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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Window/SensorImpl.hpp>
+
+
+namespace sf
+{
+namespace priv
+{
+////////////////////////////////////////////////////////////
+void SensorImpl::initialize()
+{
+ // To be implemented
+}
+
+
+////////////////////////////////////////////////////////////
+void SensorImpl::cleanup()
+{
+ // To be implemented
+}
+
+
+////////////////////////////////////////////////////////////
+bool SensorImpl::isAvailable(Sensor::Type /*sensor*/)
+{
+ // To be implemented
+ return false;
+}
+
+
+////////////////////////////////////////////////////////////
+bool SensorImpl::open(Sensor::Type /*sensor*/)
+{
+ // To be implemented
+ return false;
+}
+
+
+////////////////////////////////////////////////////////////
+void SensorImpl::close()
+{
+ // To be implemented
+}
+
+
+////////////////////////////////////////////////////////////
+Vector3f SensorImpl::update()
+{
+ // To be implemented
+ return Vector3f(0, 0, 0);
+}
+
+
+////////////////////////////////////////////////////////////
+void SensorImpl::setEnabled(bool /*enabled*/)
+{
+ // To be implemented
+}
+
+} // namespace priv
+
+} // namespace sf