summaryrefslogtreecommitdiff
path: root/src/button.h
blob: a666f35d83553e78b47f50714172fa2827dbc8d9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
/*
 * This file is part of the planetblupi source code
 * Copyright (C) 1997, Daniel Roux & EPSITEC SA
 * Copyright (C) 2017, Mathieu Schroeter
 * http://epsitec.ch; http://www.blupi.org; http://github.com/blupi-games
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see http://gnu.org/licenses
 */

#pragma once

#include <vector>

#include "blupi.h"

class CSound;
class CDecor;
class CPixmap;

class CButton
{
public:
  CButton ();
  ~CButton ();

  bool Create (
    CPixmap * pPixmap, CSound * pSound, Point pos, Sint32 type, Sint32 * pMenu,
    Sint32 nbMenu, const char ** pToolTips, Sint32 region, Uint32 message);
  void Draw ();

  Sint32 GetState ();
  void   SetState (Sint32 state);

  Sint32 GetMenu ();
  void   SetMenu (Sint32 menu);

  bool GetEnable ();
  void SetEnable (bool bEnable);

  bool GetHide ();
  void SetHide (bool bHide);

  bool TreatEvent (const SDL_Event & event);
  bool MouseOnButton (Point pos);

  const char * GetToolTips (Point pos);

protected:
  bool Detect (Point pos);
  bool MouseDown (Point pos);
  bool MouseMove (Point pos);
  bool MouseUp (Point pos);

protected:
  CPixmap * m_pPixmap;
  CDecor *  m_pDecor;
  CSound *  m_pSound;

  Sint32 m_type;         // type de bouton
  bool   m_bEnable;      // true si bouton actif
  bool   m_bHide;        // true si bouton caché
  Uint32 m_message;      // message envoyé si bouton actionné
  Point  m_pos;          // up/left corner
  Point  m_dim;          // dimensions
  Sint32 m_state;        // 0=relâché, 1=pressé, +2=survollé
  Sint32 m_mouseState;   // 0=relâché, 1=pressé, +2=survollé
  Sint32 m_iconMenu[20]; // icônes du sous-menu

  const char ** m_toolTips; // info-bulles

  Sint32 m_nbMenu;     // nb de case du sous-menu
  Sint32 m_nbToolTips; // nb d'info-bulles
  Sint32 m_selMenu;    // sous-menu sélectionné

  bool m_bMouseDown; // true -> bouton souris pressé
};