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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Marco Antognini (antognini.marco@gmail.com),
// Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#import <SFML/Window/OSX/SFWindow.h>
@implementation SFWindow
////////////////////////////////////////////////////////
-(BOOL)acceptsFirstResponder
{
return YES;
}
////////////////////////////////////////////////////////
-(BOOL)canBecomeKeyWindow
{
return YES;
}
////////////////////////////////////////////////////////
-(void)keyDown:(NSEvent*)theEvent
{
// Do nothing except preventing a system alert each time a key is pressed
//
// Special Consideration :
// -----------------------
// Consider overriding NSResponder -keyDown: message in a Cocoa view/window
// that contains a SFML rendering area. Doing so will prevent a system
// alert to be thrown every time the user presses a key.
(void)theEvent;
}
////////////////////////////////////////////////////////
-(void)performClose:(id)sender
{
// From Apple documentation:
//
// > If the window's delegate or the window itself implements windowShouldClose:,
// > that message is sent with the window as the argument. (Only one such message is sent;
// > if both the delegate and the NSWindow object implement the method, only the delegate
// > receives the message.) If the windowShouldClose: method returns NO, the window isn't
// > closed. If it returns YES, or if it isn't implemented, performClose: invokes the
// > close method to close the window.
// >
// > If the window doesn't have a close button or can't be closed (for example, if the
// > delegate replies NO to a windowShouldClose: message), the system emits the alert sound.
//
// The last paragraph is problematic for SFML fullscreen window since they don't have
// a close button (style is NSBorderlessWindowMask). So we reimplement this function.
BOOL shouldClose = NO;
if ([self delegate] && [[self delegate] respondsToSelector:@selector(windowShouldClose:)])
shouldClose = [[self delegate] windowShouldClose:sender];
// else if ([self respondsToSelector:@selector(windowShouldClose:)])
// shouldClose = [self windowShouldClose:sender];
// error: no visible @interface for 'SFWindow' declares the selector 'windowShouldClose:'
if (shouldClose)
[self close];
}
////////////////////////////////////////////////////////
-(BOOL)validateMenuItem:(NSMenuItem*)menuItem
{
return [menuItem action] == @selector(performClose:);
}
@end
@implementation NSWindow (SFML)
////////////////////////////////////////////////////////////
-(id)sfClose
{
[self performClose:nil];
return nil;
}
@end
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