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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_SOCKETHELPER_HPP
#define SFML_SOCKETHELPER_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>
namespace sf
{
namespace Socket
{
////////////////////////////////////////////////////////////
/// Enumeration of status returned by socket functions
////////////////////////////////////////////////////////////
enum Status
{
Done, ///< The socket has sent / received the data
NotReady, ///< The socket is not ready to send / receive data yet
Disconnected, ///< The TCP socket has been disconnected
Error ///< An unexpected error happened
};
}
} // namespace sf
#ifdef SFML_SYSTEM_WINDOWS
#include <SFML/Network/Win32/SocketHelper.hpp>
#else
#include <SFML/Network/Unix/SocketHelper.hpp>
#endif
#endif // SFML_SOCKETHELPER_HPP
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