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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/XXX/VideoModeSupport.hpp>
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
/// Get supported video modes
////////////////////////////////////////////////////////////
void VideoModeSupport::GetSupportedVideoModes(std::vector<VideoMode>& Modes)
{
// Get all the supported fullscreen modes and put them in Modes array
// Just care about width, height and bpp (ignore frequency and other attributes)
// You must remove duplicates
// Order doesn't matter (the array will be sorted later)
}
////////////////////////////////////////////////////////////
/// Get current desktop video mode
////////////////////////////////////////////////////////////
VideoMode VideoModeSupport::GetDesktopVideoMode()
{
// Return the current desktop video mode
}
} // namespace priv
} // namespace sf
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