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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_RECT_HPP
#define SFML_RECT_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <algorithm>
namespace sf
{
////////////////////////////////////////////////////////////
/// Rect is an utility class for manipulating rectangles.
/// Template parameter defines the type of coordinates (integer, float, ...)
////////////////////////////////////////////////////////////
template <typename T>
class Rect
{
public :
////////////////////////////////////////////////////////////
/// Default constructor
///
////////////////////////////////////////////////////////////
Rect();
////////////////////////////////////////////////////////////
/// Construct the rectangle from its coordinates
///
/// \param LeftCoord : Left coordinate of the rectangle
/// \param TopCoord : Top coordinate of the rectangle
/// \param RightCoord : Right coordinate of the rectangle
/// \param BottomCoord : Bottom coordinate of the rectangle
///
////////////////////////////////////////////////////////////
Rect(T LeftCoord, T TopCoord, T RightCoord, T BottomCoord);
////////////////////////////////////////////////////////////
/// Get the width of the rectangle
///
/// \return Width of rectangle
///
////////////////////////////////////////////////////////////
T GetWidth() const;
////////////////////////////////////////////////////////////
/// Get the height of the rectangle
///
/// \return Height of rectangle
///
////////////////////////////////////////////////////////////
T GetHeight() const;
////////////////////////////////////////////////////////////
/// Move the whole rectangle by the given offset
///
/// \param OffsetX : Horizontal offset
/// \param OffsetY : Vertical offset
///
////////////////////////////////////////////////////////////
void Offset(T OffsetX, T OffsetY);
////////////////////////////////////////////////////////////
/// Check if a point is inside the rectangle's area
///
/// \param X : X coordinate of the point to test
/// \param Y : Y coordinate of the point to test
///
/// \return True if the point is inside
///
////////////////////////////////////////////////////////////
bool Contains(T X, T Y) const;
////////////////////////////////////////////////////////////
/// Check intersection between two rectangles
///
/// \param Rectangle : Rectangle to test
/// \param OverlappingRect : Rectangle to be filled with overlapping rect (NULL by default)
///
/// \return True if rectangles overlap
///
////////////////////////////////////////////////////////////
bool Intersects(const Rect<T>& Rectangle, Rect<T>* OverlappingRect = NULL) const;
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
T Left; ///< Left coordinate of the rectangle
T Top; ///< Top coordinate of the rectangle
T Right; ///< Right coordinate of the rectangle
T Bottom; ///< Bottom coordinate of the rectangle
};
#include <SFML/Graphics/Rect.inl>
// Define the most common types
typedef Rect<int> IntRect;
typedef Rect<float> FloatRect;
} // namespace sf
#endif // SFML_RECT_HPP
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