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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_THREADIMPL_HPP
#define SFML_THREADIMPL_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/NonCopyable.hpp>
#include <windows.h>
// Fix for unaligned stack with clang and GCC on Windows XP 32-bit
#if defined(SFML_SYSTEM_WINDOWS) && (defined(__clang__) || defined(__GNUC__))
#define ALIGN_STACK __attribute__((__force_align_arg_pointer__))
#else
#define ALIGN_STACK
#endif
namespace sf
{
class Thread;
namespace priv
{
////////////////////////////////////////////////////////////
/// \brief Windows implementation of threads
////////////////////////////////////////////////////////////
class ThreadImpl : NonCopyable
{
public:
////////////////////////////////////////////////////////////
/// \brief Default constructor, launch the thread
///
/// \param owner The Thread instance to run
///
////////////////////////////////////////////////////////////
ThreadImpl(Thread* owner);
////////////////////////////////////////////////////////////
/// \brief Destructor
///
////////////////////////////////////////////////////////////
~ThreadImpl();
////////////////////////////////////////////////////////////
/// \brief Wait until the thread finishes
///
////////////////////////////////////////////////////////////
void wait();
////////////////////////////////////////////////////////////
/// \brief Terminate the thread
///
////////////////////////////////////////////////////////////
void terminate();
private:
////////////////////////////////////////////////////////////
/// \brief Global entry point for all threads
///
/// \param userData User-defined data (contains the Thread instance)
///
/// \return OS specific error code
///
////////////////////////////////////////////////////////////
ALIGN_STACK static unsigned int __stdcall entryPoint(void* userData);
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
HANDLE m_thread; ///< Win32 thread handle
unsigned int m_threadId; ///< Win32 thread identifier
};
} // namespace priv
} // namespace sf
#endif // SFML_THREADIMPL_HPP
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