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path: root/src/SFML/Network/SocketSelector.cpp
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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Network/SocketSelector.hpp>
#include <SFML/Network/Socket.hpp>
#include <SFML/Network/SocketImpl.hpp>
#include <SFML/System/Err.hpp>
#include <algorithm>
#include <utility>

#ifdef _MSC_VER
    #pragma warning(disable: 4127) // "conditional expression is constant" generated by the FD_SET macro
#endif


namespace sf
{
////////////////////////////////////////////////////////////
struct SocketSelector::SocketSelectorImpl
{
    fd_set allSockets;   ///< Set containing all the sockets handles
    fd_set socketsReady; ///< Set containing handles of the sockets that are ready
    int    maxSocket;    ///< Maximum socket handle
    int    socketCount;  ///< Number of socket handles
};


////////////////////////////////////////////////////////////
SocketSelector::SocketSelector() :
m_impl(new SocketSelectorImpl)
{
    clear();
}


////////////////////////////////////////////////////////////
SocketSelector::SocketSelector(const SocketSelector& copy) :
m_impl(new SocketSelectorImpl(*copy.m_impl))
{

}


////////////////////////////////////////////////////////////
SocketSelector::~SocketSelector()
{
    delete m_impl;
}


////////////////////////////////////////////////////////////
void SocketSelector::add(Socket& socket)
{
    SocketHandle handle = socket.getHandle();
    if (handle != priv::SocketImpl::invalidSocket())
    {

#if defined(SFML_SYSTEM_WINDOWS)

        if (m_impl->socketCount >= FD_SETSIZE)
        {
            err() << "The socket can't be added to the selector because the "
                  << "selector is full. This is a limitation of your operating "
                  << "system's FD_SETSIZE setting.";
            return;
        }

        if (FD_ISSET(handle, &m_impl->allSockets))
            return;

        m_impl->socketCount++;

#else

        if (handle >= FD_SETSIZE)
        {
            err() << "The socket can't be added to the selector because its "
                  << "ID is too high. This is a limitation of your operating "
                  << "system's FD_SETSIZE setting.";
            return;
        }

        // SocketHandle is an int in POSIX
        m_impl->maxSocket = std::max(m_impl->maxSocket, handle);

#endif

        FD_SET(handle, &m_impl->allSockets);
    }
}


////////////////////////////////////////////////////////////
void SocketSelector::remove(Socket& socket)
{
    SocketHandle handle = socket.getHandle();
    if (handle != priv::SocketImpl::invalidSocket())
    {

#if defined(SFML_SYSTEM_WINDOWS)

        if (!FD_ISSET(handle, &m_impl->allSockets))
            return;

        m_impl->socketCount--;

#else

        if (handle >= FD_SETSIZE)
            return;

#endif

        FD_CLR(handle, &m_impl->allSockets);
        FD_CLR(handle, &m_impl->socketsReady);
    }
}


////////////////////////////////////////////////////////////
void SocketSelector::clear()
{
    FD_ZERO(&m_impl->allSockets);
    FD_ZERO(&m_impl->socketsReady);

    m_impl->maxSocket = 0;
    m_impl->socketCount = 0;
}


////////////////////////////////////////////////////////////
bool SocketSelector::wait(Time timeout)
{
    // Setup the timeout
    timeval time;
    time.tv_sec  = static_cast<long>(timeout.asMicroseconds() / 1000000);
    time.tv_usec = static_cast<long>(timeout.asMicroseconds() % 1000000);

    // Initialize the set that will contain the sockets that are ready
    m_impl->socketsReady = m_impl->allSockets;

    // Wait until one of the sockets is ready for reading, or timeout is reached
    // The first parameter is ignored on Windows
    int count = select(m_impl->maxSocket + 1, &m_impl->socketsReady, NULL, NULL, timeout != Time::Zero ? &time : NULL);

    return count > 0;
}


////////////////////////////////////////////////////////////
bool SocketSelector::isReady(Socket& socket) const
{
    SocketHandle handle = socket.getHandle();
    if (handle != priv::SocketImpl::invalidSocket())
    {

#if !defined(SFML_SYSTEM_WINDOWS)

        if (handle >= FD_SETSIZE)
            return false;

#endif

        return FD_ISSET(handle, &m_impl->socketsReady) != 0;
    }

    return false;
}


////////////////////////////////////////////////////////////
SocketSelector& SocketSelector::operator =(const SocketSelector& right)
{
    SocketSelector temp(right);

    std::swap(m_impl, temp.m_impl);

    return *this;
}

} // namespace sf