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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_JOYSTICKWIN32_HPP
#define SFML_JOYSTICKWIN32_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
/// Win32 implementation of Joystick
////////////////////////////////////////////////////////////
class Joystick
{
public :
////////////////////////////////////////////////////////////
/// Initialize the instance and bind it to a physical joystick
///
/// \param Index : Index of the physical joystick to bind to
///
////////////////////////////////////////////////////////////
void Initialize(unsigned int Index);
////////////////////////////////////////////////////////////
/// Update the current joystick and return its new state
///
/// \return Current state of the joystick
///
////////////////////////////////////////////////////////////
JoystickState UpdateState();
////////////////////////////////////////////////////////////
/// Get the number of axes supported by the joystick
///
/// \return Number of axis
///
////////////////////////////////////////////////////////////
unsigned int GetAxesCount() const;
////////////////////////////////////////////////////////////
/// Get the number of buttons supported by the joystick
///
/// \return Number of buttons
///
////////////////////////////////////////////////////////////
unsigned int GetButtonsCount() const;
private :
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
unsigned int myIndex; ///< Windows ID of the joystick
unsigned int myNbAxes; ///< Number of axis supported by the joystick
unsigned int myNbButtons; ///< Number of buttons supported by the joystick
};
} // namespace priv
} // namespace sf
#endif // SFML_JOYSTICKWIN32_HPP
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