summaryrefslogtreecommitdiff
path: root/src/SFML/Audio/SoundStream.cpp
blob: 0e40548204430dcf74479c2d398f529ee497049a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/SoundStream.hpp>
#include <SFML/Audio/AudioDevice.hpp>
#include <SFML/Audio/ALCheck.hpp>
#include <SFML/System/Sleep.hpp>
#include <SFML/System/Err.hpp>
#include <SFML/System/Lock.hpp>

#ifdef _MSC_VER
    #pragma warning(disable: 4355) // 'this' used in base member initializer list
#endif


namespace sf
{
////////////////////////////////////////////////////////////
SoundStream::SoundStream() :
m_thread          (&SoundStream::streamData, this),
m_threadMutex     (),
m_threadStartState(Stopped),
m_isStreaming     (false),
m_buffers         (),
m_channelCount    (0),
m_sampleRate      (0),
m_format          (0),
m_loop            (false),
m_samplesProcessed(0),
m_bufferSeeks     ()
{

}


////////////////////////////////////////////////////////////
SoundStream::~SoundStream()
{
    // Stop the sound if it was playing

    // Request the thread to terminate
    {
        Lock lock(m_threadMutex);
        m_isStreaming = false;
    }

    // Wait for the thread to terminate
    m_thread.wait();
}


////////////////////////////////////////////////////////////
void SoundStream::initialize(unsigned int channelCount, unsigned int sampleRate)
{
    m_channelCount = channelCount;
    m_sampleRate = sampleRate;
    m_samplesProcessed = 0;
    m_isStreaming = false;

    // Deduce the format from the number of channels
    m_format = priv::AudioDevice::getFormatFromChannelCount(channelCount);

    // Check if the format is valid
    if (m_format == 0)
    {
        m_channelCount = 0;
        m_sampleRate   = 0;
        err() << "Unsupported number of channels (" << m_channelCount << ")" << std::endl;
    }
}


////////////////////////////////////////////////////////////
void SoundStream::play()
{
    // Check if the sound parameters have been set
    if (m_format == 0)
    {
        err() << "Failed to play audio stream: sound parameters have not been initialized (call initialize() first)" << std::endl;
        return;
    }

    bool isStreaming = false;
    Status threadStartState = Stopped;

    {
        Lock lock(m_threadMutex);

        isStreaming = m_isStreaming;
        threadStartState = m_threadStartState;
    }


    if (isStreaming && (threadStartState == Paused))
    {
        // If the sound is paused, resume it
        Lock lock(m_threadMutex);
        m_threadStartState = Playing;
        alCheck(alSourcePlay(m_source));
        return;
    }
    else if (isStreaming && (threadStartState == Playing))
    {
        // If the sound is playing, stop it and continue as if it was stopped
        stop();
    }

    // Start updating the stream in a separate thread to avoid blocking the application
    m_isStreaming = true;
    m_threadStartState = Playing;
    m_thread.launch();
}


////////////////////////////////////////////////////////////
void SoundStream::pause()
{
    // Handle pause() being called before the thread has started
    {
        Lock lock(m_threadMutex);

        if (!m_isStreaming)
            return;

        m_threadStartState = Paused;
    }

    alCheck(alSourcePause(m_source));
}


////////////////////////////////////////////////////////////
void SoundStream::stop()
{
    // Request the thread to terminate
    {
        Lock lock(m_threadMutex);
        m_isStreaming = false;
    }

    // Wait for the thread to terminate
    m_thread.wait();

    // Move to the beginning
    onSeek(Time::Zero);
}


////////////////////////////////////////////////////////////
unsigned int SoundStream::getChannelCount() const
{
    return m_channelCount;
}


////////////////////////////////////////////////////////////
unsigned int SoundStream::getSampleRate() const
{
    return m_sampleRate;
}


////////////////////////////////////////////////////////////
SoundStream::Status SoundStream::getStatus() const
{
    Status status = SoundSource::getStatus();

    // To compensate for the lag between play() and alSourceplay()
    if (status == Stopped)
    {
        Lock lock(m_threadMutex);

        if (m_isStreaming)
            status = m_threadStartState;
    }

    return status;
}


////////////////////////////////////////////////////////////
void SoundStream::setPlayingOffset(Time timeOffset)
{
    // Get old playing status
    Status oldStatus = getStatus();

    // Stop the stream
    stop();

    // Let the derived class update the current position
    onSeek(timeOffset);

    // Restart streaming
    m_samplesProcessed = static_cast<Uint64>(timeOffset.asSeconds() * m_sampleRate * m_channelCount);

    if (oldStatus == Stopped)
        return;

    m_isStreaming = true;
    m_threadStartState = oldStatus;
    m_thread.launch();
}


////////////////////////////////////////////////////////////
Time SoundStream::getPlayingOffset() const
{
    if (m_sampleRate && m_channelCount)
    {
        ALfloat secs = 0.f;
        alCheck(alGetSourcef(m_source, AL_SEC_OFFSET, &secs));

        return seconds(secs + static_cast<float>(m_samplesProcessed) / m_sampleRate / m_channelCount);
    }
    else
    {
        return Time::Zero;
    }
}


////////////////////////////////////////////////////////////
void SoundStream::setLoop(bool loop)
{
    m_loop = loop;
}


////////////////////////////////////////////////////////////
bool SoundStream::getLoop() const
{
    return m_loop;
}


////////////////////////////////////////////////////////////
Int64 SoundStream::onLoop()
{
    onSeek(Time::Zero);
    return 0;
}


////////////////////////////////////////////////////////////
void SoundStream::streamData()
{
    bool requestStop = false;

    {
        Lock lock(m_threadMutex);

        // Check if the thread was launched Stopped
        if (m_threadStartState == Stopped)
        {
            m_isStreaming = false;
            return;
        }
    }

    // Create the buffers
    alCheck(alGenBuffers(BufferCount, m_buffers));
    for (int i = 0; i < BufferCount; ++i)
        m_bufferSeeks[i] = NoLoop;

    // Fill the queue
    requestStop = fillQueue();

    // Play the sound
    alCheck(alSourcePlay(m_source));

    {
        Lock lock(m_threadMutex);

        // Check if the thread was launched Paused
        if (m_threadStartState == Paused)
            alCheck(alSourcePause(m_source));
    }

    for (;;)
    {
        {
            Lock lock(m_threadMutex);
            if (!m_isStreaming)
                break;
        }

        // The stream has been interrupted!
        if (SoundSource::getStatus() == Stopped)
        {
            if (!requestStop)
            {
                // Just continue
                alCheck(alSourcePlay(m_source));
            }
            else
            {
                // End streaming
                Lock lock(m_threadMutex);
                m_isStreaming = false;
            }
        }

        // Get the number of buffers that have been processed (i.e. ready for reuse)
        ALint nbProcessed = 0;
        alCheck(alGetSourcei(m_source, AL_BUFFERS_PROCESSED, &nbProcessed));

        while (nbProcessed--)
        {
            // Pop the first unused buffer from the queue
            ALuint buffer;
            alCheck(alSourceUnqueueBuffers(m_source, 1, &buffer));

            // Find its number
            unsigned int bufferNum = 0;
            for (int i = 0; i < BufferCount; ++i)
                if (m_buffers[i] == buffer)
                {
                    bufferNum = i;
                    break;
                }

            // Retrieve its size and add it to the samples count
            if (m_bufferSeeks[bufferNum] != NoLoop)
            {
                // This was the last buffer before EOF or Loop End: reset the sample count
                m_samplesProcessed = m_bufferSeeks[bufferNum];
                m_bufferSeeks[bufferNum] = NoLoop;
            }
            else
            {
                ALint size, bits;
                alCheck(alGetBufferi(buffer, AL_SIZE, &size));
                alCheck(alGetBufferi(buffer, AL_BITS, &bits));

                // Bits can be 0 if the format or parameters are corrupt, avoid division by zero
                if (bits == 0)
                {
                    err() << "Bits in sound stream are 0: make sure that the audio format is not corrupt "
                          << "and initialize() has been called correctly" << std::endl;

                    // Abort streaming (exit main loop)
                    Lock lock(m_threadMutex);
                    m_isStreaming = false;
                    requestStop = true;
                    break;
                }
                else
                {
                    m_samplesProcessed += size / (bits / 8);
                }
            }

            // Fill it and push it back into the playing queue
            if (!requestStop)
            {
                if (fillAndPushBuffer(bufferNum))
                    requestStop = true;
            }
        }

        // Leave some time for the other threads if the stream is still playing
        if (SoundSource::getStatus() != Stopped)
            sleep(milliseconds(10));
    }

    // Stop the playback
    alCheck(alSourceStop(m_source));

    // Dequeue any buffer left in the queue
    clearQueue();

    // Reset the playing position
    m_samplesProcessed = 0;

    // Delete the buffers
    alCheck(alSourcei(m_source, AL_BUFFER, 0));
    alCheck(alDeleteBuffers(BufferCount, m_buffers));
}


////////////////////////////////////////////////////////////
bool SoundStream::fillAndPushBuffer(unsigned int bufferNum, bool immediateLoop)
{
    bool requestStop = false;

    // Acquire audio data, also address EOF and error cases if they occur
    Chunk data = {NULL, 0};
    for (Uint32 retryCount = 0; !onGetData(data) && (retryCount < BufferRetries); ++retryCount)
    {
        // Check if the stream must loop or stop
        if (!m_loop)
        {
            // Not looping: Mark this buffer as ending with 0 and request stop
            if (data.samples != NULL && data.sampleCount != 0)
                m_bufferSeeks[bufferNum] = 0;
            requestStop = true;
            break;
        }

        // Return to the beginning or loop-start of the stream source using onLoop(), and store the result in the buffer seek array
        // This marks the buffer as the "last" one (so that we know where to reset the playing position)
        m_bufferSeeks[bufferNum] = onLoop();

        // If we got data, break and process it, else try to fill the buffer once again
        if (data.samples != NULL && data.sampleCount != 0)
            break;

        // If immediateLoop is specified, we have to immediately adjust the sample count
        if (immediateLoop && (m_bufferSeeks[bufferNum] != NoLoop))
        {
            // We just tried to begin preloading at EOF or Loop End: reset the sample count
            m_samplesProcessed = m_bufferSeeks[bufferNum];
            m_bufferSeeks[bufferNum] = NoLoop;
        }

        // We're a looping sound that got no data, so we retry onGetData()
    }

    // Fill the buffer if some data was returned
    if (data.samples && data.sampleCount)
    {
        unsigned int buffer = m_buffers[bufferNum];

        // Fill the buffer
        ALsizei size = static_cast<ALsizei>(data.sampleCount) * sizeof(Int16);
        alCheck(alBufferData(buffer, m_format, data.samples, size, m_sampleRate));

        // Push it into the sound queue
        alCheck(alSourceQueueBuffers(m_source, 1, &buffer));
    }
    else
    {
        // If we get here, we most likely ran out of retries
        requestStop = true;
    }

    return requestStop;
}


////////////////////////////////////////////////////////////
bool SoundStream::fillQueue()
{
    // Fill and enqueue all the available buffers
    bool requestStop = false;
    for (int i = 0; (i < BufferCount) && !requestStop; ++i)
    {
        // Since no sound has been loaded yet, we can't schedule loop seeks preemptively,
        // So if we start on EOF or Loop End, we let fillAndPushBuffer() adjust the sample count
        if (fillAndPushBuffer(i, (i == 0)))
            requestStop = true;
    }

    return requestStop;
}


////////////////////////////////////////////////////////////
void SoundStream::clearQueue()
{
    // Get the number of buffers still in the queue
    ALint nbQueued;
    alCheck(alGetSourcei(m_source, AL_BUFFERS_QUEUED, &nbQueued));

    // Dequeue them all
    ALuint buffer;
    for (ALint i = 0; i < nbQueued; ++i)
        alCheck(alSourceUnqueueBuffers(m_source, 1, &buffer));
}

} // namespace sf