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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

#ifndef SFML_VULKAN_HPP
#define SFML_VULKAN_HPP

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Export.hpp>
#include <SFML/Window/WindowHandle.hpp>
#include <vector>
#include <cstddef>
#include <stdint.h>


typedef struct VkInstance_T* VkInstance;

#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)

typedef struct VkSurfaceKHR_T* VkSurfaceKHR;

#else

typedef uint64_t VkSurfaceKHR;

#endif

struct VkAllocationCallbacks;


namespace sf
{

typedef void (*VulkanFunctionPointer)();

////////////////////////////////////////////////////////////
/// \brief Vulkan helper functions
///
////////////////////////////////////////////////////////////
class SFML_WINDOW_API Vulkan
{
public:

    ////////////////////////////////////////////////////////////
    /// \brief Tell whether or not the system supports Vulkan
    ///
    /// This function should always be called before using
    /// the Vulkan features. If it returns false, then
    /// any attempt to use Vulkan will fail.
    ///
    /// If only compute is required, set \a requireGraphics
    /// to false to skip checking for the extensions necessary
    /// for graphics rendering.
    ///
    /// \param requireGraphics
    ///
    /// \return True if Vulkan is supported, false otherwise
    ///
    ////////////////////////////////////////////////////////////
    static bool isAvailable(bool requireGraphics = true);

    ////////////////////////////////////////////////////////////
    /// \brief Get the address of a Vulkan function
    ///
    /// \param name Name of the function to get the address of
    ///
    /// \return Address of the Vulkan function, 0 on failure
    ///
    ////////////////////////////////////////////////////////////
    static VulkanFunctionPointer getFunction(const char* name);

    ////////////////////////////////////////////////////////////
    /// \brief Get Vulkan instance extensions required for graphics
    ///
    /// \return Vulkan instance extensions required for graphics
    ///
    ////////////////////////////////////////////////////////////
    static const std::vector<const char*>& getGraphicsRequiredInstanceExtensions();
};

} // namespace sf


#endif // SFML_VULKAN_HPP


////////////////////////////////////////////////////////////
/// \class sf::Vulkan
/// \ingroup window
///
/// 
///
////////////////////////////////////////////////////////////