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<h1>SoundBuffer.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">//</span>
<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)</span>
<a name="l00005"></a>00005 <span class="comment">//</span>
<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
<a name="l00008"></a>00008 <span class="comment">//</span>
<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
<a name="l00014"></a>00014 <span class="comment">// you must not claim that you wrote the original software.</span>
<a name="l00015"></a>00015 <span class="comment">// If you use this software in a product, an acknowledgment</span>
<a name="l00016"></a>00016 <span class="comment">// in the product documentation would be appreciated but is not required.</span>
<a name="l00017"></a>00017 <span class="comment">//</span>
<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
<a name="l00019"></a>00019 <span class="comment">// and must not be misrepresented as being the original software.</span>
<a name="l00020"></a>00020 <span class="comment">//</span>
<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
<a name="l00022"></a>00022 <span class="comment">//</span>
<a name="l00024"></a>00024 <span class="comment"></span>
<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_SOUNDBUFFER_HPP</span>
<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_SOUNDBUFFER_HPP</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span>
<a name="l00029"></a>00029 <span class="comment">// Headers</span>
<a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include <SFML/Config.hpp></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include <SFML/Audio/AudioResource.hpp></span>
<a name="l00033"></a>00033 <span class="preprocessor">#include <string></span>
<a name="l00034"></a>00034 <span class="preprocessor">#include <vector></span>
<a name="l00035"></a>00035
<a name="l00036"></a>00036
<a name="l00037"></a>00037 <span class="keyword">namespace </span>sf
<a name="l00038"></a>00038 {
<a name="l00043"></a><a class="code" href="classsf_1_1SoundBuffer.htm">00043</a> <span class="keyword">class </span>SFML_API SoundBuffer : <span class="keyword">public</span> <a class="code" href="classsf_1_1AudioResource.htm" title="Abstract base class for every class that owns a device-dependant resource -- allow...">AudioResource</a>
<a name="l00044"></a>00044 {
<a name="l00045"></a>00045 <span class="keyword">public</span> :
<a name="l00046"></a>00046
<a name="l00051"></a>00051 SoundBuffer();
<a name="l00052"></a>00052
<a name="l00059"></a>00059 SoundBuffer(<span class="keyword">const</span> SoundBuffer& Copy);
<a name="l00060"></a>00060
<a name="l00065"></a>00065 ~SoundBuffer();
<a name="l00066"></a>00066
<a name="l00075"></a>00075 <span class="keywordtype">bool</span> LoadFromFile(<span class="keyword">const</span> std::string& Filename);
<a name="l00076"></a>00076
<a name="l00086"></a>00086 <span class="keywordtype">bool</span> LoadFromMemory(<span class="keyword">const</span> <span class="keywordtype">char</span>* Data, std::size_t SizeInBytes);
<a name="l00087"></a>00087
<a name="l00100"></a>00100 <span class="keywordtype">bool</span> LoadFromSamples(<span class="keyword">const</span> Int16* Samples, std::size_t SamplesCount, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> ChannelsCount, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SampleRate);
<a name="l00101"></a>00101
<a name="l00110"></a>00110 <span class="keywordtype">bool</span> SaveToFile(<span class="keyword">const</span> std::string& Filename) <span class="keyword">const</span>;
<a name="l00111"></a>00111
<a name="l00118"></a>00118 <span class="keyword">const</span> Int16* GetSamples() <span class="keyword">const</span>;
<a name="l00119"></a>00119
<a name="l00126"></a>00126 std::size_t GetSamplesCount() <span class="keyword">const</span>;
<a name="l00127"></a>00127
<a name="l00134"></a>00134 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetSampleRate() <span class="keyword">const</span>;
<a name="l00135"></a>00135
<a name="l00142"></a>00142 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetChannelsCount() <span class="keyword">const</span>;
<a name="l00143"></a>00143
<a name="l00150"></a>00150 <span class="keywordtype">float</span> GetDuration() <span class="keyword">const</span>;
<a name="l00151"></a>00151
<a name="l00160"></a>00160 SoundBuffer& operator =(<span class="keyword">const</span> SoundBuffer& Other);
<a name="l00161"></a>00161
<a name="l00162"></a>00162 <span class="keyword">private</span> :
<a name="l00163"></a>00163
<a name="l00164"></a><a class="code" href="classsf_1_1SoundBuffer.htm#50914f77c7cf4fb97616c898c5291f4b">00164</a> <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1Sound.htm" title="Sound defines the properties of the sound such as position, volume, pitch, etc.">Sound</a>;
<a name="l00165"></a>00165
<a name="l00175"></a>00175 <span class="keywordtype">bool</span> Update(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> ChannelsCount, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SampleRate);
<a name="l00176"></a>00176
<a name="l00178"></a>00178 <span class="comment">// Member data</span>
<a name="l00180"></a>00180 <span class="comment"></span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> myBuffer;
<a name="l00181"></a>00181 std::vector<Int16> mySamples;
<a name="l00182"></a>00182 <span class="keywordtype">float</span> myDuration;
<a name="l00183"></a>00183 };
<a name="l00184"></a>00184
<a name="l00185"></a>00185 } <span class="comment">// namespace sf</span>
<a name="l00186"></a>00186
<a name="l00187"></a>00187
<a name="l00188"></a>00188 <span class="preprocessor">#endif // SFML_SOUNDBUFFER_HPP</span>
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