blob: cbc31ee75020b5a794d907876d600e6706c451d2 (
plain)
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texture framebuffer
vec2 mouse
effect
{
float len = distance(_in, mouse) * 7.0;
if (len < 1.0)
_out = framebuffer(_in + (_in - mouse) * len);
else
_out = framebuffer(_in);
}
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