summaryrefslogtreecommitdiff
path: root/src/SFML/System/Unix/Thread.cpp
blob: 3268f610e8a4ac400390e741da92e052c090dc4c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Unix/Thread.hpp>
#include <iostream>


namespace sf
{
////////////////////////////////////////////////////////////
/// Default constructor
////////////////////////////////////////////////////////////
Thread::Thread() :
myIsActive(false),
myFunction(NULL),
myUserData(NULL)
{

}


////////////////////////////////////////////////////////////
/// Construct the thread from a function pointer
////////////////////////////////////////////////////////////
Thread::Thread(Thread::FuncType Function, void* UserData) :
myIsActive(false),
myFunction(Function),
myUserData(UserData)
{

}


////////////////////////////////////////////////////////////
/// Virtual destructor
////////////////////////////////////////////////////////////
Thread::~Thread()
{
    // Wait for the thread to finish before destroying the instance
    if (myIsActive)
        Wait();
}


////////////////////////////////////////////////////////////
/// Create and run the thread
////////////////////////////////////////////////////////////
void Thread::Launch()
{
    // Create the thread
    myIsActive = true;
    int Error = pthread_create(&myThread, NULL, &Thread::ThreadFunc, this);

    // Error ?
    if (Error != 0)
    {
        std::cerr << "Failed to create thread" << std::endl;
        myIsActive = false;
    }
}


////////////////////////////////////////////////////////////
/// Wait until the thread finishes
////////////////////////////////////////////////////////////
void Thread::Wait()
{
    if (myIsActive)
    {
        // Wait for the thread to finish, no timeout
        pthread_join(myThread, NULL);

        // Reset the thread state
        myIsActive = false;
    }
}


////////////////////////////////////////////////////////////
/// Terminate the thread
/// Terminating a thread with this function is not safe,
/// you should rather try to make the thread function
/// terminate by itself
////////////////////////////////////////////////////////////
void Thread::Terminate()
{
    if (myIsActive)
    {
        pthread_cancel(myThread);
        myIsActive = false;
    }
}


////////////////////////////////////////////////////////////
/// Function called as the thread entry point
////////////////////////////////////////////////////////////
void Thread::Run()
{
    if (myFunction)
        myFunction(myUserData);
}


////////////////////////////////////////////////////////////
/// Actual thread entry point, dispatches to instances
////////////////////////////////////////////////////////////
void* Thread::ThreadFunc(void* UserData)
{
    // The sfThread instance is stored in the user data
    Thread* ThreadToRun = reinterpret_cast<Thread*>(UserData);

    // Tell the thread to handle cancel requests immediatly
    pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, NULL);

    // Forward to the instance
    ThreadToRun->Run();

    return NULL;
}

} // namespace sf