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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Win32/Platform.hpp>
#include <windows.h>


namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
/// Get the current system time
////////////////////////////////////////////////////////////
double Platform::GetSystemTime()
{
    static LARGE_INTEGER Frequency;
    static BOOL          UseHighPerformanceTimer = QueryPerformanceFrequency(&Frequency);

    if (UseHighPerformanceTimer)
    {
        // High performance counter available : use it
        LARGE_INTEGER CurrentTime;
        QueryPerformanceCounter(&CurrentTime);

        return static_cast<double>(CurrentTime.QuadPart) / Frequency.QuadPart;
    }
    else
    {
        // High performance counter not available : use GetTickCount (less accurate)
        return GetTickCount() * 0.001;
    }
}


////////////////////////////////////////////////////////////
/// Suspend the execution of the current thread for a specified time
////////////////////////////////////////////////////////////
void Platform::Sleep(float Time)
{
    ::Sleep(static_cast<DWORD>(Time * 1000));
}

} // namespace priv

} // namespace sf