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<h1>SoundBufferRecorder.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
<a name="l00002"></a>00002 <span class="comment">//</span>
<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span>
<a name="l00005"></a>00005 <span class="comment">//</span>
<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
<a name="l00008"></a>00008 <span class="comment">//</span>
<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
<a name="l00014"></a>00014 <span class="comment">//    you must not claim that you wrote the original software.</span>
<a name="l00015"></a>00015 <span class="comment">//    If you use this software in a product, an acknowledgment</span>
<a name="l00016"></a>00016 <span class="comment">//    in the product documentation would be appreciated but is not required.</span>
<a name="l00017"></a>00017 <span class="comment">//</span>
<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
<a name="l00019"></a>00019 <span class="comment">//    and must not be misrepresented as being the original software.</span>
<a name="l00020"></a>00020 <span class="comment">//</span>
<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
<a name="l00022"></a>00022 <span class="comment">//</span>
<a name="l00024"></a>00024 <span class="comment"></span>
<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_SOUNDBUFFERRECORDER_HPP</span>
<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_SOUNDBUFFERRECORDER_HPP</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span>
<a name="l00029"></a>00029 <span class="comment">// Headers</span>
<a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Audio/SoundBuffer.hpp&gt;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/Audio/SoundRecorder.hpp&gt;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;vector&gt;</span>
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 <span class="keyword">namespace </span>sf
<a name="l00037"></a>00037 {
<a name="l00042"></a><a class="code" href="classsf_1_1SoundBufferRecorder.htm">00042</a> <span class="keyword">class </span>SFML_API <a class="code" href="classsf_1_1SoundBufferRecorder.htm" title="Specialized SoundRecorder which saves the captured audio data into a sound buffer...">SoundBufferRecorder</a> : <span class="keyword">public</span> <a class="code" href="classsf_1_1SoundRecorder.htm" title="SoundRecorder is an interface for capturing sound data, it is meant to be used as...">SoundRecorder</a>
<a name="l00043"></a>00043 {
<a name="l00044"></a>00044 <span class="keyword">public</span> :
<a name="l00045"></a>00045 
<a name="l00052"></a>00052     <span class="keyword">const</span> <a class="code" href="classsf_1_1SoundBuffer.htm" title="SoundBuffer is the low-level for loading and manipulating sound buffers.">SoundBuffer</a>&amp; GetBuffer() <span class="keyword">const</span>;
<a name="l00053"></a>00053 
<a name="l00054"></a>00054 <span class="keyword">private</span> :
<a name="l00055"></a>00055 
<a name="l00060"></a>00060     <span class="keyword">virtual</span> <span class="keywordtype">bool</span> OnStart();
<a name="l00061"></a>00061 
<a name="l00066"></a>00066     <span class="keyword">virtual</span> <span class="keywordtype">bool</span> OnProcessSamples(<span class="keyword">const</span> Int16* Samples, std::size_t SamplesCount);
<a name="l00067"></a>00067 
<a name="l00072"></a>00072     <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnStop();
<a name="l00073"></a>00073 
<a name="l00075"></a>00075     <span class="comment">// Member data</span>
<a name="l00077"></a>00077 <span class="comment"></span>    std::vector&lt;Int16&gt; mySamples; 
<a name="l00078"></a>00078     <a class="code" href="classsf_1_1SoundBuffer.htm" title="SoundBuffer is the low-level for loading and manipulating sound buffers.">SoundBuffer</a>        myBuffer;  
<a name="l00079"></a>00079 };
<a name="l00080"></a>00080 
<a name="l00081"></a>00081 } <span class="comment">// namespace sf</span>
<a name="l00082"></a>00082 
<a name="l00083"></a>00083 <span class="preprocessor">#endif // SFML_SOUNDBUFFERRECORDER_HPP</span>
</pre></div></div>

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