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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/OutputSoundFile.hpp>
#include <SFML/Audio/SoundFileWriter.hpp>
#include <SFML/Audio/SoundFileFactory.hpp>
namespace sf
{
////////////////////////////////////////////////////////////
OutputSoundFile::OutputSoundFile() :
m_writer(NULL)
{
}
////////////////////////////////////////////////////////////
OutputSoundFile::~OutputSoundFile()
{
// Close the file in case it was open
close();
}
////////////////////////////////////////////////////////////
bool OutputSoundFile::openFromFile(const std::string& filename, unsigned int sampleRate, unsigned int channelCount)
{
// If the file is already open, first close it
close();
// Find a suitable writer for the file type
m_writer = SoundFileFactory::createWriterFromFilename(filename);
if (!m_writer)
return false;
// Pass the stream to the reader
if (!m_writer->open(filename, sampleRate, channelCount))
{
close();
return false;
}
return true;
}
////////////////////////////////////////////////////////////
void OutputSoundFile::write(const Int16* samples, Uint64 count)
{
if (m_writer && samples && count)
m_writer->write(samples, count);
}
////////////////////////////////////////////////////////////
void OutputSoundFile::close()
{
// Destroy the reader
delete m_writer;
m_writer = NULL;
}
} // namespace sf
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