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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_JOYSTICKMANAGER_HPP
#define SFML_JOYSTICKMANAGER_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Joystick.hpp>
#include <SFML/Window/JoystickImpl.hpp>
#include <SFML/System/NonCopyable.hpp>
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
/// \brief Global joystick manager
///
////////////////////////////////////////////////////////////
class JoystickManager : NonCopyable
{
public:
////////////////////////////////////////////////////////////
/// \brief Get the global unique instance of the manager
///
/// \return Unique instance of the joystick manager
///
////////////////////////////////////////////////////////////
static JoystickManager& getInstance();
////////////////////////////////////////////////////////////
/// \brief Get the capabilities for an open joystick
///
/// \param joystick Index of the joystick
///
/// \return Capabilities of the joystick
///
////////////////////////////////////////////////////////////
const JoystickCaps& getCapabilities(unsigned int joystick) const;
////////////////////////////////////////////////////////////
/// \brief Get the current state of an open joystick
///
/// \param joystick Index of the joystick
///
/// \return Current state of the joystick
///
////////////////////////////////////////////////////////////
const JoystickState& getState(unsigned int joystick) const;
////////////////////////////////////////////////////////////
/// \brief Get the identification for an open joystick
///
/// \param joystick Index of the joystick
///
/// \return Identification for the joystick
///
////////////////////////////////////////////////////////////
const Joystick::Identification& getIdentification(unsigned int joystick) const;
////////////////////////////////////////////////////////////
/// \brief Update the state of all the joysticks
///
////////////////////////////////////////////////////////////
void update();
private:
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
////////////////////////////////////////////////////////////
JoystickManager();
////////////////////////////////////////////////////////////
/// \brief Destructor
///
////////////////////////////////////////////////////////////
~JoystickManager();
////////////////////////////////////////////////////////////
/// \brief Joystick information and state
///
////////////////////////////////////////////////////////////
struct Item
{
JoystickImpl joystick; ///< Joystick implementation
JoystickState state; ///< The current joystick state
JoystickCaps capabilities; ///< The joystick capabilities
Joystick::Identification identification; ///< The joystick identification
};
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
Item m_joysticks[Joystick::Count]; ///< Joysticks information and state
};
} // namespace priv
} // namespace sf
#endif // SFML_JOYSTICKMANAGER_HPP
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