summaryrefslogtreecommitdiff
path: root/include/SFML/Window/Mouse.hpp
blob: 0056f8ca04fe08faff9660f2f77178d1fa0fb9da (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

#ifndef SFML_MOUSE_HPP
#define SFML_MOUSE_HPP

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Export.hpp>
#include <SFML/System/Vector2.hpp>


namespace sf
{
class Window;

////////////////////////////////////////////////////////////
/// \brief Give access to the real-time state of the mouse
///
////////////////////////////////////////////////////////////
class SFML_WINDOW_API Mouse
{
public:

    ////////////////////////////////////////////////////////////
    /// \brief Mouse buttons
    ///
    ////////////////////////////////////////////////////////////
    enum Button
    {
        Left,       ///< The left mouse button
        Right,      ///< The right mouse button
        Middle,     ///< The middle (wheel) mouse button
        XButton1,   ///< The first extra mouse button
        XButton2,   ///< The second extra mouse button

        ButtonCount ///< Keep last -- the total number of mouse buttons
    };

    ////////////////////////////////////////////////////////////
    /// \brief Mouse wheels
    ///
    ////////////////////////////////////////////////////////////
    enum Wheel
    {
        VerticalWheel,  ///< The vertical mouse wheel
        HorizontalWheel ///< The horizontal mouse wheel
    };

    ////////////////////////////////////////////////////////////
    /// \brief Check if a mouse button is pressed
    ///
    /// \param button Button to check
    ///
    /// \return True if the button is pressed, false otherwise
    ///
    ////////////////////////////////////////////////////////////
    static bool isButtonPressed(Button button);

    ////////////////////////////////////////////////////////////
    /// \brief Get the current position of the mouse in desktop coordinates
    ///
    /// This function returns the global position of the mouse
    /// cursor on the desktop.
    ///
    /// \return Current position of the mouse
    ///
    ////////////////////////////////////////////////////////////
    static Vector2i getPosition();

    ////////////////////////////////////////////////////////////
    /// \brief Get the current position of the mouse in window coordinates
    ///
    /// This function returns the current position of the mouse
    /// cursor, relative to the given window.
    ///
    /// \param relativeTo Reference window
    ///
    /// \return Current position of the mouse
    ///
    ////////////////////////////////////////////////////////////
    static Vector2i getPosition(const Window& relativeTo);

    ////////////////////////////////////////////////////////////
    /// \brief Set the current position of the mouse in desktop coordinates
    ///
    /// This function sets the global position of the mouse
    /// cursor on the desktop.
    ///
    /// \param position New position of the mouse
    ///
    ////////////////////////////////////////////////////////////
    static void setPosition(const Vector2i& position);

    ////////////////////////////////////////////////////////////
    /// \brief Set the current position of the mouse in window coordinates
    ///
    /// This function sets the current position of the mouse
    /// cursor, relative to the given window.
    ///
    /// \param position New position of the mouse
    /// \param relativeTo Reference window
    ///
    ////////////////////////////////////////////////////////////
    static void setPosition(const Vector2i& position, const Window& relativeTo);
};

} // namespace sf


#endif // SFML_MOUSE_HPP


////////////////////////////////////////////////////////////
/// \class sf::Mouse
/// \ingroup window
///
/// sf::Mouse provides an interface to the state of the
/// mouse. It only contains static functions (a single
/// mouse is assumed), so it's not meant to be instantiated.
///
/// This class allows users to query the mouse state at any
/// time and directly, without having to deal with a window and
/// its events. Compared to the MouseMoved, MouseButtonPressed
/// and MouseButtonReleased events, sf::Mouse can retrieve the
/// state of the cursor and the buttons at any time
/// (you don't need to store and update a boolean on your side
/// in order to know if a button is pressed or released), and you
/// always get the real state of the mouse, even if it is
/// moved, pressed or released when your window is out of focus
/// and no event is triggered.
///
/// The setPosition and getPosition functions can be used to change
/// or retrieve the current position of the mouse pointer. There are
/// two versions: one that operates in global coordinates (relative
/// to the desktop) and one that operates in window coordinates
/// (relative to a specific window).
///
/// Usage example:
/// \code
/// if (sf::Mouse::isButtonPressed(sf::Mouse::Left))
/// {
///     // left click...
/// }
///
/// // get global mouse position
/// sf::Vector2i position = sf::Mouse::getPosition();
///
/// // set mouse position relative to a window
/// sf::Mouse::setPosition(sf::Vector2i(100, 200), window);
/// \endcode
///
/// \see sf::Joystick, sf::Keyboard, sf::Touch
///
////////////////////////////////////////////////////////////