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-rw-r--r--src/SFML/Window/Win32/JoystickImpl.hpp260
1 files changed, 135 insertions, 125 deletions
diff --git a/src/SFML/Window/Win32/JoystickImpl.hpp b/src/SFML/Window/Win32/JoystickImpl.hpp
index 1630f99..a5d258d 100644
--- a/src/SFML/Window/Win32/JoystickImpl.hpp
+++ b/src/SFML/Window/Win32/JoystickImpl.hpp
@@ -1,125 +1,135 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_JOYSTICKIMPLWIN32_HPP
-#define SFML_JOYSTICKIMPLWIN32_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#ifdef _WIN32_WINDOWS
- #undef _WIN32_WINDOWS
-#endif
-#ifdef _WIN32_WINNT
- #undef _WIN32_WINNT
-#endif
-#define _WIN32_WINDOWS 0x0501
-#define _WIN32_WINNT 0x0501
-#include <SFML/Window/JoystickImpl.hpp>
-#include <windows.h>
-#include <mmsystem.h>
-#include <cmath>
-
-
-namespace sf
-{
-namespace priv
-{
-////////////////////////////////////////////////////////////
-/// \brief Windows implementation of joysticks
-///
-////////////////////////////////////////////////////////////
-class JoystickImpl
-{
-public :
-
- ////////////////////////////////////////////////////////////
- /// \brief Perform the global initialization of the joystick module
- ///
- ////////////////////////////////////////////////////////////
- static void initialize();
-
- ////////////////////////////////////////////////////////////
- /// \brief Perform the global cleanup of the joystick module
- ///
- ////////////////////////////////////////////////////////////
- static void cleanup();
-
- ////////////////////////////////////////////////////////////
- /// \brief Check if a joystick is currently connected
- ///
- /// \param index Index of the joystick to check
- ///
- /// \return True if the joystick is connected, false otherwise
- ///
- ////////////////////////////////////////////////////////////
- static bool isConnected(unsigned int index);
-
- ////////////////////////////////////////////////////////////
- /// \brief Open the joystick
- ///
- /// \param index Index assigned to the joystick
- ///
- /// \return True on success, false on failure
- ///
- ////////////////////////////////////////////////////////////
- bool open(unsigned int index);
-
- ////////////////////////////////////////////////////////////
- /// \brief Close the joystick
- ///
- ////////////////////////////////////////////////////////////
- void close();
-
- ////////////////////////////////////////////////////////////
- /// \brief Get the joystick capabilities
- ///
- /// \return Joystick capabilities
- ///
- ////////////////////////////////////////////////////////////
- JoystickCaps getCapabilities() const;
-
- ////////////////////////////////////////////////////////////
- /// \brief Update the joystick and get its new state
- ///
- /// \return Joystick state
- ///
- ////////////////////////////////////////////////////////////
- JoystickState update();
-
-private :
-
- ////////////////////////////////////////////////////////////
- // Member data
- ////////////////////////////////////////////////////////////
- unsigned int m_index; ///< Index of the joystick
- JOYCAPS m_caps; ///< Joystick capabilities
-};
-
-} // namespace priv
-
-} // namespace sf
-
-
-#endif // SFML_JOYSTICKIMPLWIN32_HPP
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_JOYSTICKIMPLWIN32_HPP
+#define SFML_JOYSTICKIMPLWIN32_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#ifdef _WIN32_WINDOWS
+ #undef _WIN32_WINDOWS
+#endif
+#ifdef _WIN32_WINNT
+ #undef _WIN32_WINNT
+#endif
+#define _WIN32_WINDOWS 0x0501
+#define _WIN32_WINNT 0x0501
+#include <SFML/Window/Joystick.hpp>
+#include <SFML/Window/JoystickImpl.hpp>
+#include <SFML/System/String.hpp>
+#include <windows.h>
+#include <mmsystem.h>
+
+
+namespace sf
+{
+namespace priv
+{
+////////////////////////////////////////////////////////////
+/// \brief Windows implementation of joysticks
+///
+////////////////////////////////////////////////////////////
+class JoystickImpl
+{
+public:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Perform the global initialization of the joystick module
+ ///
+ ////////////////////////////////////////////////////////////
+ static void initialize();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Perform the global cleanup of the joystick module
+ ///
+ ////////////////////////////////////////////////////////////
+ static void cleanup();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Check if a joystick is currently connected
+ ///
+ /// \param index Index of the joystick to check
+ ///
+ /// \return True if the joystick is connected, false otherwise
+ ///
+ ////////////////////////////////////////////////////////////
+ static bool isConnected(unsigned int index);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Open the joystick
+ ///
+ /// \param index Index assigned to the joystick
+ ///
+ /// \return True on success, false on failure
+ ///
+ ////////////////////////////////////////////////////////////
+ bool open(unsigned int index);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Close the joystick
+ ///
+ ////////////////////////////////////////////////////////////
+ void close();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Get the joystick capabilities
+ ///
+ /// \return Joystick capabilities
+ ///
+ ////////////////////////////////////////////////////////////
+ JoystickCaps getCapabilities() const;
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Get the joystick identification
+ ///
+ /// \return Joystick identification
+ ///
+ ////////////////////////////////////////////////////////////
+ Joystick::Identification getIdentification() const;
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Update the joystick and get its new state
+ ///
+ /// \return Joystick state
+ ///
+ ////////////////////////////////////////////////////////////
+ JoystickState update();
+
+private:
+
+ ////////////////////////////////////////////////////////////
+ // Member data
+ ////////////////////////////////////////////////////////////
+ unsigned int m_index; ///< Index of the joystick
+ JOYCAPS m_caps; ///< Joystick capabilities
+ Joystick::Identification m_identification; ///< Joystick identification
+};
+
+} // namespace priv
+
+} // namespace sf
+
+
+#endif // SFML_JOYSTICKIMPLWIN32_HPP