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<h1>RenderWindow.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
<a name="l00002"></a>00002 <span class="comment">//</span>
<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)</span>
<a name="l00005"></a>00005 <span class="comment">//</span>
<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
<a name="l00008"></a>00008 <span class="comment">//</span>
<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
<a name="l00014"></a>00014 <span class="comment">//    you must not claim that you wrote the original software.</span>
<a name="l00015"></a>00015 <span class="comment">//    If you use this software in a product, an acknowledgment</span>
<a name="l00016"></a>00016 <span class="comment">//    in the product documentation would be appreciated but is not required.</span>
<a name="l00017"></a>00017 <span class="comment">//</span>
<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
<a name="l00019"></a>00019 <span class="comment">//    and must not be misrepresented as being the original software.</span>
<a name="l00020"></a>00020 <span class="comment">//</span>
<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
<a name="l00022"></a>00022 <span class="comment">//</span>
<a name="l00024"></a>00024 <span class="comment"></span>
<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_RENDERWINDOW_HPP</span>
<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_RENDERWINDOW_HPP</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span>
<a name="l00029"></a>00029 <span class="comment">// Headers</span>
<a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Graphics/Image.hpp&gt;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/Graphics/RenderTarget.hpp&gt;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;SFML/Window/Window.hpp&gt;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;string&gt;</span>
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="keyword">namespace </span>sf
<a name="l00038"></a>00038 {
<a name="l00039"></a>00039 <span class="keyword">class </span>Drawable;
<a name="l00040"></a>00040 
<a name="l00045"></a><a class="code" href="classsf_1_1RenderWindow.htm">00045</a> <span class="keyword">class </span>SFML_API RenderWindow : <span class="keyword">public</span> <a class="code" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">Window</a>, <span class="keyword">public</span> <a class="code" href="classsf_1_1RenderTarget.htm" title="Base class for all render targets (window, image, .">RenderTarget</a>
<a name="l00046"></a>00046 {
<a name="l00047"></a>00047 <span class="keyword">public</span> :
<a name="l00048"></a>00048 
<a name="l00053"></a>00053     RenderWindow();
<a name="l00054"></a>00054 
<a name="l00064"></a>00064     RenderWindow(<a class="code" href="classsf_1_1VideoMode.htm" title="VideoMode defines a video mode (width, height, bpp, frequency) and provides static...">VideoMode</a> Mode, <span class="keyword">const</span> std::string&amp; Title, <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> WindowStyle = <a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04ccff967648ebcd5db2007eff7352b50f" title="Titlebar + resizable border + maximize button.">Style::Resize</a> | <a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04e07a7d411d5acf28f4a9a4b76a3a9493" title="Titlebar + close button.">Style::Close</a>, <span class="keyword">const</span> <a class="code" href="structsf_1_1WindowSettings.htm" title="Structure defining the creation settings of windows.">WindowSettings</a>&amp; Params = <a class="code" href="structsf_1_1WindowSettings.htm" title="Structure defining the creation settings of windows.">WindowSettings</a>());
<a name="l00065"></a>00065 
<a name="l00073"></a>00073     RenderWindow(WindowHandle Handle, <span class="keyword">const</span> <a class="code" href="structsf_1_1WindowSettings.htm" title="Structure defining the creation settings of windows.">WindowSettings</a>&amp; Params = <a class="code" href="structsf_1_1WindowSettings.htm" title="Structure defining the creation settings of windows.">WindowSettings</a>());
<a name="l00074"></a>00074 
<a name="l00079"></a>00079     <span class="keyword">virtual</span> ~RenderWindow();
<a name="l00080"></a>00080 
<a name="l00087"></a>00087     <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetWidth() <span class="keyword">const</span>;
<a name="l00088"></a>00088 
<a name="l00095"></a>00095     <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetHeight() <span class="keyword">const</span>;
<a name="l00096"></a>00096 
<a name="l00103"></a>00103     <a class="code" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a> Capture() <span class="keyword">const</span>;
<a name="l00104"></a>00104 
<a name="l00115"></a>00115     <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">sf::Vector2f</a> ConvertCoords(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> WindowX, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> WindowY, <span class="keyword">const</span> <a class="code" href="classsf_1_1View.htm" title="This class defines a view (position, size, etc.">View</a>* TargetView = NULL) <span class="keyword">const</span>;
<a name="l00116"></a>00116 
<a name="l00117"></a>00117 <span class="keyword">private</span> :
<a name="l00118"></a>00118 
<a name="l00123"></a>00123     <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnCreate();
<a name="l00124"></a>00124 
<a name="l00129"></a>00129     <span class="keyword">virtual</span> <span class="keywordtype">bool</span> Activate(<span class="keywordtype">bool</span> Active);
<a name="l00130"></a>00130 };
<a name="l00131"></a>00131 
<a name="l00132"></a>00132 } <span class="comment">// namespace sf</span>
<a name="l00133"></a>00133 
<a name="l00134"></a>00134 
<a name="l00135"></a>00135 <span class="preprocessor">#endif // SFML_RENDERWINDOW_HPP</span>
</pre></div>
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