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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2008 Lucas Soltic (elmerod@gmail.com) and Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////


////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#import <SFML/Window/OSXCocoa/WindowImplCocoa.hpp>
#import <SFML/System/Clock.hpp>
#import <Cocoa/Cocoa.h>
#import <vector>

#define SharedAppController [AppController sharedController]

@interface AppController : NSObject {
	// Note: objc allocation doesn't call C++ constructor
	std::vector <sf::priv::WindowImplCocoa *> *windows;
	
	NSAutoreleasePool *mainPool;
	sf::Clock *cleaner;
}

////////////////////////////////////////////////////////////
/// Return the shared AppController object. Makes one if needed
////////////////////////////////////////////////////////////
+ (AppController *)sharedController;

////////////////////////////////////////////////////////////
/// Reallocate main pool to release autoreleased objects
////////////////////////////////////////////////////////////
- (void)resetPool;

////////////////////////////////////////////////////////////
/// Register our application and launch it if needed
////////////////////////////////////////////////////////////
- (void)runApplication;

////////////////////////////////////////////////////////////
/// Terminate the current running application
////////////////////////////////////////////////////////////
- (void)quitApplication:(id)sender;

////////////////////////////////////////////////////////////
/// Make menu bar
////////////////////////////////////////////////////////////
- (void)makeMenuBar;

////////////////////////////////////////////////////////////
/// Get the events and put them into an array for each window
////////////////////////////////////////////////////////////
- (void)processEvents;

////////////////////////////////////////////////////////////
/// Add the 'windowImplObj' object to the list of known windows
////////////////////////////////////////////////////////////
- (void)registerWindow:(sf::priv::WindowImplCocoa *)windowImplObj;

////////////////////////////////////////////////////////////
/// Remove the 'windowImplObj' object from the list of known windows
////////////////////////////////////////////////////////////
- (void)unregisterWindow:(sf::priv::WindowImplCocoa *)windowImplObj;

@end


#pragma mark Debug

// Simple shortcut
#ifndef line
#define line __LINE__
#endif

////////////////////////////////////////////////////////////
/// Print error and abort
////////////////////////////////////////////////////////////
void error (char const *filename, unsigned ln, char const *description, ...);