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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2023 Marco Antognini (antognini.marco@gmail.com),
// Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/VideoModeImpl.hpp>
#include <SFML/Window/OSX/cg_sf_conversion.hpp>
#include <SFML/System/Err.hpp>
#include <algorithm>
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
{
std::vector<VideoMode> modes;
// Retrieve all modes available for main screen only.
CFArrayRef cgmodes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), NULL);
if (cgmodes == NULL)
{
sf::err() << "Couldn't get VideoMode for main display." << std::endl;
return modes;
}
VideoMode desktop = getDesktopMode();
// Loop on each mode and convert it into a sf::VideoMode object.
const CFIndex modesCount = CFArrayGetCount(cgmodes);
for (CFIndex i = 0; i < modesCount; i++)
{
CGDisplayModeRef cgmode = static_cast<CGDisplayModeRef>(const_cast<void*>(CFArrayGetValueAtIndex(cgmodes, i)));
VideoMode mode = convertCGModeToSFMode(cgmode);
// Skip if bigger than desktop as we currently don't perform hard resolution switch
if ((mode.width > desktop.width) || (mode.height > desktop.height))
continue;
// If not yet listed we add it to our modes array.
if (std::find(modes.begin(), modes.end(), mode) == modes.end())
modes.push_back(mode);
}
// Clean up memory.
CFRelease(cgmodes);
return modes;
}
////////////////////////////////////////////////////////////
VideoMode VideoModeImpl::getDesktopMode()
{
VideoMode mode; // RVO
// Rely exclusively on mode and convertCGModeToSFMode
// instead of display id and CGDisplayPixelsHigh/Wide.
CGDirectDisplayID display = CGMainDisplayID();
CGDisplayModeRef cgmode = CGDisplayCopyDisplayMode(display);
mode = convertCGModeToSFMode(cgmode);
CGDisplayModeRelease(cgmode);
return mode;
}
} // namespace priv
} // namespace sf
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