blob: 2408a9efb69ff3488d86d674f70f4b42aa077620 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
|
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio.hpp>
#include <iomanip>
#include <iostream>
#include <string>
////////////////////////////////////////////////////////////
/// Play a sound
///
////////////////////////////////////////////////////////////
void PlaySound()
{
// Load a sound buffer from a wav file
sf::SoundBuffer Buffer;
if (!Buffer.LoadFromFile("datas/sound/footsteps.wav"))
return;
// Display sound informations
std::cout << "footsteps.wav :" << std::endl;
std::cout << " " << Buffer.GetDuration() << " sec" << std::endl;
std::cout << " " << Buffer.GetSampleRate() << " samples / sec" << std::endl;
std::cout << " " << Buffer.GetChannelsCount() << " channels" << std::endl;
// Create a sound instance and play it
sf::Sound Sound(&Buffer);
Sound.Play();
// Loop while the sound is playing
while (Sound.GetStatus() == sf::Sound::Playing)
{
// Display the playing position
std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << Sound.GetPlayingOffset() << " sec";
// Leave some CPU time for other processes
sf::Sleep(0.1f);
}
std::cout << std::endl << std::endl;
}
////////////////////////////////////////////////////////////
/// Play a music
///
////////////////////////////////////////////////////////////
void PlayMusic()
{
// Load an ogg music file
sf::Music Music;
if (!Music.Open("datas/sound/lepidoptera.ogg"))
return;
// Display music informations
std::cout << "lepidoptera.ogg :" << std::endl;
std::cout << " " << Music.GetDuration() << " sec" << std::endl;
std::cout << " " << Music.GetSampleRate() << " samples / sec" << std::endl;
std::cout << " " << Music.GetChannelsCount() << " channels" << std::endl;
// Play it
Music.Play();
std::cout << "Playing... " << std::endl;
// Loop while the music is playing
while (Music.GetStatus() == sf::Music::Playing)
{
// Leave some CPU time for other processes
sf::Sleep(0.1f);
}
std::cout << std::endl;
}
////////////////////////////////////////////////////////////
/// Entry point of application
///
/// \return Application exit code
///
////////////////////////////////////////////////////////////
int main(int argc, char *argv[])
{
// Make sure the working directory is the same as the demo executable
std::string ParentDir(argv[0]);
int End = ParentDir.find_last_of('/');
ParentDir.assign(ParentDir.substr(0, End));
chdir(ParentDir.c_str());
// Play a sound
PlaySound();
// Play a music
PlayMusic();
// Wait until the user presses 'enter' key
std::cout << "Press enter to exit..." << std::endl;
std::cin.ignore(10000, '\n');
return EXIT_SUCCESS;
}
|