////
+ static bool createVulkanSurface(const VkInstance& instance, WindowHandle windowHandle, VkSurfaceKHR& surface, const VkAllocationCallbacks* allocator);
+};
+
+} // namespace priv
+
+} // namespace sf
+
+
+#endif // SFML_VULKANIMPLX11_HPP