blob: bcb48ebccc0ebe694cd43c22cf006cace1c88e73 (
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texture framebuffer
vec3 color
effect
{
vec4 pixel = framebuffer(_in);
float gray = pixel.r * 0.39 + pixel.g * 0.50 + pixel.b * 0.11;
_out = vec4(gray * color, 1.0) * 0.6 + pixel * 0.4;
}
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